XECOR.2814 Posted March 24 Share Posted March 24 Here I go another suggestion for Warhorn#5 in the void: 1. Make the swiftness be shared to allies. 2. Increase the life steal hit radius to 240. 3. Buff the healing number on each tick by like 30%-50%, and 4. Make the skill last longer but more infrequent(for performance): Current: 10hits, 5secs, hits happen every 1/2 sec. New: 12hits, 9secs hits happen every 3/4 sec. After this the Warhorn trait should probably do something else and actually be useful. BTW Warhorn#4 is 1sec fear in current era which gets hard countered inherently in like 5 ways, a complete joke of a skill with its trash tracking and cast time. 1 1 Link to comment Share on other sites More sharing options...
SoftFootpaws.9134 Posted March 27 Share Posted March 27 (edited) the three major problems with support necromancer are: no good support weapon (staff works, but only barely), very low stability and no swiftness application. also, i think having a proper support weapon would help quick heal harbinger alot, which is the only support build left in the game that isn't viable. Edited March 27 by SoftFootpaws.9134 1 1 Link to comment Share on other sites More sharing options...
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