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Making WvW into raid content won't help


jaif.3518

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By nerfing counterplay (boon strips/removal) and introducing more support weapons you are slowly turning WvW into raid content.  Less rock-paper-scissors, more rotations, min/max squads, etc.

By doing this you will slowly drive away various fight guilds (casual and hard-core), but true raiders aren't going to be interested in WvW.  It's simply not as engaging as current PvE content.  This will cause a fall in population, not a rise.

What makes wvw engaging are counter-tactics and variety, not static gameplay focused on button rotations and maxing numbers (heal or dps)

My 2c.

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4 minutes ago, jaif.3518 said:

By nerfing counterplay (boon strips/removal) and introducing more support weapons you are slowly turning WvW into raid content.  Less rock-paper-scissors, more rotations, min/max squads, etc.

By doing this you will slowly drive away various fight guilds (casual and hard-core), but true raiders aren't going to be interested in WvW.  It's simply not as engaging as current PvE content.  This will cause a fall in population, not a rise.

What makes wvw engaging are counter-tactics and variety, not static gameplay focused on button rotations and maxing numbers (heal or dps)

My 2c.

U sayng that well of corruption and winds of disenchantment deserves a nerf alongside chrono stripping on shatters? 

What a wonderful 💡 devs gonna implement this on next balance patch

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