Mediahead.3542 Posted July 14, 2023 Share Posted July 14, 2023 (edited) I've been working on this idea for roughly a week now ever since I realized that mesmers have very few melee weapons. Here's what I have. Let me know what you think, constructive criticism is appreciated. Lore: Gemcutters harness special gems to enhance their magic, making their illusions more deadly than ever, they can also use these gems create crystal weapons to strike at foes from a distance. While most mesmers tend to keep their distance, Gemcutters aren't afraid to get up close and personal when wielding their hammer. Unique Profession Mechanic: Crystal Armor Encase yourself in crystalline armor that absorbs attacks and shatters when struck. Damaging foes. Damage: 525 Damage Reduced: 100% Number of Targets: 5 Bleeding (3s): 132 Damage Unblockable Range: 250Hammer skills:1a. Sapphire Swing (1/2s) Chain. Swing your hammer at foes. Damage: 300 Number of Targets: 3 Range: 1301b. Ruby Bash (1/2s) Chain. Bash foes with your hammer Damage: 400 Number of Targets: 3 Range: 1301c. Garnet Mallet (1s) Harness the power of both the sapphire and ruby to slam the ground. Inflicting weakness and vulnerability Damage: 550 Number of Targets: 3 Range: 130 Weakness (3s): -50% Endurance regeneration, +50% Fumble (Unrestricted) Vulnerability (6s): +1% Incoming Damage, +1% Incoming Condition Damage2. Pearl Javelin (3/4s, 2s) Clone. Harness the power of the pearl to throw your hammer at your foes, dazing them. Summon a clone that attacks target enemy. Damage: 475 Number of Targets: 5 Daze: 1 second Defiance Break: 100 Combo Finisher: Physical Projectile Range: 1,0003. Amethyst Beam (1s, 4s) Harness the power of the amethyst to fire a beam at target foe and pull them towards you. Range: 800 Unblockable4. Rose Quartz Defense (3/4s, 8s) Harness the power of the rose quartz to create a dome that grants protection to allies and blocks missiles. Number of Impacts: 10 Number of Targets: 5 Protection (3s): -33% Incoming Damage Blocks Missiles Combo Field: Light Radius: 2505. Phantasmal Wrecker(1 1/2s, 12s) Phantasm. Harness the power of the obsidian to create an illusion that slams the ground and release a wave of obsidian spikes from the ground, Inflicting bleeding and launches foes around them. Damage: 725 Launch: 425 Defiance Break: 300 Number of Targets: 5 Bleeding (3s): 132 Damage Combo Finisher: Blast Radius: 200 Range: 300Slot Skills:Healing: Lapis Staff (1/2s, 2s) Crystal Weapon. Use a lapis lazuli to summon a staff that emits a healing aura to allies. Initial Self Heal: 4,025 Health per Second: 350 Number of Targets: 5 Duration: 4 1/2s Casts: 2 Count Recharge: 10 seconds Radius: 360 Combo Field: Water Range: 500Utility: Peridot Scepter (1/2s, 5s) Crystal Weapon. Use a peridot to summon a scepter that zaps foes. Inflicting Torment. Damage: 150 Torment (3s): 66 Damage, 95 Damage if Foe Is Stationary Number of Targets: 3 Casts: 2 Count Recharge: 12 seconds Range: 400 Jasper Mace (1/2s, 5s) Crystal Weapon. Use a jasper to summon a mace that knocks down target foe. Damage: 319 Knockdown: 2 seconds Defiance Break: 250 Casts: 3 Count Recharge: 12 seconds Combo Finisher: Blast Spinel Axe (1/2s, 5s) Crystal Weapon. Use a spinel to summon an axe that bounces between foes, damaging and crippling them. Damage (5x): 150 Cripple (2s): -50% Movement Speed Number of Bounces: 5 Casts: 2 Count Recharge: 12 seconds Range: 1,200 Diamond Swords (1/2s, 10s) Crystal Weapon. Use three diamonds to summon swords that slash enemies within target area. Inflicts bleeding. Damage (9x): 950 Bleeding (3s): 175 Damage Duration: 6 seconds Strike Interval: 1 second Combo Interval: 1 second Casts: 2 Count Recharge: 15 seconds Radius: 190 Combo Finisher: Whirl Range: 850Elite: Bismuth Armory (1 3/4s. 15s) Crystal Weapon. Drop a bismuth to summon one of three power weapon to attack and poison foes. Summoned weapon is determined by Grandmaster trait Damage: 280 Stun: 3 seconds Number of Targets: 5 Casts: 1 Count Recharge: 20 seconds Range: 600 Gemcutter traits:Minor Proficiency: Hammer Proficiency You can wield hammersMinor Adept: Embellished Arsenal You can now enhance your clones and illusions with crystals which causes them to inflict more damage and bleeding on foes when shattered. You now have access to Crystal Armor and Crystal Weapons. Clone Damage Increase: 10% Illusion Damage Increase: 5% Bleeding (3s): 66 DamageMajor Adept: Sharp Edges Your illusions and clones have increased bleeding. Duration Increase: 20% Hard as Diamonds Crystal Armor now grants protection and resolution. Protection (3s): -33% Incoming Damage Resolution (5s): Incoming condition damage decreased by 33% Nailed It Hammer skills deal increased strike damage to disabled or defiant foes (Disables include, stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear) Damage Increase: 20%Minor Master: Blinding Radiance Illusions inflict blindness on critical hits Blindness (3s): Next outgoing attack missesMajor Master: Healing Crystals Crystal Weapons now cure conditions when summoned Conditions Removed: 2 Always Be Prepared Crystal Weapons gain additional casts and confuse foes with their first strike Confusion (5s): 55 Damage, 49 Damage on Skill Use Additional Casts: 1 Glistening Milita Shatter skills now summon lesser Crystal Weapons when all active clones are destroyed. Mind Wrack: Summon Lesser Diamond Swords Cry of Frustration: Summon Lesser Peridot Scepter Diversion: Summon Lesser Jasper Mace Distortion: Summon Lesser Spinel AxeMinor Grandmaster: Polished Gems Crystal Weapons grant light aura when summoned. Light Aura (5s): -10% Incoming Condition DamageMajor Grandmaster: Bismuth Sledge Bismuth Armory will summon a hammer to slam the ground, granting protection to allies, as well as knockdown foes and release a poisonous gas. Crystal Weapons grant protection and inflict poison if Bismuth Armory is not equipped Damage: 850 Knockdown: 3 seconds Defiance Break: 500 Protection (3s): -33% Incoming Damage Poison (10s): 390 Damage, -33% Heal Effectiveness Number of Targets: 5 Radius: 320 Bismuth Claymore Bismuth Armory will summon a poisonous greatsword that will unleash a powerful strike at foes and grant Might to allies. Crystal Weapons grant might and inflict poison if Bismuth Armory is not equipped Damage: 1,375 Might³ (5s): 90 Condition Damage, 90 Power Poison (10s): 390 Damage, -33% Heal Effectiveness Number of Targets: 5 Radius: 275 Bismuth Greatbow Bismuth Armory will summon a longbow that fires a barrage of poison arrows on target area as well as grant fury to allies. Crystal Weapons grant Fury and inflict poison if Bismuth Armory is not equipped Damage (10x) 2,500 Fury (1 3/4s): 25% Critical Chance Poison (10s): 390 Damage, -33% Heal Effectiveness Number of Targets: 5 Radius: 360 Edited July 14, 2023 by Mediahead.3542 4 2 Link to comment Share on other sites More sharing options...
Lincolnbeard.1735 Posted July 14, 2023 Share Posted July 14, 2023 Not my cup of tea but at least it's original and way better than virtuoso. 3 1 1 2 Link to comment Share on other sites More sharing options...
Batalix.2873 Posted July 19, 2023 Share Posted July 19, 2023 (edited) Lol this is just Steven Universe. Some recommendations: Remove Peridot/Lapis/Jasper/Bismuth. Move the Garnet/Pearl/Amethyst/Rose Quartz themes to utility slots, and cut the "side gems". Peridot/Lapis/Jasper/Bismuth don't really match Mesmer's purple/pink aesthetic. Thing is, all gems can summon weapons from their gems, so it doesn't need to be a Bismuth "smith" concept: just make them light-crysfal weapons. Rose Quartz for heal slot, shield (and some sort of armor gimmick); Garnet/Pearl/Amethyst for utility slots and a spear/fists/whip (mayyyyybe Bismuth could slide into a utility), Diamond for elite. I like the weapon summoning GM but toxic Mesmer makes no sense. Make them *diamond* weapons, and you can even have them reference the three diamonds: * White Diamond - defense/boons * Yellow Diamond - power damage * Blue Diamond - condition damage I would also say that if this is referencing SU, you really should also have hammer abilities that synergize with the Mesmer shatters/crystal armor, since shattering is clear design space overlap. Hammer is a perfect weapon to be interacting with shatters, and could also reference some of these "cut gems": "Gem Rejuvinator" (Spinel) could refresh your shatters. "Breaking Point" (Bismuth) could increase the DPS of your next shatter. "Pale Rose" could probably have some sort of clone/shatter interaction. Honestly something like this would have given Virtuoso some much needed "facets" heh. Crystals and psybeams would have complemented Virt's concept very well, expanding it into being more about "crystal weapons" than just boring "blades and more blades". PLUS a central motif is the Korean Hibiscus, and Cantha is basically Korea. Edited July 19, 2023 by Batalix.2873 Link to comment Share on other sites More sharing options...
minimoi.8195 Posted July 19, 2023 Share Posted July 19, 2023 Lately I imagined a full set of especs, including a mesmer having hammer and spirit weapons, but more about a dream and nightmares lore. If by any chance you can read french, then here is the link. Link to comment Share on other sites More sharing options...
Mediahead.3542 Posted July 21, 2023 Author Share Posted July 21, 2023 On 7/19/2023 at 2:54 PM, Batalix.2873 said: Lol this is just Steven Universe. Some recommendations: Remove Peridot/Lapis/Jasper/Bismuth. Move the Garnet/Pearl/Amethyst/Rose Quartz themes to utility slots, and cut the "side gems". Peridot/Lapis/Jasper/Bismuth don't really match Mesmer's purple/pink aesthetic. Thing is, all gems can summon weapons from their gems, so it doesn't need to be a Bismuth "smith" concept: just make them light-crysfal weapons. Rose Quartz for heal slot, shield (and some sort of armor gimmick); Garnet/Pearl/Amethyst for utility slots and a spear/fists/whip (mayyyyybe Bismuth could slide into a utility), Diamond for elite. I like the weapon summoning GM but toxic Mesmer makes no sense. Make them *diamond* weapons, and you can even have them reference the three diamonds: * White Diamond - defense/boons * Yellow Diamond - power damage * Blue Diamond - condition damage I would also say that if this is referencing SU, you really should also have hammer abilities that synergize with the Mesmer shatters/crystal armor, since shattering is clear design space overlap. Hammer is a perfect weapon to be interacting with shatters, and could also reference some of these "cut gems": "Gem Rejuvinator" (Spinel) could refresh your shatters. "Breaking Point" (Bismuth) could increase the DPS of your next shatter. "Pale Rose" could probably have some sort of clone/shatter interaction. Honestly something like this would have given Virtuoso some much needed "facets" heh. Crystals and psybeams would have complemented Virt's concept very well, expanding it into being more about "crystal weapons" than just boring "blades and more blades". PLUS a central motif is the Korean Hibiscus, and Cantha is basically Korea. Thank you for you input. I picked the main gems plus Obsidian for the hammer skills since they were the main characters of the show, and as for the other gems, I was thinking they could have a pink/purple aura around their weapons when summoned. I did consider making the Diamonds the elite skill, but it felt too obvious and just didn't have that certain "punch" that an elite skill should have IMO, so I went with Bismuth instead. And speaking of the elite skill, to address your confusion about the poison effect, when I was looking real life bismuths for research I learned that prolonged exposure to them can be toxic to humans, which is why the bismuth weapons have the poison effect. Although regarding your comment on shatters, I guess I could rework them and a couple traits to fit better with the e-spec, like with what Chrono did. Link to comment Share on other sites More sharing options...
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