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Elite spec idea: Gemcutter


Mediahead.3542

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I've been working on this idea for roughly a week now ever since I realized that mesmers have very few melee weapons.

Here's what I have. Let me know what you think, constructive criticism is appreciated.

 

Lore: Gemcutters harness special gems to enhance their magic, making their illusions more deadly than ever, they can also use these gems create crystal weapons to strike at foes from a distance. While most mesmers tend to keep their distance, Gemcutters aren't afraid to get up close and personal when wielding their hammer.


Unique Profession Mechanic:
    Crystal Armor
    Encase yourself in crystalline armor that absorbs attacks and shatters when struck. Damaging foes.
    Damage: 525
    Damage Reduced: 100%
    Number of Targets: 5
    Bleeding (3s): 132 Damage
    Unblockable
    Range: 250

Hammer skills:

1a. Sapphire Swing (1/2s)
       Chain. Swing your hammer at foes.
       Damage: 300
       Number of Targets: 3
       Range: 130

1b. Ruby Bash (1/2s)
       Chain. Bash foes with your hammer
       Damage: 400
       Number of Targets: 3
       Range: 130

1c. Garnet Mallet (1s)
       Harness the power of both the sapphire and ruby to slam the ground. Inflicting weakness and vulnerability
       Damage: 550
       Number of Targets: 3
       Range: 130
       Weakness (3s): -50% Endurance regeneration, +50% Fumble (Unrestricted)
       Vulnerability (6s): +1% Incoming Damage, +1% Incoming Condition Damage

2. Pearl Javelin (3/4s, 2s)
    Clone. Harness the power of the pearl to throw your hammer at your foes, dazing them. Summon a clone that attacks target enemy.
    Damage: 475
    Number of Targets: 5
    Daze: 1 second
    Defiance Break: 100
    Combo Finisher: Physical Projectile
    Range: 1,000

3. Amethyst Beam (1s, 4s)
    Harness the power of the amethyst to fire a beam at target foe and pull them towards you.
    Range: 800
    Unblockable

4. Rose Quartz Defense (3/4s, 8s)
    Harness the power of the rose quartz to create a dome that grants protection to allies and blocks missiles.
    Number of Impacts: 10
    Number of Targets: 5
    Protection (3s): -33% Incoming Damage
    Blocks Missiles
    Combo Field: Light
    Radius: 250

5. Phantasmal Wrecker(1 1/2s, 12s)
    Phantasm. Harness the power of the obsidian to create an illusion that slams the ground and release a wave of obsidian spikes from the ground, Inflicting bleeding and launches foes around them.
     Damage: 725
     Launch: 425
     Defiance Break: 300
     Number of Targets: 5
     Bleeding (3s): 132 Damage
     Combo Finisher: Blast
     Radius: 200
     Range: 300

Slot Skills:

Healing:

     Lapis Staff (1/2s, 2s)
     Crystal Weapon. Use a lapis lazuli to summon a staff that emits a healing aura to allies.
      Initial Self Heal: 4,025
      Health per Second: 350
      Number of Targets: 5
      Duration: 4 1/2s
      Casts: 2
      Count Recharge: 10 seconds
      Radius: 360
      Combo Field: Water
      Range: 500

Utility:

     Peridot Scepter (1/2s, 5s)
     Crystal Weapon. Use a peridot to summon a scepter that zaps foes. Inflicting Torment.
     Damage: 150
     Torment (3s): 66 Damage, 95 Damage if Foe Is Stationary
     Number of Targets: 3
     Casts: 2
     Count Recharge: 12 seconds
     Range: 400

      Jasper Mace (1/2s, 5s)
     Crystal Weapon. Use a jasper to summon a mace that knocks down target foe.
     Damage: 319
     Knockdown: 2 seconds
     Defiance Break: 250
     Casts: 3
     Count Recharge: 12 seconds
     Combo Finisher: Blast

     Spinel Axe (1/2s, 5s)
     Crystal Weapon. Use a spinel to summon an axe that bounces between foes, damaging and crippling them.
     Damage (5x): 150
     Cripple (2s): -50% Movement Speed
     Number of Bounces: 5
     Casts: 2
     Count Recharge: 12 seconds
     Range: 1,200

     Diamond Swords (1/2s, 10s)
     Crystal Weapon. Use three diamonds to summon swords that slash enemies within target area. Inflicts bleeding.
     Damage (9x): 950
     Bleeding (3s): 175 Damage
     Duration: 6 seconds
     Strike Interval: 1 second
     Combo Interval: 1 second
     Casts: 2
     Count Recharge: 15 seconds
     Radius: 190
     Combo Finisher: Whirl
     Range: 850

Elite:

     Bismuth Armory (1 3/4s. 15s)
     Crystal Weapon. Drop a bismuth to summon one of three power weapon to attack and poison foes. Summoned weapon is determined by Grandmaster trait
      Damage: 280
      Stun: 3 seconds
      Number of Targets: 5
      Casts: 1
      Count Recharge: 20 seconds
      Range: 600



Gemcutter traits:

Minor Proficiency:
           Hammer Proficiency
           You can wield hammers

Minor Adept:
           Embellished Arsenal
           You can now enhance your clones and illusions with crystals which causes them to inflict more damage and bleeding on foes when shattered. You now have access to Crystal Armor and Crystal Weapons.
           Clone Damage Increase: 10%
           Illusion Damage Increase: 5%
           Bleeding (3s): 66 Damage

Major Adept:
          Sharp Edges
          Your illusions and clones have increased bleeding.
             Duration Increase: 20%

          Hard as Diamonds
          Crystal Armor now grants protection and resolution.
             Protection (3s): -33% Incoming Damage
             Resolution (5s): Incoming condition damage decreased by 33%

           Nailed It
           Hammer skills deal increased strike damage to disabled or defiant foes (Disables include, stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear)
           Damage Increase: 20%

Minor Master:
          Blinding Radiance
          Illusions inflict blindness on critical hits
          Blindness (3s): Next outgoing attack misses

Major Master:
          Healing Crystals
          Crystal Weapons now cure conditions when summoned
          Conditions Removed: 2

          Always Be Prepared
          Crystal Weapons gain additional casts and confuse foes with their first strike
          Confusion (5s): 55 Damage, 49 Damage on Skill Use
          Additional Casts: 1

          Glistening Milita
          Shatter skills now summon lesser Crystal Weapons when all active clones are destroyed.
              Mind Wrack: Summon Lesser Diamond Swords
              Cry of Frustration: Summon Lesser Peridot Scepter
              Diversion: Summon Lesser Jasper Mace
              Distortion: Summon Lesser Spinel Axe

Minor Grandmaster:
          Polished Gems
          Crystal Weapons grant light aura when summoned.
           Light Aura (5s): -10% Incoming Condition Damage


Major Grandmaster:
         Bismuth Sledge
         Bismuth Armory will summon a hammer to slam the ground, granting protection to allies, as well as knockdown foes and release a poisonous gas. Crystal Weapons grant protection and inflict poison if Bismuth Armory is not equipped
          Damage: 850
          Knockdown: 3 seconds
          Defiance Break: 500
          Protection (3s): -33% Incoming Damage
          Poison (10s): 390 Damage, -33% Heal Effectiveness
          Number of Targets: 5
          Radius: 320
             
          Bismuth Claymore
          Bismuth Armory will summon a poisonous greatsword that will unleash a powerful strike at foes and grant Might to allies. Crystal Weapons grant might and inflict poison if Bismuth Armory is not equipped
          Damage: 1,375
          Might³ (5s): 90 Condition Damage, 90 Power
          Poison (10s): 390 Damage, -33% Heal Effectiveness
          Number of Targets: 5
          Radius: 275

          Bismuth Greatbow
          Bismuth Armory will summon a longbow that fires a barrage of poison arrows on target area as well as grant fury to allies. Crystal Weapons grant Fury and inflict poison if Bismuth Armory is not equipped
           Damage (10x) 2,500
           Fury (1 3/4s): 25% Critical Chance
           Poison (10s): 390 Damage, -33% Heal Effectiveness
           Number of Targets: 5
           Radius: 360

Edited by Mediahead.3542
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Lol this is just Steven Universe.

Some recommendations:

Remove Peridot/Lapis/Jasper/Bismuth. Move the Garnet/Pearl/Amethyst/Rose Quartz themes to utility slots, and cut the "side gems". Peridot/Lapis/Jasper/Bismuth don't really match Mesmer's purple/pink aesthetic.

Thing is, all gems can summon weapons from their gems, so it doesn't need to be a Bismuth "smith" concept: just make them light-crysfal weapons. Rose Quartz for heal slot, shield (and some sort of armor gimmick); Garnet/Pearl/Amethyst for utility slots and a spear/fists/whip (mayyyyybe Bismuth could slide into a utility), Diamond for elite. I like the weapon summoning GM but toxic Mesmer makes no sense. Make them *diamond* weapons, and you can even have them reference the three diamonds:

* White Diamond - defense/boons

* Yellow Diamond - power damage

* Blue Diamond - condition damage

I would also say that if this is referencing SU, you really should also have hammer abilities that synergize with the Mesmer shatters/crystal armor, since shattering is clear design space overlap. Hammer is a perfect weapon to be interacting with shatters, and could also reference some of these "cut gems": "Gem Rejuvinator" (Spinel) could refresh your shatters. "Breaking Point" (Bismuth) could increase the DPS of your next shatter. "Pale Rose" could probably have some sort of clone/shatter interaction.

Honestly something like this would have given Virtuoso some much needed "facets" heh. Crystals and psybeams would have complemented Virt's concept very well, expanding it into being more about "crystal weapons" than just boring "blades and more blades". PLUS a central motif is the Korean Hibiscus, and Cantha is basically Korea.

Edited by Batalix.2873
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On 7/19/2023 at 2:54 PM, Batalix.2873 said:

Lol this is just Steven Universe.

Some recommendations:

Remove Peridot/Lapis/Jasper/Bismuth. Move the Garnet/Pearl/Amethyst/Rose Quartz themes to utility slots, and cut the "side gems". Peridot/Lapis/Jasper/Bismuth don't really match Mesmer's purple/pink aesthetic.

Thing is, all gems can summon weapons from their gems, so it doesn't need to be a Bismuth "smith" concept: just make them light-crysfal weapons. Rose Quartz for heal slot, shield (and some sort of armor gimmick); Garnet/Pearl/Amethyst for utility slots and a spear/fists/whip (mayyyyybe Bismuth could slide into a utility), Diamond for elite. I like the weapon summoning GM but toxic Mesmer makes no sense. Make them *diamond* weapons, and you can even have them reference the three diamonds:

* White Diamond - defense/boons

* Yellow Diamond - power damage

* Blue Diamond - condition damage

I would also say that if this is referencing SU, you really should also have hammer abilities that synergize with the Mesmer shatters/crystal armor, since shattering is clear design space overlap. Hammer is a perfect weapon to be interacting with shatters, and could also reference some of these "cut gems": "Gem Rejuvinator" (Spinel) could refresh your shatters. "Breaking Point" (Bismuth) could increase the DPS of your next shatter. "Pale Rose" could probably have some sort of clone/shatter interaction.

Honestly something like this would have given Virtuoso some much needed "facets" heh. Crystals and psybeams would have complemented Virt's concept very well, expanding it into being more about "crystal weapons" than just boring "blades and more blades". PLUS a central motif is the Korean Hibiscus, and Cantha is basically Korea.

Thank you for you input.

I picked the main gems plus Obsidian for the hammer skills since they were the main characters of the show, and as for the other gems, I was thinking they could have a pink/purple aura around their weapons when summoned.

I did consider making the Diamonds the elite skill, but it felt too obvious and just didn't have that certain "punch" that an elite skill should have IMO, so I went with Bismuth instead.  And speaking of the elite skill, to address your confusion about the poison effect, when I was looking real life bismuths for research I learned that prolonged exposure to them can be toxic to humans, which is why the bismuth weapons have the poison effect.

Although regarding your comment on shatters, I guess I could rework them and a couple traits to fit better with the e-spec, like with what Chrono did.

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