Kuya.6495 Posted October 23, 2017 Share Posted October 23, 2017 Does anyone else feel that making it so marked targets gain the revealed debuff would make for a good design choice? It always felt like being marked means you shouldn't be able to stealth away. I also think that if deadeyes could reveal with their marks it might make them more valuable as a thf and mesmer counter. Obviously since mark pulses for like 25 seconds, you shouldn't have revealed be a pulse as well. So it makes sense to me for a target to get a revealed debuff when a mark is initially applied. I also think that the reveal should also trigger again at some point during the duration of the mark. Maybe when the mark reaches max stacks of malice it should apply reveal again? I also thought it would be interesting if a marked target also applied reveal in a radius around itself too. So if an enemy is close to his allies, him getting revealed via a mark also applies revealed to his allies around him. But that might be overbuffing.What do you guys think? Revealed on deadeye mark? Overpowered? Not enough? Link to comment Share on other sites More sharing options...
Mikeskies.1536 Posted October 23, 2017 Share Posted October 23, 2017 Well, I think Deadeye's Mark should be removed beyond a certain range. If I'm 10000 units away, I find it odd that I can still be "Marked". Link to comment Share on other sites More sharing options...
Bigpapasmurf.5623 Posted October 24, 2017 Share Posted October 24, 2017 Maybe not have the revealed debuff, however what if it gave you an option to shadowstep to the market target within x amount of units? It would force the DE to go melee, if they are stealth it could also reveal them (the DE being, not the target). Link to comment Share on other sites More sharing options...
Kuya.6495 Posted October 25, 2017 Author Share Posted October 25, 2017 @Bigpapasmurf.5623 said:Maybe not have the revealed debuff, however what if it gave you an option to shadowstep to the market target within x amount of units? It would force the DE to go melee, if they are stealth it could also reveal them (the DE being, not the target).Why would a DE want to be forced into melee for marking a target they intend to snipe?I guess you're calling for a nerf? Link to comment Share on other sites More sharing options...
Vertep.2498 Posted October 25, 2017 Share Posted October 25, 2017 this is not bad idea, especialy how it wont hurt other QQ classes on him and this will help not mobile DE against "easyt mode" fast mobilie daredevils with which mostyl DE dont have any chance to survive or atlest catch him within fight Link to comment Share on other sites More sharing options...
Allarius.5670 Posted October 25, 2017 Share Posted October 25, 2017 What about an F1 sequence skill that allows you to apply revealed to your marked target upon activation. Give it a 30 sec cd that refreshes when the mark is cast again so the revealed skill only happens once, but you choose when.I'm all for increasing Deadeye utility so long as the Unforgiving and Be Quick or be Killed synergy of rifle Deadeye with Deaths Judgement gets more counterplay and becomes less oppressive. Turns out the revealed debuff on cast isn't sufficient counterplay against unblockable ranged stun and quickness two shot from stealth. Link to comment Share on other sites More sharing options...
Bigpapasmurf.5623 Posted October 25, 2017 Share Posted October 25, 2017 @Kuya.6495 said:@Bigpapasmurf.5623 said:Maybe not have the revealed debuff, however what if it gave you an option to shadowstep to the market target within x amount of units? It would force the DE to go melee, if they are stealth it could also reveal them (the DE being, not the target).Why would a DE want to be forced into melee for marking a target they intend to snipe?I guess you're calling for a nerf?Not at all. I call a target myself for the quickness from it, flank them for additional quickness (like 6-8 seconds) and go to town with D/P. Rarely pull up rifle unless its a group fight, otherwise im balls to the wall D/P. Only reason I take DE is the stealth elite works very well with my build and the quickness on calling mark. Sometimes I scrap rifle and go P/P instead....but this is only me. I dont do meta myself so that throws a lot of people off guard a lot of the time (kinda sad how many people dont expect someone to run meta).Also quickness with P/P is way stronger than DJ imo. Link to comment Share on other sites More sharing options...
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