There is something I can't really understand about mmr and the points you get/lose after a match.
Why if I do play during night hours my rating seems to lower? If I play during late night, winning a match gets me 8 points, while losing can get me 14-16 points, while during the day I can get 11-14 points for winning /losing. Does this means that I am less skilled if I play during the night? This has no sense. I know that during night hours there are less people playing, but if the rating measures my own skills, then this should not be a problem.
Why if I do duoq my chances to win gets higher? Every time I duoq, my rating increases, and it increases easier than soloq. Does duoqing make me more skilled? If the rating measures my own skill level, then duoqing shouldn't bring me on higher rating.
The more games I play during a day, the higher chances I get to lose elo points. I noticed that playing 2/3 games by day gets me higher chances to increase my own rating. I have constantly the feeling that the more I play, the more I get punished and this lands me on point 4.
Winning/losing streaks. Why do we have this? If I don't stop playing after a defeat I can easily land into a losing streak. After 4/5 defeat, I can get a winning streak but usually I don't get enough points back to cover the losing streak. Why does my ability to carry matches changes in this way? There a lot of matches where I can predict the outcome of the match just by looking at the names of the people in the match. There is nothing I can do during this matches to get a chance to win and usually the matches ends up 200/500 or lower. Last season I got 10 matches in a row where my team died on mid before I even capped to close at the start of the match.
I always have the feeling that the rng factor in the mmr is always to high to have an accurate rating system and since the introduction of duq over 1600+ rating, playing solo has become a real pain.