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Alacrity on Staff Fix Suggestion


chripsy.1027

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Although the upcoming update will address the low alacrity uptime by increasing the staff base alacrity from 1 second to 2.5 seconds, it still does not address the issue of poor alacrity uptime when clearing trash mobs or when clones are constantly dying for whatever reason. So perhaps to address this the devs could:

- Increase the base alacrity generated by the player to 4(?) seconds without any concentration.

- Reduce the alacrity radius by about 100(?)

- Remove alacrity generation from clones completely. Instead, each clone increases the radius by 50 or something like that, back up to what the current radius is.

This way we won't need clones to keep up alacrity, but the trade off is a lower radius so we will need more clones to increase the radius.

Thoughts?

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On 7/8/2023 at 4:54 PM, chripsy.1027 said:

Although the upcoming update will address the low alacrity uptime by increasing the staff base alacrity from 1 second to 2.5 seconds, it still does not address the issue of poor alacrity uptime when clearing trash mobs or when clones are constantly dying for whatever reason. So perhaps to address this the devs could:

- Increase the base alacrity generated by the player to 4(?) seconds without any concentration.

- Reduce the alacrity radius by about 100(?)

- Remove alacrity generation from clones completely. Instead, each clone increases the radius by 50 or something like that, back up to what the current radius is.

This way we won't need clones to keep up alacrity, but the trade off is a lower radius so we will need more clones to increase the radius.

Thoughts?

Range/Radius are in multiple of 60.

So the radius for your suggestion would be: 0 clone = 180 / 1 clone = 240 / 2 clone = 300 / 3 clones = 360

However, 4s is too much. The upcoming 2.5s + 0.5s / clone is more reasonable. With enough BD you should be able to manage even with low clone count.
Keeping a fixed 360 radius is more convenient to keep Alacrity uptime against trash mobs because people are more dispersed on trash than on bosses as it is less organized.

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