Grimreaper.5370 Posted July 24, 2019 Share Posted July 24, 2019 Just reinstalled after I read the latest patch notes, find out mobility skills no longer let you shorten their distance from angling the camera down...y tho? Link to comment Share on other sites More sharing options...
Aigleborgne.2981 Posted July 24, 2019 Share Posted July 24, 2019 @Grimreaper.5370 said:Just reinstalled after I read the latest patch notes, find out mobility skills no longer let you shorten their distance from angling the camera down...y tho?Was done about one year ago, many movement skills were changed this way Link to comment Share on other sites More sharing options...
Patty.3268 Posted July 24, 2019 Share Posted July 24, 2019 I think they did it because that behaviour was never intended anyway. From a design point of view it doesn't make sense for the camera to have any effect on the distance traveled. Not only in GW2, but any game. Why should it? It's just the camera position, the point of view. Not a physical thing that could actually hinder your movement. Link to comment Share on other sites More sharing options...
Razor.6392 Posted July 24, 2019 Share Posted July 24, 2019 because like most current day stuff, tech is unwanted, advanced strats patched out so that participation trophy scrubs can have a chance at winning (but still coming off short). Link to comment Share on other sites More sharing options...
Henrik.7560 Posted July 25, 2019 Share Posted July 25, 2019 It should automatically make the distance shorter if you are point blank to your enemy :) but nah ill just slide way through them Link to comment Share on other sites More sharing options...
juno.1840 Posted July 25, 2019 Share Posted July 25, 2019 @Henrik.7560 said:It should automatically make the distance shorter if you are point blank to your enemy :) but nah ill just slide way through them That shouldn't have anything to do with your camera position... like someone else said, that makes no sense.What you're asking for is the skill to stop when it reaches your target. If you don't have a target, then it would go the full range. That's really a design decision by ANet. There are advantages to sliding through (i.e. piercing) multiple foes, rather than stopping at the first foe hit. Link to comment Share on other sites More sharing options...
Swagg.9236 Posted August 5, 2019 Share Posted August 5, 2019 Because anet dislikes fun. Link to comment Share on other sites More sharing options...
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