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MrForz.1953

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  1. Thanks to Firearms, Engineer only requires 45% critical chance on the board to reach 100% with fury and a full berserker set will put this stat way above, resulting in waste. Dragon can reduce that waste and transform it into vitality, as for the overall damage output: Ferocity increases your crit damage based on your existing power and at certain amounts of power there's a breaking point on which it is slightly more valuable to favor ferocity over subsequent additions of power. It's nothing groundbreaking however if you ever wished to increase your overall damage output, especially on Holosmith. The one interesting case is power Scrapper: Applied Force gives so much more additional power from might stacks that it becomes profitable to use dragonhunter runes over scholar ones; and even then, the you're not going to really see the damage upgrade on screen.
  2. ☝️ Daredevil has the benefit of being open to the player building and adding their own coolness or fantasy to it; instead of being shoehorned into a specific one the way the sad sad Bladesworn and Mechanist and many of EoD specs come to think of it, are.
  3. Every once in a while I run this build. A rifle burst build with enough CC to make Samarog wince, it possess much of what I loved about the class since its release: Tool Kit, static discharge, rifle, and the double unblockable landmine is the icing on the cake.
  4. I try to use it over mace/shield on support builds every once in a while but I can't shake off the feeling that the overabundance of bright colours left on the ground might do a lot of harm to visual cues in content. It can safely drop *some* damage at range without fear of reflects. And that's about it.
  5. Well, random petty insult aside, it's a pet spec centered strictly around the pet and it's live despite the collective warnings of many engineers about the pet AI so you'll have to deal with it. If you wanted to squeeze some additional utility and control out of it you could ask for ground targeting and fixed positions for the mech to allow for more potential flexibility in content.
  6. Probably not. The last thing I'd want to witness is my charr morphing into that pile of green rocks. Not only it would pulverize my suspension of disbelief and be ugly overall, the gameplay would probably be extra janky. All that just so that a few asura players get to have a 30 minutes honeymoon with it and be bored afterwards.
  7. It became competitive and dumb 4 months after its release once it was overbuffed *and* given very arbitrary rules to compensate for how terrible and non-interactive the pet is.
  8. Pistols are extremely comfy for the damage output and overall compatibility they possess and you can stay on target on far more occasions with less hoops to jump through; and since I'm not exactly in the mood to miss perfectly static targets with spear 2 I'm going to remain with pistols against encounters worth taking seriously. For rifle... I don't know anymore. The weapon's very embarrassing to even look at.
  9. What. You want some neons on your mortar kit or something?
  10. Can add it to the immense pile of turret suggestions. The good ideas are certainly not lacking, it's just that there's barely any hope that any action will be taken to fix, rework, or simply make them better.
  11. An axe. Like, you know, an actual combat engineer but eh, hardly matters I'll be okay with anything so long as it's not designed like our latest toy.
  12. Pretty much it. I'd guess a celestial variant of the LI condi mech but with a shortbow instead. You drop all your skills on you and your mech, it does the damage and tada. The shortbow by itself has close to zero dps for the cooldowns it has so if you don't have a mech to carry you around you're better off wielding literally anything else for better overall results even in OW. There's no cooking potential on the buildcrafting aspect for that thing which is the part I deplore for a "core" weapon, it belongs in a boon healer build and nowhere else. I don't know how well received Warrior staff is but it, at the very least, deals decent damage and has a lot of mobility for something that is meant to be a support weapon, and they can swap. What gives.
  13. Scrapper is one of the best power dps builds to run in instanced content at the moment because of the latest buffs to that trait. You may not produce quickness but you're still chock full of CC, can revive at range and hand out superspeed like candy with a 40k+ bench and simple gameplay.
  14. Sorry about that, don't mind the OP too much. Their post got removed from the engineer section for low quality trolling and I suppose... they've decided to repost it in the elementalist section veiled under a half relevant title.
  15. Yes it would be human. Though let's not pretend that the asura players didn't push for this thing to exist to fulfill that weird fantasy.
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