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Triptaminas.4789

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  1. Holo and warrior target cap changes just promotes boonball further, as divide between skill and quantity of players is increased. With few holos and zerkers u could spanked dummer blobs because of wide target caps, now this option is removed. People in forums somehow miss this crucial detail in this patch, yes the holos and zerks was silly, but the wider target caps allowed small outnumbered groups to stand it's ground and trim blobs. Wvw pushes further and further into pve "stand in place and mash every button" playstyle where skill or maneuvering doesn't matter, only numbers does. I play less and less, this is just intellectual masochism at this point, if not habbit of gw2 playing I would have rode into sunset long ago
  2. Do not complain about game, srsl. I did not believed discords that u get banned here for doing so, but it's true, I got temporally suspended and bunch of my posts got deleted for complaining about meta. Do not post such things as u did now, they label it as inappropriate content
  3. https://wiki.guildwars2.com/wiki/Barrier u recall wrong, healing power scales barrier, vitality scales targets max bcap. If your barrier last 1s u playing some other game. Barrier reaplication/duration and boon reaplication frequency is what creates this cheese boonballs and destroys game mode turning it into blob shitfest. Obv we cant increase damage more, because then it just gonna be worse.. strip buffing in way anet would be comfortable to buff aint gonna lead nowhere. Only way to fix this mess is reduce reaplication frequencies to reasonable levels, can rise durations for boons, lower frequency of reaplication would reintroduce strips back to game on its own.
  4. Sample small: like 100 attempts, but not once people used my portal from rifle, even when they was getting ganked and it was right in front of them. Might need further visual overhoul, maybe instead of ball some vertical thingy resembling breach? Idfk. I like the idea of skill but people at other end of it for some reason is just not using it. Also i think duration of portal is bit too low, either it or range of 5th skill placing need to be increased as u cant really cover enough ground for it to be really that useful.
  5. Reduce barrier uptime by ~33%, just straight up cut it in wvw so it be strategically placed to soften incoming pressure, make it require minimal amount of braincells to rotate. Reduce boon application frequency while increasing durations, make more strip skills prioritize stab/resistance(instead of removing those, like u did with dune cloak.. that was only reliable stab strip priority aoe that was able to bust the boonball) All it takes imo. Currently lads running with perma max barrier and every boon under the sun, its not even game, its farming simulator, cloud or non meta comps simply cant do anything to it, and blams is on boon reaplication freaquency and barrier application frequency imo.. those two mitigates all old strats and make it purely number game, no skill involved. There is no need for strip buffing or target cap rises (tho later would be fun), the mess is from boon spam+handicapped barrier(the amount of barrier spam is just surreal last weeks), remove those and there be end to horror.
  6. Dawdler come to gh, i give u so much stab that cc heavy builds will need therapy
  7. Boon support generates boons faster than u can possibly strip with full sub of strippers. Strip in current meta...it is folly.....whoever still think its viable is probably only roaming, yet even there its kinda silly venture going for strip traits. Only thing that is worth using was sand shards that prioritized stab strip(which they remove on march 19) and thief steal trait thingy that also prioritizes stab, like any other trait or utility is lowkey wasted now, meta don't care about strips, its a joke.
  8. U guys seem to not understand that original devs are gone, look at team turnover. I keep repeating this accross forums as people seem to forget that founders are long gone and current people indeed does not know the game.
  9. No please 😞 the skill lag will be agonising. send them to pvp instead
  10. >their balance devs thought. Gw2 is only game where major hype is around balance changes and combat related stuff, just look guys, how community accross modes react, wait, and hype the combat related things, u can't find anything of this magnitude in any other mmorpg. It's why we play this game, it's what makes it different from other mmos...or made it different. Current team is rekting it, no miracles that skin guys can pull will salvage this when it reaches critical mass, players just leak to other games and gw2 enters maintenance mode.
  11. Its not mesmers causing lag, clones/phantasms is not surviving in blob fights, its not event. The skill lag started spiking up in between start of the disco ball and holo meta's Mesmers is not the issue, their boons might be impactful bot the meat of problem is elsewhere.
  12. It increases in exponential progression last few months. Was playable before, spikes of few second skill lag every second reset or so.
  13. Devs that created a game and risen it up is no longer with the anet, turnover there is huge. Current ones is being carried by work, idea, and engine done of their predecessors while at same time killing the interest in game and engine with their own ideas. The state of wvw now is absolute mind killer, wvw require no skill whatsoever now (just numbers matters, if ~ equal then chinese gvg war of attrition) used to be that u could outplay way bigger targets with proper positioning and skill use. Also the game engine itself is dying, skill lag makes this unplayable, 10s skill que's, maybe just convert to turn based and call it a day? I login less and less, losing interest in wvw, state of it makes me annoyed, it feels like chore, its not fun. Already abandoned pve because of trivial content + completion of pretty much everything, only thing keeping me coming to gw2 is wvw and community, yet wvw becomes worse each day so lol... Anyways i digress back to original point that nu-anet rides on combat engine and dynamic that was done by people before their time, current course is basically reworking whole combat system, soon it wont at all resemble the game we loved, im packing up as soon as alternative to what combat used to be appears in mmorpg market as i have no hope that these devs will do anything productive, game state just gonna continue going downhill and power creep continue to go uphilll... Complaining is pointless
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