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Summoning weapon sets


Weapon summon skills  

4 members have voted

  1. 1. Weapon summon skills?

    • Yes weapon summon skills would be great
    • No warrior utility skills re the best


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The ele weapon summon skills re nice and they would  perfectly fit for a warrior weapon utility. Most of warrior utility skills re dead boring and there re only a few good ones like bulls charge. So my suggestion is to delete a few of our outdated weapon sets and make them utility summon skills. This would also fit the title weapon master and would make the class interesting again.

 

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2 hours ago, Shinichi Megure.8061 said:

The ele weapon summon skills re nice and they would  perfectly fit for a warrior weapon utility. Most of warrior utility skills re dead boring and there re only a few good ones like bulls charge. So my suggestion is to delete a few of our outdated weapon sets and make them utility summon skills. This would also fit the title weapon master and would make the class interesting again.

What weapons would they conjure? And what purpose do you hope they fill? Unless you gives some idea, you could end up with a "be careful what you ask for." Example: "Summon Short Bow," which is all about condition damage (at minimum, even more detail would be good).

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1 hour ago, Lan Deathrider.5910 said:

We had that with the original banner skills. Anet took it away.

The banners had no real skills that you could combo with any weapon skill

 

1 hour ago, Eekasqueak.7850 said:

The ele conjures aren't really considered very good. 

Well ele already has 40 weapon skills to choose from

 

3 minutes ago, DeanBB.4268 said:

What weapons would they conjure? And what purpose do you hope they fill? Unless you gives some idea, you could end up with a "be careful what you ask for." Example: "Summon Short Bow," which is all about condition damage (at minimum, even more detail would be good).

purpose damage/combo fields/adrenalin/ skills

weapon xyz 

skill 1 apply/burning/frost/poisen x sec - skill 2 if hit stunned foe  gain alacrity x/sec - skill3 if  hit an opponent using a skill gain adrenalin - skill4 combofield water/fire/x - skill 5 drop weapon and weapon stays x sec to be picked up again

that's just an idea nothing realy thought through i just think warriors utility skills need more depth

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