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Can we talk about necro support weapons?


Nimon.7840

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Here I go another suggestion for Warhorn#5 in the void:
1. Make the swiftness be shared to allies.
2. Increase the life steal hit radius to 240.
3. Buff the healing number on each tick by like 30%-50%, and
4. Make the skill last longer but more infrequent(for performance):
Current: 10hits, 5secs, hits happen every 1/2 sec.
New: 12hits, 9secs hits happen every 3/4 sec.

After this the Warhorn trait should probably do something else and actually be useful.
BTW Warhorn#4 is 1sec fear in current era which gets hard countered inherently in like 5 ways, a complete joke of a skill with its trash tracking and cast time.

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the three major problems with support necromancer are: no good support weapon (staff works, but only barely), very low stability and no swiftness application. also, i think having a proper support weapon would help quick heal harbinger alot, which is the only support build left in the game that isn't viable.

Edited by SoftFootpaws.9134
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