reapex.8546 Posted October 7, 2017 Share Posted October 7, 2017 I fell out the sky and landed in the water. I'm able to use the griffon mount with my player skills. I can't fly though lol. Link to comment Share on other sites More sharing options...
Nokomis.5076 Posted October 7, 2017 Share Posted October 7, 2017 If you use /bug while being ingame, the devs will not only get your message you type in for them but also the coordinates where this happened. This will make it easier for them to find a possible bug :) Link to comment Share on other sites More sharing options...
reapex.8546 Posted October 7, 2017 Author Share Posted October 7, 2017 @Nokomis.5076 said:If you use /bug while being ingame, the devs will not only get your message you type in for them but also the coordinates where this happened. This will make it easier for them to find a possible bug :)I did that through the menu, didn't know of the /bug shortcut command though. Thank you Link to comment Share on other sites More sharing options...
reapex.8546 Posted October 8, 2017 Author Share Posted October 8, 2017 Yeah, I noticed in the gilded hallow...whenever I swoop down near the water and back up the mount bugs out and I sink like a rock. Then the bug in the video occurs. Link to comment Share on other sites More sharing options...
reapex.8546 Posted October 8, 2017 Author Share Posted October 8, 2017 Update: If i pull up for awhile after diving down that is when the wings lock and I fall then die. This is happening anywhere it seems. Verdant Brink, Guild Hall, Crystal Desert, etc.. Link to comment Share on other sites More sharing options...
reapex.8546 Posted October 8, 2017 Author Share Posted October 8, 2017 I found more research and did a video with the bug. I can reproduce it easily. I did two glides first was a normal glide with the Griffon, the second one shows what happens when the bug occurs. I hope this is helpful. Link to comment Share on other sites More sharing options...
Llethander.3972 Posted October 8, 2017 Share Posted October 8, 2017 Are you using your attack skill while on the Gryphon to initiate your dive or are you using the "Mount Ability 1" (which, as I recall, is bound to V by default)? I have found that using "Mount Ability 1" to dive has resulted in never having this happen whereas using the attack skill has this happen fairly often, especially if I dive too close to the ground but don't actually touch it. Link to comment Share on other sites More sharing options...
reapex.8546 Posted October 8, 2017 Author Share Posted October 8, 2017 @Llethander.3972 said:Are you using your attack skill while on the Gryphon to initiate your dive or are you using the "Mount Ability 1" (which, as I recall, is bound to V by default)? I have found that using "Mount Ability 1" to dive has resulted in never having this happen whereas using the attack skill has this happen fairly often, especially if I dive too close to the ground but don't actually touch it.I noticed recently, that if i use the mount ability the bug doesn't seem to happen but if I used the attack skill the bug happens a lot. So, yeah looks like both of our findings were right. The bug is with using the attack skill, skill #1 to dive. Link to comment Share on other sites More sharing options...
Crise.9401 Posted October 8, 2017 Share Posted October 8, 2017 @reapex.8546 said:@Llethander.3972 said:Are you using your attack skill while on the Gryphon to initiate your dive or are you using the "Mount Ability 1" (which, as I recall, is bound to V by default)? I have found that using "Mount Ability 1" to dive has resulted in never having this happen whereas using the attack skill has this happen fairly often, especially if I dive too close to the ground but don't actually touch it.I noticed recently, that if i use the mount ability the bug doesn't seem to happen but if I used the attack skill the bug happens a lot. So, yeah looks like both of our findings were right. The bug is with using the attack skill, skill #1 to dive.This is just my speculation, however, as someone with some software development background this made me recall something they said in the mount week streams about how mount abilities work. Since they are executed client side and then mirrored onto server side it seems as if the server and client disagree on whether you are mounted or not (they said conditionals and such disagreements were a big issue in development).The swoop is a unique ability in that it doesn't always dismount you, it only dismounts you if you come into contact with a surface that has collision (ie. the ground) which means there are two branches for this ability. It seems as if when the bug happens the client can see you never came into contact with the ground, but when the server eventually disagrees and tells the client about that the result is the bug we see. The cause is likely that that the input from pulling up from a dive arrives on server side with enough delay that as far as it is concerned you hit the ground.As for why it is more likely when using different binds, that I really can't say, but a wild guess would be that the "Mount Ability 1" input gets sent to the server earlier than when using the 1 skill bind (or the when using the attack skill bind the dismount action has higher priority or something).Also the Griffon is likewise unique in the sense that it actually has 3 movement abilities one of which doubles as an engage (I am actually curious how the binds work if V, or Mount Ability 1 is bound to Swoop and Mount Ability 2 © to "pull up", then it might actually be that Mount Ability 2 also has a conditional in it because if you disable the option about spacebar conditional input then I assume either Mount Ability 1 or 2 is also the Wing Flap). Link to comment Share on other sites More sharing options...
reapex.8546 Posted October 9, 2017 Author Share Posted October 9, 2017 @Crise.9401 said:@reapex.8546 said:@Llethander.3972 said:Are you using your attack skill while on the Gryphon to initiate your dive or are you using the "Mount Ability 1" (which, as I recall, is bound to V by default)? I have found that using "Mount Ability 1" to dive has resulted in never having this happen whereas using the attack skill has this happen fairly often, especially if I dive too close to the ground but don't actually touch it.I noticed recently, that if i use the mount ability the bug doesn't seem to happen but if I used the attack skill the bug happens a lot. So, yeah looks like both of our findings were right. The bug is with using the attack skill, skill #1 to dive.This is just my speculation, however, as someone with some software development background this made me recall something they said in the mount week streams about how mount abilities work. Since they are executed client side and then mirrored onto server side it seems as if the server and client disagree on whether you are mounted or not (they said conditionals and such disagreements were a big issue in development).The swoop is a unique ability in that it doesn't always dismount you, it only dismounts you if you come into contact with a surface that has collision (ie. the ground) which means there are two branches for this ability. It seems as if when the bug happens the client can see you never came into contact with the ground, but when the server eventually disagrees and tells the client about that the result is the bug we see. The cause is likely that that the input from pulling up from a dive arrives on server side with enough delay that as far as it is concerned you hit the ground.I believe you're partially right, I think the Griffon's hit box thinks i'm still diving to the ground. Eventually, the hit box reaches the ground and the server tells the Griffon, "hey! You're no longer in the air, stop flying!" At that moment, I sink and the Griffon gets locked into the T-pose animation. I notice the mount ability #1, you can use it on the ground and you're not dismounted. Thank you for the information :D Link to comment Share on other sites More sharing options...
Llethander.3972 Posted October 9, 2017 Share Posted October 9, 2017 It may be similar to what I see every now and again where I know that someone is gliding but, on my screen, what I see is that person falling and then bouncing back up and then falling and bouncing back up. I've seen on a few occasions Skimmer riders fly off of a ledge with the intent of landing on a ledge on the other side of a gap (Desolation much?) and then, what I see, is that player miss the far side but continue on their forward/down descent path INTO the solid ground before blinking up onto the top of what it had looked like they missed.It may be a related issue where as far as the server is concerned you have continued on your previous dive trajectory, even though you've actually levelled off, to the point where it thinks you've hit the ground. Then, when it "realizes" you're still in the air enter the glitch. BAM! You're now falling whilst on the Gryphon, spread eagle. Link to comment Share on other sites More sharing options...
vpchelko.4261 Posted October 9, 2017 Share Posted October 9, 2017 I am also noticed this bug Link to comment Share on other sites More sharing options...
reapex.8546 Posted October 13, 2017 Author Share Posted October 13, 2017 @vpchelko.4261 said:I am also noticed this bugEver since, I started using mount ability keybinds I haven't ran into the bug. Just don't use skill #1 when diving. Link to comment Share on other sites More sharing options...
Pepper.3901 Posted October 14, 2017 Share Posted October 14, 2017 @Nokomis.5076 said:If you use /bug while being ingame, the devs will not only get your message you type in for them but also the coordinates where this happened. This will make it easier for them to find a possible bug :)Well, that's not true since I have been putting in bug reports for the same errors for five years. Link to comment Share on other sites More sharing options...
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