Ovalkvadratcylinder.9365 Posted April 25 Share Posted April 25 Give all turrets 3 ammo allowing for the player to place 3 turrets maximum. 3 of each type or 3 of the same type. Or mix and match Trait: Tools - Power Wrench - Remake trait to cause the turret hit by toolkit nr1 to release a much more powerful attack the next shot. Resets the attack interval cause the turret to hit immedately with the new effect. 20sec individual cd for every one unique turret Rifle turret - reowrked to Ballista Turret. Shoots a damaging shot every 3 seconds. -Power Wrench effect: Shoot an unblockable high damaging shot. Pierces. Rocket turret - stays the same, hits every 4 sec - Power Wrench effect: Launch a barrage or arcing rockets towards the closest enemies. Thumper turret - rework: Cause a a wuake around it inreasing in size each interval. 3 pulses. Each hit cripples enemies hit and deals damage. Power wrench effect: charges for 1 second then pulls nearby enemies towards the turret hitting them and crippleing Net turret: stays the same, interval reduced to 8 seconds. Power wrench effect: causes the turret to shoot a lasso on the enemy tethering it to the turret If the enemy stays within range after 3 seconds it will be pulled to ward the turret. Flame turret: range increased 900 interval 4 seconds Power Wrench effect: Sets the ground infront of the turret on fire leaving a burning field dealing damage and burning enemies standing in it. healing turret. pulses a heal every 2 seconds to nearby allies: power wrench effect: creates a waterfield that cleanses conditions OP? Weak? Fun? Boring? Link to comment Share on other sites More sharing options...
MrForz.1953 Posted April 26 Share Posted April 26 Can add it to the immense pile of turret suggestions. The good ideas are certainly not lacking, it's just that there's barely any hope that any action will be taken to fix, rework, or simply make them better. 3 Link to comment Share on other sites More sharing options...
draxynnic.3719 Posted April 26 Share Posted April 26 Hrrrmn. So you don't need to have a full bar of turrets as long as you don't mind them all being the same type, and you're encouraged to use turrets with the toolkit in order to boost the turrets? I can see potential there... Link to comment Share on other sites More sharing options...
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