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Lore supported WvW reword


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Massive missed opportunities in WvW and Wizards Tower.   Here is a rework to create lore relevance, create variety in maps, and incentive to join the fight! 

1. Take nostalgic PVE maps and take a 1/3rd pie slice from map.   Remove dynamic events, hearts, and all POIs (if necessary).  

2. Create 3-way radial symmetry with that slice (so no side has terrain advantage) and center on the wizard tower.  Add towers/camp control points.  The wizard's tower in the center would be like SMC. 

3.  use a mixture of impassable mist fog and floating islands with dynamic/controlled bridges to join slices.  You could even use airships to aid in passing the mist fog, shuttling zergs.  This would be easier than creating new terrain for each map to meld the radial pieces.  You could simply use the same fog/bridge assets for all maps that rotate into WvW.   

4.  rotate what maps are contested each week.  (this does not remove pve maps).  

5. Long game:   add dynamic events to spice up each map.    

6. Longer game:   Servers winning in a particular map give that server a PVE map boost for that map.  

7.  Baddies spawn in PVE version of those WVW maps if you win (because they want to destroy what the wizzards tower fixed). They drop cool stuff.  

Lore:  

The fabric of the mist (the multiverse of gw2) is breaking apart.   The Astral Ward fixes this by joining frayed realities together using the stored magic of the Wizard's Tower.   The tower is attempting to join these realities to stabilize them and prevent them from each being destroyed.   Each of the 3 servers fights for this new joined reality.   Winners each week will see the wizard's tower floating in the sky (like it used to) of that map and get boons from it.  They will also get rare mob spawns in those maps with unique rewards and perhaps even world bosses.   

 

make this your next mini expansion ❤️

 pros 

- uses already made assests 

- minimum new assets needed

- nostalgia 

- wvw is your best game mode.  more variation is goign to make it 10x more fun

- lore enhancing 

- provides incentive to actually win (rather than bag farm) 

- fast to develop 

Cons 

- no one will actually read this thread and nothing like this will ever happen.   I'll die an old man still fighting in EBG 

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On 3/9/2024 at 2:45 PM, Nassa.2175 said:

Massive missed opportunities in WvW and Wizards Tower.   Here is a rework to create lore relevance, create variety in maps, and incentive to join the fight! 

1. Take nostalgic PVE maps and take a 1/3rd pie slice from map.   Remove dynamic events, hearts, and all POIs (if necessary).  

2. Create 3-way radial symmetry with that slice (so no side has terrain advantage) and center on the wizard tower.  Add towers/camp control points.  The wizard's tower in the center would be like SMC. 

3.  use a mixture of impassable mist fog and floating islands with dynamic/controlled bridges to join slices.  You could even use airships to aid in passing the mist fog, shuttling zergs.  This would be easier than creating new terrain for each map to meld the radial pieces.  You could simply use the same fog/bridge assets for all maps that rotate into WvW.   

4.  rotate what maps are contested each week.  (this does not remove pve maps).  

5. Long game:   add dynamic events to spice up each map.    

6. Longer game:   Servers winning in a particular map give that server a PVE map boost for that map.  

7.  Baddies spawn in PVE version of those WVW maps if you win (because they want to destroy what the wizzards tower fixed). They drop cool stuff.  

Lore:  

The fabric of the mist (the multiverse of gw2) is breaking apart.   The Astral Ward fixes this by joining frayed realities together using the stored magic of the Wizard's Tower.   The tower is attempting to join these realities to stabilize them and prevent them from each being destroyed.   Each of the 3 servers fights for this new joined reality.   Winners each week will see the wizard's tower floating in the sky (like it used to) of that map and get boons from it.  They will also get rare mob spawns in those maps with unique rewards and perhaps even world bosses.   

 

make this your next mini expansion ❤️

 pros 

- uses already made assests 

- minimum new assets needed

- nostalgia 

- wvw is your best game mode.  more variation is goign to make it 10x more fun

- lore enhancing 

- provides incentive to actually win (rather than bag farm) 

- fast to develop 

Cons 

- no one will actually read this thread and nothing like this will ever happen.   I'll die an old man still fighting in EBG 

Doesn't hurt to show them we would like more maps and re-using map assets would be a good start. Reusing PvE maps to be made into WvW has come around on a regular basis, anything from HoT maps to living season maps that tie into current maps.

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We literally have people flying over tower walls to take things, magically appearing anywhere on the map they want, whenever they want, or in a lot of cases, just using thief sword 2 on a guard INSIDE things to get in and port in people.

We can't even get Anet to deal with that, let alone things like they think willbender mobility is fine and baseline 3 dodges on daredevil is balanced.  I would rather they fix the bugs, cheating, and balance issues LONG before they make new things for people to "bend" the rules on.

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Amen to reusing pve maps.

We've seen that when there's a new feature or event added to WvW, participation spikes. There is interest for what's truly special here.

It would be incredible if Anet experimented with repurposing pve maps with some - hopefully - low effort additions of keeps and towers. They could then drop them into a rotation in place of Edge of the Mist to get player feedback without 'disrupting' the ongoing competitive WvW.

Of course new maps doesn't fix everything. But in terms of reinvigorating WvW, this is the lowest hanging fruit there is, and it drives me spare they never do it.

 

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