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Temple of Kormir Heart


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When you treat the injured refugees, you give them medicine to reduce their fever, but that's not the recommended treatment for fevers in adults. In children, fevers can be dangerous, but in adults you should generally let it run it's course. It's not entirely certain what the role of fevers are in out immune response, but it's thought they are helpful. From the Mayo Clinic:

"Rest and drink plenty of fluids. Medication isn't needed."

This is outrageous. Please hotfix.

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@Fluffball.8307 said:It's a joke.

I suppose Tyrian medicine is pretty primitive (even though you can resurrect people.)

It's primitive, but it also has magic to back it up. Even without direct spell casting, many of the plants and animals seem to have innate magical properties. Who knows what that medicine can really do? Maybe it helps the body to rest and do whatever it is that the fever is supposed to do, thereby ending the need for the fever faster?

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@Fluffball.8307 said:It's a joke.

Kind of. I mean it is sort of annoying they put that in there. It's like if they put in a heart where you get pneumonia if you get cold. Just an old wive's tale. I suppose Tyrian medicine is pretty primitive (even though you can resurrect people.)

@Fluffball.8307 said:When you treat the injured refugees, you give them medicine to reduce their fever, but that's not the recommended treatment for fevers in adults. In children, fevers can be dangerous, but in adults you should generally let it run it's course. It's not entirely certain what the role of fevers are in out immune response, but it's thought they are helpful. From the Mayo Clinic:

"Rest and drink plenty of fluids. Medication isn't needed."

This is outrageous. Please hotfix.

In the real world its generally a bad idea to deal with a pest infestation with a rifle or flamethrower, but those are solid choices in Tyria.

Must be that whole fictional world thing.

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It depends on far more factors than just if they're children or not. At elderly ages, fevers once again become lethal. In addition, the source and severity of the fever also play an important role in deciding whether it's better to treat or leave be. If a fever is high enough (a threshold that changes depending on the patient's age and other health factors), it's better to reduce it and get other treatment for the source, as an extremely high fever will literally overheat you to death.

Fevers that tend to accompany the severity of wounds sustained by the patients in the Temple of Kormir trend toward lethal, and should be maintained below a certain point. Thus, treating the fever is probably the correct course of action. It doesn't hurt that the medicine is probably also magically infused in some way.

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