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Balance: the Game


LadyKitty.6120

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Since lots of people have their own ideas about how to balance, let's play a little game to get some suggestions rolling. Please try to keep non-suggestion discussion to minimum in this thread to keep this thread focused on the game.

Rules:
For each buff (+), there needs to be a nerf (-).
You can change skill for skill or trait for trait. If you change a trait for skills, you need to for ex. nerf 5 skills for 1 trait buff.
The changes must be within the profession. So if you feel like Firebrand is too strong, you can nerf it and buff a Willbender (as example).

Kitty can set an example to get this started.

+Coalescence of Ruin: Increase damage multiplier from 1.75 to 2.0.
-Phantom's Onslaught: Reduce damage multiplier from 1.6 to 1.4.

+Body Blow: Increase bleeding stacks from 1 to 2.
-King of Fires: Reduce burning stacks from 3 to 2.

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+: Mending Might is merged into Phalanx Strength and now also heals Allies to provide an alternative to Shout Healing.

- : Warrior's Cunning % damage increase adjusted down to 10% to foes above 50% to equalize out Bladesworn's damage curve. 

bonus: Every % damage increase above 10% (or equivalent) trait has it's values halved and split among the Minor Traits of the traitline to reduce the tradeoff for utility trait picks.

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