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Everything posted by Subli.8217
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The 18th King and Queen's Horrorween (2023)
Subli.8217 replied to Daniel Frozenwind.2946's topic in Community Events
146 Goddess Subli -
I just wanted to say... the Kanaxai-themed weapons from Gyala map collections are so good, however, it's rather unfortunate that the set isn't finished. A lot of classes are left unable to use them for all weapon slots in their build, and it destroys cohesion of the fashion.
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Secrets of the Obscure Balance Follow-Ups
Subli.8217 replied to Cal Cohen.2358's topic in Professions
I miss when the game had ~32k dps as the ultimate top crazy dps. The fights were more engaging, challenging, and you got to experience mechanics (wow, can you imagine?). Just nerf all dps really hard. It won't hurt if everything across the board is nerfed. You could remove might from the game, and we would still do too much dps.- 192 replies
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Stutters when closing UI elements.
Subli.8217 replied to Subli.8217's topic in Account & Technical Support
Happens regardless of Blish HUD. The stutter also sometimes happens just by standing around a populated area or sometimes even during a fight in a strike mission etc. Seems like maybe it could be connection related or shader loading related, but I don't know, I wish I knew how to fix it. -
Thank you for the necro buffs, I'm gonna go cry now. I waited 84 years
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The new glacial noble has nice icy sound effects when swinging wings or using the dodge, could these effects be retroactively added to the previous glacial skyscale (Frostsoul Skyscale)? Also, both of them use orange flames, could they be changed to a blue flame to closer represent their frost affinity?
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Art Issues: Characters, Weapons, Armor - [Merged]
Subli.8217 replied to Gaile Gray.6029's topic in Bugs: Game, Forum, Website
Weapons don't render: https://imgur.com/a/9pAEwfM -
Necromancer/Reaper feedback: I think that the changes for necromancer are insubstantial. There are classes that reach over 40k DPS on power builds, and the changes to dagger and shouts will not contribute to the necromancer's DPS ceiling that this class desperately needs. It's nice that dagger gets a little buff, so the bottom level of necromancer DPS will increase slightly, however we still struggle with life force depleting quickly in PvE content due to passive damage taken - this was not a big problem in dungeons and early fractals as much, but over time the PvE combat design shifted into unavoidable, shared damage that you need to bring healers for. This hurts necromancers a lot by pulling them out of shroud, where they need to be to deal damage. But even in a perfect scenario where the reaper can be in shroud for full duration, it still barely reaches 35.6k DPS. If anything, balancing reaper should be similar to how you're treating elementalist this patch, where you're over-buffing it so that the heavy price of being a reaper is evening out the average performance.
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I'm experiencing stuttering whenever I close my hero panel (especially open on equipment tab) or sometimes even the guild panel. I've tried doing client repair as well as trying dx9. I'm also occasionally stuttering when fighting or exploring. Here's a video of the bug: Click GPU: RX 5700XT CPU: i7-10700KF MOBO: Gigabyte B560M AORUS PRO (F8 bios version) 165Hz monitor SSD 16GB RAM
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Reaper Changes Feedback - 29 November balance preview
Subli.8217 replied to God.5728's topic in Necromancer
Hi. Just stopping by to say that I find the reaper buffs rather underwhelming. Here are some ideas that I feel would help power builds for necromancers, not just reaper. Buff focus, dagger and axe Buff Death Magic to be able to spec into damage increase rather than defense increase Add an elite well, elite signet because they are missing! Spectral healing skill too If you're reducing Nightfall cooldown then also reduce the well of darkness and well of suffering cooldown to match, because otherwise it will feel out of sync Make signets work in shroud (the signet trait would still be an upgrade if someone wants to spec into signets) Make staff marks give life force and be unblockable by default, add a new trait to Soul Reaping (Optional) completely rework staff skills because 4 circles on the ground is boring design when we could cast actual interesting, necrotic spells- 226 replies
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I think the issue is that reapers never won any tickets 💀
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Since revelations in EoD we now know that Koda that the kodans consider creator of the world, essentially did no such thing. What do you think then, are they just religious fanatics no better than hyleks or grawls? They like to consider themselves as morally superior and back that attitude with their made up crap about how their god is the one true god who created the world and tasked specifically the kodans to oversee balance, and of course they are the ones to dictate what is balanced. They specifically hate the dredge, our comrades who helped defeat Kralkatorrik, and back up their prejudice with their religious superstition about natural balance, as if it's not natural that the mole rats dig in the ground and use technology to enhance their daily life... Idk about you, but just by being in cantha for few weeks I have noticed more ecological devastation made by humans than I have ever seen by dredge, but of course kodans have no trouble being best buddies with the humans.
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Quick Update on the Skills and Balance Team
Subli.8217 replied to Josh Davis.7865's topic in Professions
Please buff power reaper- 186 replies
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Reaper again getting short end of the stick 😕 Those buffs are not enough to make it a comparable power spec.
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It's nice that druid and tempest get aegis and stability, but what about those boons on quickness harbinger? Currently harbinger quickness build has no access to aegis, protection, stability and doesn't even cap 25 might on allies. There's the elite elixir but it's a 90 sec cd skill. Please review. Also those reaper buffs are way too little... like that class doesn't even reach 30k dps.
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I'm praying for reaper buffs as well as power necro in general. Scourge? Harbinger? Core necro? Staff? God can you hear me?
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Most underused weapons/skills/traits for necro
Subli.8217 replied to Nimon.7840's topic in Necromancer
Staff needs a complete rework at the utmost urgency. -
I noticed that too. Why the heck would Pact's architecture be in Old Kaineng? This must be some kind of mistake.
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Harbinger Feedback Thread [Merged]
Subli.8217 replied to Fire Attunement.9835's topic in Necromancer
Quickness Harbinger is fun, but clunky to play and it lacks in support. I feel like I should be able to cover protection or stability. - Potion trait should make them an ammo skill. - Potions should leave areas that tick boons/condis. Throwing a quickness potion during the start of a raid/strike only for the quickness to get removed is the worst pain! - Elite skill is underwhelming, it should scale with boon duration or apply much more condition stacks. It doesn't compete with plaguelands. -
this is still a thing sadly 😠https://i.imgur.com/lptaTrl.png
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Art Issues: Characters, Weapons, Armor - [Merged]
Subli.8217 replied to Gaile Gray.6029's topic in Bugs: Game, Forum, Website
https://gfycat.com/heartynaturalclumber The new legendary amulet is flickering when you have the other 3 legendary trinkets (Aurora, Vision, Coalescence). On the GIF there are other infusions, but I've tested, and it happens even with lesser amount of effects. The main culprit is the 3x trinket aura.