bethekey.8314 Posted May 1, 2019 Share Posted May 1, 2019 I've always been under the impression that each melee hit into static shield will stun, but apparently there is an internal cooldown or it's bugged. See video below: It seems like not all hits for multi-hit attacks count as separate? This resembles an old video of mine about grenade barrage and blind: It's very inconsistent. Link to comment Share on other sites More sharing options...
Vagrant.7206 Posted May 1, 2019 Share Posted May 1, 2019 From the wiki:Only one stack of Stability can be removed every .75 seconds.The final stack removed does not provide a .75 second window of immunity to control skills and the target will still be affected by all incoming control attacks. Link to comment Share on other sites More sharing options...
bethekey.8314 Posted May 1, 2019 Author Share Posted May 1, 2019 @"Vagrant.7206" said:From the wiki:Only one stack of Stability can be removed every .75 seconds.The final stack removed does not provide a .75 second window of immunity to control skills and the target will still be affected by all incoming control attacks.Cool, thanks. Was it always like that? Link to comment Share on other sites More sharing options...
Vagrant.7206 Posted May 1, 2019 Share Posted May 1, 2019 @bethekey.8314 said:@"Vagrant.7206" said:From the wiki:Only one stack of Stability can be removed every .75 seconds.The final stack removed does not provide a .75 second window of immunity to control skills and the target will still be affected by all incoming control attacks.Cool, thanks. Was it always like that?No, the change happened in 2015. Link to comment Share on other sites More sharing options...
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