Ashantara.8731 Posted May 30, 2018 Share Posted May 30, 2018 I noticed this a while ago, and it hasn't been fixed to date -- the crystals are no longer colorful like in the preview, but look like simple glass instead: Link to comment Share on other sites More sharing options...
Holykitten.3064 Posted May 31, 2018 Share Posted May 31, 2018 Lighting of where you are will affect how certain objects reflect that light. It looks like you’re in a closed off space with a muted light source, so some items/dyes etc will look dulled. Link to comment Share on other sites More sharing options...
Inculpatus cedo.9234 Posted May 31, 2018 Share Posted May 31, 2018 The light in DT is odd. Have you tried examining them in the sun? Link to comment Share on other sites More sharing options...
Ashantara.8731 Posted May 31, 2018 Author Share Posted May 31, 2018 Unfortunately, this seems to be the case on any map, regardless of lighting. I sincerely do believe this is a bug that needs to be fixed. Link to comment Share on other sites More sharing options...
Ashantara.8731 Posted June 2, 2018 Author Share Posted June 2, 2018 Could other people who own this please confirm the issue? Link to comment Share on other sites More sharing options...
Ashantara.8731 Posted June 6, 2018 Author Share Posted June 6, 2018 Okay, I think I've figured it out: the orange and blue you see in the preview window are reflections from the colored basket in which the crystals lay. In a real environment, you have broader space, hence no immediate mirror-effects.Too bad, they look so much better colored than dull. They don't look like crystals at all but like window glass - how boring. :-/ Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.