Blacknight.7205 Posted October 3, 2019 Share Posted October 3, 2019 So I have this thief, and it has Thousand Needles and Seal Area that I can "cast." So I read the description on them and to me it sounds like rather a trap of sorts. However, I "set" them and they do appear on the ground. However, enemies walking over them have no damage taken. I was rather expecting them to react similar to the necromancer's cold/poison thing, but they don't. So how are they properly implemented? Link to comment Share on other sites More sharing options...
Blood Red Arachnid.2493 Posted October 3, 2019 Share Posted October 3, 2019 You press the button again to manually activate it. Link to comment Share on other sites More sharing options...
Blacknight.7205 Posted October 3, 2019 Author Share Posted October 3, 2019 oh - duh! Thanks! Link to comment Share on other sites More sharing options...
whoeverxwins.1279 Posted October 3, 2019 Share Posted October 3, 2019 @Blacknight.7205 said:oh - duh! Thanks!They changed that fairly recently. I had to remind myself on my thief as well. ;) Link to comment Share on other sites More sharing options...
altermaven.7385 Posted October 6, 2019 Share Posted October 6, 2019 The skills were recently changed in a prior balance patch. Thief preparations are fired off by using the skill again after they're placed. No longer are they a "trap" -- such as place and lure. Link to comment Share on other sites More sharing options...
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