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[Elite Suggestion] Firewitch


Regon Phoenix.8215

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Adept Minor Trait (Profaned Priest)Unlock Pistol for your main-hand and Shield for your off-hand and allow you to use Hexes.Replace Death Shroud with Profaned Shroud.Profaned Shroud: increase maximum life force by 25% and life force generation by 33%. You can't manually enter shroud, however you automatically enter shroud when you reach maximum life force while in combat.

Adept Major Trait LineMajor Trait 1 (Reforged by Wrath)Burning you apply will now scale with power instead of condition damage and it will deal 10% more damage.Major Trait 2 (Obsidian Protection)Protection on you is twice as effective as normal.Major Trait 3 (Guardian of the Wicked Flame)Gain 150 bonus expertise while you are wielding a shield and your shield abilities will recharge 10% faster.

Master Minor Trait (Blazing Titan, Smoldering Avenger)Exit shroud when you exit combat. Gain 1% of your life force while you are in combat and out of the shroud.

Master Major Trait LineMajor Trait 4 (Pressure of the Core)Gain 300 bonus ferocity when attacking an enemy whose at or bellow 50% of its health.Major Trait 5 (Shield of Dusts)Take 1% less direct damage and condition damage for every boon on you.Major Trait 6 (Hellfire Jester)Your pistol 1 attack now will pierce and you gain 120 bonus condition damage while you are wielding a pistol.

Grandmaster Minor Trait (Red Wicked Sun)Entering shroud will reveal nearby enemies for 5 sec and blind them for 8 sec.

Grandmaster Major Trait LineMajor Trait 7 (One Way to the Underworld)Your attack will always be critical against downed enemies and against enemies at or bellow 35% of their health.Major Trait 8 (Earth to Steel, Dust to Diamond)Convert 4 conditions on you into boons when you get inflicted with at least 4 conditions. Cooldown: 15 sec.Major Trait 9 (Profaned Blessings)Your hexes deal double damage against enemies who are at or bellow 50% of their maximum health.


Pistol 1 (Unload the Flames)Shoot at your target and burn it. Also burn all enemies in front of you.Casting time: 1/2 secRange: 900Damage: 200 (scales with power)Burn: 1 stack for 3 secBonus burn range: 300Bonus burn: 1 stack for 3 secLife force generated: 2%Projectile

Pistol 2 (Floating Hellfire)Create fiery orb at your location which will shoot at nearby enemy and burn it. It will shoot only at one enemy at the time.Casting speed: 3/4 secCooldown: 15 secOrb duration: 6 secOrb attack range: 900Orb attack speed: 1 secOrb damage: 100 (scales with your power)Burn: 1 stack for 2 secLife force generated per enemy hit: 1%Projectile

Pistol 3 (Demon's Lance)Release fiery laser to deal damage to your target and every enemy between you and your target. Deal bonus damage against enemies at low health. This ability automatically recharge if it downs an enemy.Casting time: 1 secCooldown: 15 secRange: 900Damage against enemies with 100% of their health: 250 (scale with power)Damage against enemies with 75% of their health: 350 (scale with power)Damage against enemies with 50% of their health: 450 (scale with power)Damage against enemies with 25% of their health: 550 (scale with power)Not a projectile

Shield 4 (Lava Force)Release a volcanic wave to slowly move, destroy projectiles and burn enemies.Casting time: 1/2 secCooldown: 12 secRange: 600Wave's duration: 2 secNot a projeticle

Shield 5 (Ashen Defense)Block next attack against you and gain fire shield.Casting time: instantCooldown: 12 secAttacks blocked: 1Block duration: 5 secFire shield duration: 5 sec


Shroud 1 (Life Seeking Flame)Create smoldering orb which will slowly accelerate towards you target and hitting first enemy it comes into contact. Orb will deal damage and burn.Casting time: 3/4 secRange: 900Maximum travel distance: 2000Damage: 300 (scales with power)Burn: 1 stack for 2 secProjectile

Shroud 2 (Path to Damnation)Burn all enemies in a line and immobilize them.Casting time: 1/2 secCooldown: 15 secRange: 900Width: 120Damage: 200 (scales with power)Burn: 2 stacks for 5 secImmobilize: 2 secNot a projectile

Shroud 3 (Doorway to Doom)Create a wall of ash which terrifies and burn enemies who pass it.Casting time: 3/4 secCooldown: 25 secRange: 900Width: 180Fear: 2 secBurning: 3 stacks for 5 sec

Shroud 4 (Dancing Inferno)Engulf yourself into twister of flames dealing damage to nearby enemies and burn them.Casting time: instantChanneling duration: 3 secCooldown: 30Radius: 450Damage (6x): 1000 (scales with power)Burning per hit: 1 stack for 2 sec

Shroud 5 (Solar Collapse)Cause your target's heart to turn to ash dealing damage per stack of burning on your target.Casting time: 1 secCooldown: 40 secRange: 900Damage: 500 (scales with power)Bonus damage per stack of burning: 50 (scales with power)Not a projectile


Healing hex (Curse of the Wicked Doctor)Heal yourself and curse your your target. Heal yourself for additional health and damage cursed enemy if he/she uses healing ability.Casting time: instantCooldown: 30 secRange: 900Healing: 3000 (scales with healing power)Curse duration: 10 secAdditional healing: 2000 (scales with healing power)Damage: 300 (scales with power)

Utility hex 1 (Curse of the Lava Jumper)Curse your target so that he/she will take damage every time he/she uses utility ability.Casting time: instantCooldown: 20 secRange: 900Damage: 200 (scales with power)Curse duration: 6 sec

Utility hex 2 (Curse of the Rotting Man)Curse your target so that he/she will take damage every time a condition is applied on him/her.Casting time: instantCooldown: 40 secRange: 900Damage: 100 (scales with power)Curse duration: 8 sec

Utility hex 3 (Curse of the Foolish Priest)Curse your target so that he/she will take damage every time a boon is applied on him/her.Casting time: instantCooldown: 35 secRange: 900Damage: 180 (scales with power)Curse duration: 8 sec

Elite hex (Curse of the Damned)Curse your target so that he/she will take damage if he/she gets downed.Casting time: instantCooldown: 50 secRange: 900Damage: 1600 (scales with power)Curse duration: 8 sec

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@"Regon Phoenix.8215" said:Adept Minor Trait (Profaned Priest)Unlock Pistol for your main-hand and Shield for your off-hand and allow you to use Hexes.Replace Death Shroud with Profaned Shroud.Profaned Shroud: increase maximum life force by 25% and life force generation by 33%. You can't manually enter shroud, however you automatically enter shroud when you reach maximum life force while in combat.

Adept Major Trait LineMajor Trait 1 (Reforged by Wrath)Burning you apply will now scale with power instead of condition damage and it will deal 10% more damage.

This trait is so OP that it's scarry... and it's just at adept tier...

Major Trait 2 (Obsidian Protection)Protection on you is twice as effective as normal.

66% damage reduction while under the effect of prot? Seriously?

Major Trait 3 (Guardian of the Wicked Flame)Gain 150 bonus expertise while you are wielding a shield and your shield abilities will recharge 10% faster.

Very bland trait but, why not? Thought, know that Anet's trend is to be a bit more creative with weapon traits, they tend to loath the common cool down reduction.

Master Minor Trait (Blazing Titan, Smoldering Avenger)Exit shroud when you exit combat. Gain 1% of your life force while you are in combat and out of the shroud.

Master Major Trait LineMajor Trait 4 (Pressure of the Core)Gain 300 bonus ferocity when attacking an enemy whose at or bellow 50% of its health.

No duration nor ICD?

Major Trait 5 (Shield of Dusts)Take 1% less direct damage and condition damage for every boon on you.

Weak but whatever... Would have been more fitting for the necromancer to have improve defense against condition damage.

Major Trait 6 (Hellfire Jester)Your pistol 1 attack now will pierce and you gain 120 bonus condition damage while you are wielding a pistol.

So, a second weapon trait...

Grandmaster Minor Trait (Red Wicked Sun)Entering shroud will reveal nearby enemies for 5 sec and blind them for 8 sec.

A 5 second reveal on a 10 second cool down that blind on top of that...

Grandmaster Major Trait LineMajor Trait 7 (One Way to the Underworld)Your attack will always be critical against downed enemies and against enemies at or bellow 35% of their health.

I guess it's ok...

Major Trait 8 (Earth to Steel, Dust to Diamond)Convert 4 conditions on you into boons when you get inflicted with at least 4 conditions. Cooldown: 15 sec.

Fine as well.

Major Trait 9 (Profaned Blessings)Your hexes deal double damage against enemies who are at or bellow 50% of their maximum health.

I hope you mean that the hexes damages are double.


Pistol 1 (Unload the Flames)Shoot at your target and burn it. Also burn all enemies in front of you.Casting time: 1/2 secRange: 900Damage: 200 (scales with power)Burn: 1 stack for 3 secBonus burn range: 300Bonus burn: 1 stack for 3 secLife force generated: 2%Projectile

Pistol 2 (Floating Hellfire)Create fiery orb at your location which will shoot at nearby enemy and burn it. It will shoot only at one enemy at the time.Casting speed: 3/4 secCooldown: 15 secOrb duration: 6 secOrb attack range: 900Orb attack speed: 1 secOrb damage: 100 (scales with your power)Burn: 1 stack for 2 secLife force generated per enemy hit: 1%Projectile

Pistol 3 (Demon's Lance)Release fiery laser to deal damage to your target and every enemy between you and your target. Deal bonus damage against enemies at low health. This ability automatically recharge if it downs an enemy.Casting time: 1 secCooldown: 15 secRange: 900Damage against enemies with 100% of their health: 250 (scale with power)Damage against enemies with 75% of their health: 350 (scale with power)Damage against enemies with 50% of their health: 450 (scale with power)Damage against enemies with 25% of their health: 550 (scale with power)Not a projectile

Is this the fire attunment of an elementalist weapon?

Shield 4 (Lava Force)Release a volcanic wave to slowly move, destroy projectiles and burn enemies.Casting time: 1/2 secCooldown: 12 secRange: 600Wave's duration: 2 secNot a projeticle

Shield 5 (Ashen Defense)Block next attack against you and gain fire shield.Casting time: instantCooldown: 12 secAttacks blocked: 1Block duration: 5 secFire shield duration: 5 sec


Shroud 1 (Life Seeking Flame)Create smoldering orb which will slowly accelerate towards you target and hitting first enemy it comes into contact. Orb will deal damage and burn.Casting time: 3/4 secRange: 900Maximum travel distance: 2000Damage: 300 (scales with power)Burn: 1 stack for 2 secProjectile

Shroud 2 (Path to Damnation)Burn all enemies in a line and immobilize them.Casting time: 1/2 secCooldown: 15 secRange: 900Width: 120Damage: 200 (scales with power)Burn: 2 stacks for 5 secImmobilize: 2 secNot a projectile

Shroud 3 (Doorway to Doom)Create a wall of ash which terrifies and burn enemies who pass it.Casting time: 3/4 secCooldown: 25 secRange: 900Width: 180Fear: 2 secBurning: 3 stacks for 5 sec

Shroud 4 (Dancing Inferno)Engulf yourself into twister of flames dealing damage to nearby enemies and burn them.Casting time: instantChanneling duration: 3 secCooldown: 30Radius: 450Damage (6x): 1000 (scales with power)Burning per hit: 1 stack for 2 sec

Shroud 5 (Solar Collapse)Cause your target's heart to turn to ash dealing damage per stack of burning on your target.Casting time: 1 secCooldown: 40 secRange: 900Damage: 500 (scales with power)Bonus damage per stack of burning: 50 (scales with power)Not a projectile

Burns... Burns... Burns everywhere...


Healing hex (Curse of the Wicked Doctor)Heal yourself and curse your your target. Heal yourself for additional health and damage cursed enemy if he/she uses healing ability.Casting time: instantCooldown: 30 secRange: 900Healing: 3000 (scales with healing power)Curse duration: 10 secAdditional healing: 2000 (scales with healing power)Damage: 300 (scales with power)

Need ICD or max count number of effect of 1. Yes mantra exist in this game.

Utility hex 1 (Curse of the Lava Jumper)Curse your target so that he/she will take damage every time he/she uses utility ability.Casting time: instantCooldown: 20 secRange: 900Damage: 200 (scales with power)Curse duration: 6 sec

Need ICD and/or max count number of effects.

Utility hex 2 (Curse of the Rotting Man)Curse your target so that he/she will take damage every time a condition is applied on him/her.Casting time: instantCooldown: 40 secRange: 900Damage: 100 (scales with power)Curse duration: 8 sec

Need ICD and/or max count number of effects.

Utility hex 3 (Curse of the Foolish Priest)Curse your target so that he/she will take damage every time a boon is applied on him/her.Casting time: instantCooldown: 35 secRange: 900Damage: 180 (scales with power)Curse duration: 8 sec

Need ICD and/or max count number of effects.

Elite hex (Curse of the Damned)Curse your target so that he/she will take damage if he/she gets downed.Casting time: instantCooldown: 50 secRange: 900Damage: 1600 (scales with power)Curse duration: 8 sec

That's the least imbalanced.

All in all:You got a few scarry op traits. A trait that focus on protection but no protection generation in your skillset. 2 very different weapons with their own traits. A shroud that force you into shroud. An hex set that is horribly imbalanced and try to replace conditions without any counter play available. Way to many burn output. The weapon set remind more of an elementalist weaponset than a necro set.

You don't have any of the things that define the thematic of the necromancer: Minion, boon corruption, condition management, "self sustain".

You could probably use this as a base for something that's more fitting of a necromancer but as it stand it's something that is to far off of a necromancer's e-spec. It would perfectly fit an elementalist e-spec though (Outside of hexes that anet wouldn't introduce in the game anyway). You just have to call it "arcanist" or "witch", give it an arcane shroud as a special mechanism that apply a condition based on your attunment and everything fit. It would be so damn op that elementalists would say that they deserve it.

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This is very questionable. I think your ideas for recreator and nightborn were on a closer track to being more fitting for necromancer. I think if anything deals with burns and necro at this point it would be some kind of flame shroud. I think pistols for necro would be interesting but i dont see them being all that great why not just 2 pistols instead of 1 anet has never done 2 different weapons per elite spec and i dont think they ever plan to do that.

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I'd just want to point out that thanks to that_shaman there exists a handy (and recently PoF-updated) site which allows anyone to create game-like tooltips, making them a lot more clear: https://thatshaman.com/tools/tooltips/

In addition, glaring balance concerns aside, a lot of your skills interact with mechanics like using healing skill/downstate most PvE enemies don't have so a fair share of their power would be avalible only in competitive gamemodes. It's not GW1 pve sadly, so NPCs tend to use custom skills, if they even have some.

I like the somewhat distinct focus at execute and burst damage, but I think this shroud concept in particular wouldn't go well with such playstyle. You could easily end up entering shroud (which seems to be a major power spike, especially with burning) right before execute phases or bursting focused target down - a lot of Necro's LF generation from weapons is also tied to the most damaging/rotational skills on them, so that creates the possibility of the optimal play being holding back with using key skills for extended periods of time. And one nearby death could ruin it, tipping it over the cap.

Closing in, I'd advise against creating specializations (for any class, really) with that much constant access to Burning. It's the most powerful DoT the game has and due to it's bursty nature and lack of outplay potential (like not using skills with Confusion/not moving with Torment) it's also the hardest to counter. Burn Guardian gets away with it because vast majority of the burn application is gated behind some major visible cooldowns and the fact that it doesn't have this much access to different conditions. Other classess, especially Necro with corrupts, can brick condition removal with trash (low value) conditions way more easily, making that burning even harder to counter.

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