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Pistol: realistic balance requests


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Yes....everything that needed to be said...it has been said, the weapon won't be replaced or changed drastically, so guess we'll have to play around with it as always. Life is what it is, so have to learn to deal with the card given to you; with that said there are still some realistic balance requests, easily achievable and nothing which would break the overall sense of balance, in a way or another:

  1. Raging Ricochet= "Increase outgoing condi dmg by 5% if using another fire bullet", of little to no use outside some benchmarking golem video, replace with something overall useful
  2. Searing Salvo= the time it takes for the volley to reach the target must be sped up, it takes right now too much effort to land it effectively on moving (circular movements) targets
  3. Dazing Discharge= either increase the duration of the daze or replace it with confusion or torment or blind(maybe add blind on top of the daze)
  4. When consuming an Air Bullet(Dazing Discharge)= Useless mechanic, a 33% CD reduction to next air pistol skill? on which skills it is supposed to be used? This mechanic makes no sense....add an additional condition instead, pistol too similar or scepter, with condis being applied by the same element
  5. Elemental Explosion = burning must be increased to 2-3 stacks, replace the vulnerability with confusion or increase stacks to 6, increase bleeding stacks to 5, cripple duration increased to 10s

 

Edited by Arheundel.6451
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Raging Ricochet gives a flat +5% condi damage modifier. That's just a useful thing to have. It's not just some benchmark thing, and the requirements for just having a fire bullet are not hard to have

Dazing Discharge while consuming a bullet reduces the cool down of the next pistol skill used, not the next air skill. The condi tempest rotation uses this to reduce the cooldown for water pistol 3 so that it is available after swapping to earth.
Elemental explosion sucks tho and salvo can be faster

.

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41 minutes ago, Pokedranzer.4856 said:

Raging Ricochet gives a flat +5% condi damage modifier. That's just a useful thing to have. It's not just some benchmark thing, and the requirements for just having a fire bullet are not hard to have

That would be useful to have it baseline, not to include an other modifier in your rotation futhermore from akward and restricted recquirement, limiting consequently reactiveness.
I just don't undestand this fashion to put damage modifier in weapon skills, and then expect nerfs on burning duration or number etc because benchmark too high (cf: hammer)

Edited by Zhaid Zhem.6508
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