Jugglemonkey.8741 Posted December 10, 2019 Share Posted December 10, 2019 I've been trying out Sind's S/P build for a bit of variety, but it's been a long while since I played daredevil much. What sigils do people run in WvW these days? I remember energy/bloodlust, air/fire and draining/absorption being a thing, that still current? Link to comment Share on other sites More sharing options...
Sobx.1758 Posted December 10, 2019 Share Posted December 10, 2019 It depends what you want to do with it most of the time. On shortbow I'd probably stick to energy/absorption, could consider bloodlust if I felt I want slightly more power I guess. 1 Link to comment Share on other sites More sharing options...
kash.9213 Posted December 10, 2019 Share Posted December 10, 2019 Some of it might depend on when you're switching around your Trickery and DrD traits, I think Sind builds bloodlust, but you'll probably end up supplementing what the gut punch of your build (that's going to be different for you and your matchup) couldn't get from traits and stuff, all of the resource pools of your build kind of get shifted around like a Rubik's Cube until everything's covered or at their threshold. I'm on a different build that's pretty close to my DE build so I'm still using draining/absorption but cleanse or energy would probably have more impact on a normal build. Link to comment Share on other sites More sharing options...
Jugglemonkey.8741 Posted December 10, 2019 Author Share Posted December 10, 2019 @Sobx.1758@kash.9213The matchup I'm in now has a lot of condi players (WSR) so cleansing and generosity have worked out pretty nicely today. I'm running a condi DE build that has loads of cleanse and a glass DE build for sniping in build slots 2 and 3, so I don't need this build to do masses of damage, just to be hard to kill/catch. If you don't run DA, do you feel like there's enough poison uptime for choking gas to interrupt reliably? Link to comment Share on other sites More sharing options...
babazhook.6805 Posted December 10, 2019 Share Posted December 10, 2019 If I am in SB to do damage I tend to like interrupt sigils. If I am in a build that uses SB mostly for mobility and escape I like Cleansing. General when escaping I will have conditions on me and flushing three as I port away a big help. Link to comment Share on other sites More sharing options...
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