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ZDragon.3046

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  1. Its less to do with how its designed and more of how it currently does a bit too much of everything the rifle changes are good although the damage may need to be adjusted. ITs more so the supply massive number of boons in addition to key boon kinda thing that concerns me. Im all for a minion rework of some sort but im not for tying a bunch of random boons to them. If anet wants to make minions good they will need to be more active and less passive from what they currently are. Like the jade mech is nice the rifle is nice but there are 2 things i would like to avoid. Making over powered p
  2. I think blood blank is a horrible skill that shouldn't be in blood magic at all seeing as how only really scourge can make the most of it and we lost what could have been potentially a good support trait slot on something wasted that cant be used with most necro builds...... IT was an oversight by them to put a barrier trait that depends on healing in blood magic when 2 of the 3 forms of necromancer cannot receive healing half of the time due to how their shrouds work.
  3. yeah it actually did lol ive used it in pvp as support quite a bit and it definitely use to heal you too as the heal occurred after shroud is deactivated so you were eligible to get the heal if its not working now its because they broke it.. just like they broke plague signet (its not working right now either)
  4. I've proposed marks on weapon skills a for a long while now. That said i dont think we we are going to easily get tons of traits that are going to simultaneously boost marks. Making dark pact a mark would be fine but the immobilize would likely need to be dropped to 1s if we are talking about aoe immobilization on a common weapon skill. Offhand dagger (enfeebling blood) could also be turned into a mark while we are on the subject of daggers. Soul Grasp is honestly fine and I would still find it hard to use in pve because its not the problem skill on focus. Boon ripping skills in pve
  5. I prefer they did not go down this road with necro mechanist is already a big big problem right now thats causing all kinds of negativity in the community of this game we do not need more classes trying to be like it. Minions should act more like mesmer phantoms where they pop out do a powerful attack then die and leave like a jaggad horror or something for 10-15s some of the minions could even have ammo counts but overall lets not go with the whole keeping x minon alive provides x boon idea its a horrible trend that is making the game balance a hot mess right now and necromancer
  6. gross.... i dont like this idea unless its done with some newer elite spec or core necro only.
  7. ive noticed it even on my autos sometimes... i thought it was just my eyes playing tricks on me several times have i noticed my autos going like normal speed only for one or two of them then it goes back to being normal. Something is going with quickness but im not sure what it is.
  8. I dont like the idea of poison being applied here unfortunately torment would make a bit more sense. (you want to keep moving to keep warm but if you sit still it gets worse kinda thing) Torment just fits better. This might be ok ish but forget about this happening in pvp and wvw people already hate necro enough as it is they could make the threshold 55 stack to grant protection for 1 second and people would think its op still. Im not sure if would be fair for this to pulse out a fear I think the initial placement should however apply a 1s fear after that they have to w
  9. In some cases though its not even that its gonna suck in its own right... its more so that its going to suck when compared to firebrand / mechanist. Those 2 classes alone set the bar very high and anything that is not near that means it sucks by comparison. Like a few of the changes anet is going for are not exactly bad ones on their own. Its just when players go "why would I run this in comparison to x elite spec that offers 10x more and does it easier and does not have to give up anything." Granted some people like things being more complexed so we cant expect every class to be made eq
  10. hmm interesting I suppose. I will look at this in more detail later but its hard to imagine it being stronger by 10% in pve with the loss of the soul eater trait. which is straight up a 10%. Its clunky sounding and i hate the idea of it lol still a horrible way to make a change considering that that trait effects all potential power builds necro can ever have. If they had adjusted soul barbs or something with an increase at the same time i could understand it but it seems like overall a bad change if you ask me.
  11. The TLDR version of my reply to this. Warhorn and healing The will have to do alot more for healing necro to ever be considered they should prob start by removing blood bank or at least putting it in the scourge line so that all the heal traits are not in the same slot at least and they will have to make the ability to heal far more consistent and that will probably require a scourge rework for the best results. Soul reaping oh... the worst of the worst.... the 10% crit chance change is fully understandable we can adjust for that without much difference.... the 15% cr
  12. could be worse you could have been power reaper who lost 5% critical damage for no reason because they didnt do the math properly for swapping death perception from 300 ferocity to 15% critical damage.
  13. Goodbye power reaper... power necro in general pve thanks anet you gotta fix that death perception change lol. I understand the reasoning behind the crit chance change but not the critical damage change its not even cleaning up the numbers to make it easier to understand you actually just made it straight up weaker. Why you keep buffing blood bank i dont know.. just remove this trait its not good for any form of necro except scourge if you want it to remain put it in the scourge line... buffs for reapers healing skill in pvp was actually needed though but my god that
  14. My argument didnt matter before seemed like because it was just flat out wrong now my suggestion and way of thinking could be correct but still worse than what you were telling me how it actually should be done.... sure... i guess. Ill be honest with you at this point i think your just pulling mental gymnastics with me which is why i prefer to shut it down where it was we agree to disagree. I prefer not to go back and forth with you on this anymore cause its mildly annoying. We just dont agree and that should be the end of it.
  15. this is off topic at this point fact is most of us are average as heck if not slightly above or below it. So anet will probably consider what we have to say cause their game is a casual game even the competitive modes are casual by comparison to other games this game aint gonna be on stage as a E sport where a team takes home a 250k prize pool. You can agree to disagree but im kinda over it we have made our points. TLDR Nerf the elite elixer sure hardly matters probably..... the rest of its kit is probably fine ish as is. Lets not be ignorant to other professions streng
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