LadyKitty.6120 Posted September 28, 2023 Share Posted September 28, 2023 Since lots of people have their own ideas about how to balance, let's play a little game to get some suggestions rolling. Please try to keep non-suggestion discussion to minimum in this thread to keep this thread focused on the game. Rules: For each buff (+), there needs to be a nerf (-). You can change skill for skill or trait for trait. If you change a trait for skills, you need to for ex. nerf 5 skills for 1 trait buff. The changes must be within the profession. So if you feel like Firebrand is too strong, you can nerf it and buff a Willbender (as example). Kitty can set an example to get this started. +Coalescence of Ruin: Increase damage multiplier from 1.75 to 2.0. -Phantom's Onslaught: Reduce damage multiplier from 1.6 to 1.4. +Body Blow: Increase bleeding stacks from 1 to 2. -King of Fires: Reduce burning stacks from 3 to 2. 2 Link to comment Share on other sites More sharing options...
peperoncino.2516 Posted September 28, 2023 Share Posted September 28, 2023 +weavers dual skills have their multiplier increased, it will help balancing sword separately from the profession, helping to keep both viable -weaver loses some of its utility and boon output ...see what i did there? Link to comment Share on other sites More sharing options...
Supernova Starr.2069 Posted September 28, 2023 Share Posted September 28, 2023 +Make support willbender a viable option -Then Conceited Curate stops being a poor excuse of a trait Link to comment Share on other sites More sharing options...
Jzaku.9765 Posted September 28, 2023 Share Posted September 28, 2023 +: Mending Might is merged into Phalanx Strength and now also heals Allies to provide an alternative to Shout Healing. - : Warrior's Cunning % damage increase adjusted down to 10% to foes above 50% to equalize out Bladesworn's damage curve. bonus: Every % damage increase above 10% (or equivalent) trait has it's values halved and split among the Minor Traits of the traitline to reduce the tradeoff for utility trait picks. Link to comment Share on other sites More sharing options...
Matoro.9708 Posted September 28, 2023 Share Posted September 28, 2023 +Turrets are now viable -Mechanist is removed from the game 1 1 Link to comment Share on other sites More sharing options...
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