Hey guys, so after being intimidated by the reputation for complexity engineers have, I finally said "screw it" and started one, and I wish I'd done it sooner, because this thing is a blast to play.
I'd love some insight on how to complete this specific character, as it's almost there but not quite. Here's the build in its current state.
You'll notice a few things are missing, and that's where I'd like to get some help. Basically, I'm not looking to be a frontline god or to go out roaming in search of duels and whatnot. I want to run around zerg skirmishes healing people (hence the medkit and cleric's gear), and when there's a disengage switch to the mortar kit. The Elixir U and Rocketboots are mostly just to save my butt in a pinch, although the toolbelt Elixir U is nice for buffing allies as well. No idea what runes or weapon sigils to go with, although boosting healing further would be nice.
Here's the thing that I'd also like to be able to do, and that's where the problems come in. From time to time a supply camp might open up and I'd like to be able to go solo it quickly and efficiently. I'm open to running a second set of gear and specializations if it'll help me do this, but for some reason I think it would be ABSOLUTELY HILARIOUS if I could fill the gaps in the current build to accomplish that. (Like, if I'm just going to be swapping that sort of stuff, I could probably do a healing <--> condi guardian build of some sort instead, but then I wouldn't have so many fun engineering toys to play with)
So, given that, here's the challenge. I want to be a tanky healer build that can also take down a solo camp and run away if needed. Currently with Cleric's I've got above-average power, but in trying to run the Bomb Kit I'm not overly thrilled with the results. I feel like the flamethrower ought to be better in taking a camp down, but I don't know if that means I should switch to condi or hybrid or celestial or whatnot, and if I do THAT, I don't know what it does to the effectiveness of the mortar kit (although, while fun, it doesn't seem to be doing as much work with cleric's gear). I also don't know if grenades are better, or if I should be relying on the default weapon, or if I need to switch to the supply crate for the camp anyway, or what...