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trebs


miss arnhem.7840

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is it not possible to just take out trebs from the game. its a siege weapon that takes out all interaction between players. i see many comments about trebs hitting from towers to keeps and sm to keeps (red). and to be honest a 1 hr timer on siege (doesnt matter if used or not ) should be enough to make people think if they wanna build 50 ac and sit on them and rebuild them when needed.

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Most treb placements in the game can be counter sieged, or if anything motivate players to take the structure it's in to kill it...The trebs that hit from smc to red keep walls also are in the courtyard right next to the wall that red keep can also treb down, and that wall is usually down.How's that not promoting interaction between players?

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@XenesisII.1540 said:Most treb placements in the game can be counter sieged, or if anything motivate players to take the structure it's in to kill it...The trebs that hit from smc to red keep walls also are in the courtyard right next to the wall that red keep can also treb down, and that wall is usually down.How's that not promoting interaction between players?

Not to mention red keep is the only keep that can treb SMC directly as well.

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@miss arnhem.7840 said:is it not possible to just take out trebs from the game. its a siege weapon that takes out all interaction between players. i see many comments about trebs hitting from towers to keeps and sm to keeps (red). and to be honest a 1 hr timer on siege (doesnt matter if used or not ) should be enough to make people think if they wanna build 50 ac and sit on them and rebuild them when needed.Did you zone out mid paragraph and just went on to random siege? What does ACs have to with trebs?

Trebs are weak. They havent in any way kept up with the buffs to catas and fortifications. They are hidously expensive and nowhere near the damage they should be for such a slow firing weapon. IMO they should be buffed.

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