AliamRationem.5172 Posted February 7, 2018 Share Posted February 7, 2018 So, if confusion is intended to be useless in PvE, could we possibly have something else on axe? Link to comment Share on other sites More sharing options...
squallaus.8321 Posted February 7, 2018 Share Posted February 7, 2018 Give us torment and bleeding on the ambush ability for the axe.... decent auto attack chain but useless ambush ability.... Link to comment Share on other sites More sharing options...
ZeteCommander.4937 Posted February 7, 2018 Share Posted February 7, 2018 it also unless in pvp Link to comment Share on other sites More sharing options...
Carighan.6758 Posted February 7, 2018 Share Posted February 7, 2018 Just change Confusion back in PvE only if it is such a big deal. I'd rather have a more unique approach than "just bleeding". Plus in that case, you might as well revert Confusion for both PvE and PvP, since it'll once again be a tickdamage-centric condition either way. Link to comment Share on other sites More sharing options...
musu.9205 Posted February 7, 2018 Share Posted February 7, 2018 @"Carighan.6758" said:Just change Confusion back in PvE only if it is such a big deal. I'd rather have a more unique approach than "just bleeding". Plus in that case, you might as well revert Confusion for both PvE and PvP, since it'll once again be a tickdamage-centric condition either way.we all love unique stuff but sadly anet failed to balance that in both pve and pvp , in pve they simply dont create any content that old confusion damage would do enough dmg on skill usage .same argument can said about poison , chill etc . they server no purpose but random dmg to hp or breakbar Link to comment Share on other sites More sharing options...
melrokk.5938 Posted February 7, 2018 Share Posted February 7, 2018 And I liked running with an ax and a torch. And now I have to run with a staff? Which gives bleeding? ((It's terrible! Link to comment Share on other sites More sharing options...
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