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Big Feedback for Scrapper 11 May, pls add/change that thinks to make scrapper more playable in pve


Noah Salazar.5430

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Hello i wuld like to thx for Quickness that Scrapper will get at 11may, it's good way to improve that class outside of wvw

 

But Scrapper still got bit of problems that need be bit upgraded otherwise it will not be chosed becose of lacking that thinks

 

First Lets Focus on Quickness uptime

Asuming we will take that build http://gw2skills.net/editor/?PezAo6JlNwcYesGWKeyTftaA-zRZYQhIyfMaA1Q7FUGVXApnA+OLtvZB-e

Scrapper got only 5 skills to give Quickness (Bandage self will proc only 1 Quickness)

5*(2s*75% boon dura)=5*3,5= 17.5s

5*(2s*100% boon dura)=5*4=20s

 

 

-> First i wuld add Superspeed and fury to Vital Burst, as that skill only gives pure healing, after change it wuld look like that :

https://imgur.com/t14AV5t.png

that way we wuld have 17,5s+3,5s=21s, and for 100% boon dura 20s+4s=24s

 

bit good, but not inaf yet, as one of superspeed skill is Function gyro, that is also used to ress ppl, i'm doubt that any Scrapper wuld like use it recklessly 😄

 

Thats why Rework of Expert Examination comes to play :

https://imgur.com/wLmrIym.png

Next problem Scrapper now is forced to use blast gyro for Quickness, and to boon fury he need bring rifle turret with Experimental Turrets trait, or Superior Runes of the pack with alac that will bring that runes as well

As turrets are bit problematic, same as in wvw, i found perfect solution to it, now HGH trait will also give fury! That way you got 4 Elixirs to give fury (Healing Mist, Elixir shell, acid bomb, super elixir) also before we added 3s fury to Vital Burst

 

https://imgur.com/eD8swMg.png

 

that way you will grant (4*75%boon)+4*(2*75%)=7+14=21s

 

Last problem what Scrapper have is that he can't take Pinpoint Distribution as healer to bring adional dmg to team like hfb/druid can

https://imgur.com/3QgLJTx.png

So best in my opinion will be replace that 2 traits, that way healer same as his team will can benefit from condi dmg, and any enginner that leveling or do open world but not like alchemy will grab some adional boons while using turrets, condi dps taking Thermal vision, Power dps taking No Scope anyway

 

Last mention: System Shocker will get 10 vulnerability and Weaknes for 6s (because we removed Expert Examination)

 

What's your opinion, wuld you like that changes?

 

 

 

 

 

 

Edited by Noah Salazar.5430
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This is your build, with near 100% fury uptime. (More Harrier pieces for boon dura, Experimental Turrets, Elixir gun -> Rifle Turret) You lose healing, which, honestly, you already have more than you need. You also lose 6 stacks of might, which should be covered by an another support, since you can't provide 25 permanently for a full party, let alone to a squad. Lastly, you lose a personal stunbreak, and some condi cleanse.

This way devs don't have to change scrapper yet again, and the Scrapper brings quickness, fury, healing, superspeed, and some protection, stability, vigor, regen.


http://gw2skills.net/editor/?PezAo6JlNwcYHsGWKeqTftaA-zRRYQRChSNKorLjqLg0TAfnl23sA-e
 

 

8 hours ago, Noah Salazar.5430 said:

Last problem what Scrapper have is that he can't take Pinpoint Distribution as healer to bring adional dmg to team like hfb/druid can


I agree, that PPD beign on the same tier as Thermal Vision is stupid. They should really do something about that.

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@wasss.1208

I think yet on http://gw2skills.net/editor/?PezAo6JlNwcYHsGWKeqTftaA-zRZYQhIyfMaA1Q7FUGVXApnAqNLtvZB-e

Superior runes of pack will make that fury perm as well add 5 might, healing power is on same lv, you only losing benefit of Monk, but your healing shold be fine 

 

But still i wuld like add some fury to hgc insted, that way you wuld interact with it using Elixir gun+Healing Mist+Elixir Shell 

 

And if dps will take it, it will only grant him 2s+2s+2s of fury = 6s

 

If 75% of boon will not be inaf, you can modificate it with infusions : to 81%

http://gw2skills.net/editor/?PezAo6JlNwcYHsGWKeqTftaA-zRZYQhIyfMaA1Q7FUGVXFpnAqdICzG4t0+mF-e

ew switching some magi to harrier

 

but like i mentioned even with 100% boon dura, keeping up quickness will be pain witchout adional trait that will add 3s quicknes to potential 6s with boon dura to cover eventualy usage of Functional Gyro same as hight cd on Bypazz coating

 

Thers yet option that thay culd reduce cd on Bypazz coating from 30s->25s to make it more ok with Quickness but, still i wuld rached have adional trait for Quickness

 

Notice that Firebrand got like 3 traits for Quickness to make it more easy to apply

On heal, on Virtutes, and on aegis/stab

 

Thats why i got idea to  Expert Examination  to switch for old Trait named Recovery Matrix  adding Quickness to it, i also modificated old barrier for somethink new and more fun that match it name

 

Edited by Noah Salazar.5430
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  • 3 weeks later...

Hm 2 bad points I found on core engineer....

 

1) Super long cast time for elite skill golem. And cannot move when casting.

2) 5 new weapon skills for 6 buttons trade off doesn't sound too good. 

 

He seems quite strong in underwater though

Edited by medivh.4725
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1 minute ago, medivh.4725 said:

Hm 2 bad points I found on core engineer....

 

1) Super long cast time for elite skill golem. And cannot move when casting.

2) 5 new weapon skills for 6 buttons trade off doesn't sound too good. 

 

Let me get this straight... are you complaining about the viability of a racial elite?

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I like that the Engineer / Scrapper as it offers a unique play style which is somewhat different from the rest. It is like batman with his utility belt.  One of my favourite toon now.

 

For utility belts 6 buttons trade for 6 buttons instead of 6 for 5 would be nice. More options are always good...

Edited by medivh.4725
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