SolarDragon.7063 Posted September 22, 2017 Share Posted September 22, 2017 Given that the terrain bug is STILL not fixed, could the /stuck command actually work properly? Link to comment Share on other sites More sharing options...
Inculpatus cedo.9234 Posted September 22, 2017 Share Posted September 22, 2017 Just in case, here are the requirements for the /stuck command to work:/stuck - teleports the player to the beginning of the instance (it gets canceled if the player moves, gets into combat, or does any other action within 30 seconds after using this command, and has a cool-down of 2 minutes. Once moved back to spawn, the /stuck command has a cool-down of 10 minutes.)Good luck. Link to comment Share on other sites More sharing options...
SolarDragon.7063 Posted September 22, 2017 Author Share Posted September 22, 2017 Hmm. I think it still should have worked (as there were no AoE's around to hit me), but the combat requirement should be removed or the time lowered in PvP. Link to comment Share on other sites More sharing options...
Nokomis.5076 Posted September 22, 2017 Share Posted September 22, 2017 Does the thing with teleporting back only works in instances? Because when I did a /stuck in open world, it just tells me, that the position has been logged and I should port to the nearest waypoint. Link to comment Share on other sites More sharing options...
Holykitten.3064 Posted September 22, 2017 Share Posted September 22, 2017 @Nokomis.5076 said:Does the thing with teleporting back only works in instances? Because when I did a /stuck in open world, it just tells me, that the position has been logged and I should port to the nearest waypoint.Yes it only works in instances. Link to comment Share on other sites More sharing options...
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