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zionophir.6845

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Everything posted by zionophir.6845

  1. i was in a team with someone who said is playing @ 1600+ rating and i am just doing some placement stuff to get my badge and rating. and as usual i go home, and all the 4 of them died so fast as if they forgot to use their healing skill. lelz.
  2. warrior/sb just depends on heal sig ticks, adrenal health and might makes right. so you have to always hit the target and crit, hit your bursts and be sure to NOT activate your heal sig (but there are times that you need to activate that).
  3. when you go home point and 4 of them go mid and they all go down and dead as if they are not using their heal skill, the game is over. but there are exceptions.
  4. full solid zerkers. damage runes/sigils. when they dead, you no dead.
  5. well i had a 4000++ hours suspension for typing an expletive word for 3x. so those charrs must be as light as a potato chip.
  6. even nature says that it is not ABOUT the NUMBERS. It's all about NUMEROLOGY.
  7. just a thought. coz even the "most defensive computer user" (lelz) there is has these lelz programs installed out of no-where. real talk: this is to prevent CC theft for the common gamers who are not that wary of some malwares or overly trusting to their computers. Platform: iOS since the game has a client in MaCOS. you can even interface it with Android. Schematic: [secure phone] ( GW2 Gemshop -> $$ __ gems -> kaching! || Log on game on the computer - 00 -> ($$)___ gems are there. regards, alCoPaUL [MATH]
  8. You'd do the same amount of damage by auto attacking. Throw bolas covers any immobilize needs. The long duration immobilize might be useful in Queensdale, but after that you're better off on Core Sword to just not use F1. skill slot vs a f1 skill and you want your warrior to wield sword? so which is a waste? i could even double endure pain replacing that bolas. lelz.
  9. Uhm... you let Flurry finish its cast? Or you immediately weapon stow it after procing Megabane Tether and immobilize? Or was it sarcasm? I am confused.You really think that people in current balance will happily wait for your Flurry to finish its cast and eat that super amazing damage with some bleed stacks? Oooof... you dont even need to stow weapons. flurry and immob, don't finish the full fanning of sword by weapon swapping, of course you're in GS now right? hundred blades + burst etc etc.
  10. WoW Classic is akin to Microsoft Making 64 bit compilers to make 32 bit files. and yes, They already got 32 bit compilers specifically for that task. that's the trend in Computer Science/Information Technology - going forward and then retarding..
  11. always been the case. and i don't wonder why.. METAFAMOUS lel.. and are you not wondering why they are DEFENDING ARCDPS TO DEATH? that by itself leads to some funny situation that they are in atm.. lel.
  12. and also don't forget to properly load the TP, with all the correct data there otherwise it will undercut significantly your sale of anything you threw in the TP. noticed on some mats. and think about how many gold will be lost if you sell a Volcanus or FlameSeeker Prophecies and you experienced the bug above?
  13. i think it's an internet speed problem. get a higher bandwidth from your ISP. or get a VPN with high bandwidth (and if its all rounded up, that VPN~ISP will be your internet speed. it is good if your VPN optimizes the routing) or if you want to do something, be sure that if you exclusively play GW2 at given time, don't download stuff (which is given). i also said the above sentence because there might be some programs you installed/or/surreptitiously installed which can literally reduce your bandwidth by 100 mb/s. and if the above is not the case, turn off in-thebackground downloads, (any program/windows update).
  14. go to the kitty golem it counts your dps without the need for ArcDPS. I already said that but you ignore it for some reason. I bet your dps on the kitty golem (which is stationary, you don't even have to dodge) is worse than my dps in actual fights. Go try the golem and I'll show you from actual fights, we can compare, you know I'll show you dps from bosses that actually move and fight back, and you'll show your dps on a stationary golem that doesn't fight back. i said my DPS varies. so that fight alone is done. I said Damage should be calculated during the duration of the instance (even asserting that teleportation, swiftness and superspeed affect that DPS.) you said that is the case. and Asum assumed that it is not.. so in your pile, you are not consistent. and from that, how do you know that their claims are fake news? if some admits and one of that some says otherwise. Easy Game, guise.
  15. do you know skimming? like you get what it meant by fast reading?
  16. How would that be useful at all? Raid clears take hours, people take breaks to grab a drink, go to the toilet, swap characters, all of which would be a "DPS drop" in your eyes with that definition of DPS, which would be utterly useless as stat to compare with others. That's also exactly why it doesn't matter if the golem fights back or not, as it's just a means to establish a common baseline for comparisons.Everybody knows that actual DPS in Raids is lower than golem benchmarks, that's not the point of them though. How can you be so antagonistic with something you know so little about. You have no idea how DPS Meters work (or even just what DPS means), how people use them and why, yet you keep ranting on and on about how they are toxic and useless.Some people really are just allergic to education and married to ignorance I guess. In my experience it's almost never the good high end players who frequent difficult content that are toxic, but exactly people like you who think they know it all while being utterly clueless, reacting with hostility to any attempt to reason with or educate them. There is a reason casual T3 Fractals, filled with people who think they are the kings of "DPS" because they never used a DPS Meter are a toxic cesspit compared to CM's and Raids, where people actually care to learn and improve. so you just disproved maddoctor and Cyninja's claims aka they are just inventing stuff out of their imaginations.. would i thank you? go talk to them and say "sorry, i snitched."
  17. Still waiting for yours. i don't use arcdps. you use arcdps. and you claim that it works as what i said. how would i prove that? of course from arcdps users.. so yeah? Prove yours coz i said that my "DPS Varies" what is to prove when my "DPS Varies"? you want to see maxed damage, balanced damage or lowest damage. i can even prove my dps to you by removing my armor.. so yeah, prove that it works like what i said. prove your claim. remember, i am not only watching you.. there are others...
  18. 15k is from a single skill that doesn't show how much damage the rest of your skills do. So go and actually count it it's not really hard to do. Start to back up your claims. 15k skill 2 on a vet ~ 9 might. i have berserker stance (no condi/adren++), heal sig (+resistance). i don't equip the adrenaline gain when hit trait. might makes right, all zerks, when i hit crit, i gain might (trait/sigil). rune of the eagle, balanced stance (traited/stance length++) stun breakers (endure pain/balanced stance[traits]+skills].. now do your wonder and ESTIMATE my DPS with ALL THAT FACTORS. Dps stands for damage per second and is often measured in damage Y over time index T. A single hit from a skill which goes on cooldown (and thus is not available again) and without knowledge of the remaining rotation used and how well it is executed as well as setup of the character is literally impossible by definition. But sure, given all the information provided your dps for the first 11.5 seconds is as follows:0-3.5 seconds: 4.28k3.5-7 seconds: 2.14k (since Greatsword 2 is on cooldown and you did not specify which skills you use)8-11.5 seconds: 2.6k yeah when you're hitting like a punching bag. compare that to fighting actual mobs that actually fight backs.. (and now you have probably a clue on how i play my warrior given those characteristics that i said right? and its damage per second right?) do you want to know the real answer? MY DPS VARIES coz of those factors that i considered. i didn't even put there the players that i meld into or team with. obviously in the latters case, my dps goes up.. and if you consider all of your time spent (getting that second factor), damage will depend on the terrain and the time to reach into the boss right? So what is DPS again? arcdps doesn't calculate Damage within an Instance per second. it calculates numbers that it can round of to Damage to a mob per second. you were talking DPS right? the damage factor should obviously involve starting the instance at time zero. yes? why did i posted that picture for you to estimate what gear i am using. anyway, so arcdps doesn't calculate the DPS that I need. so why should I use it? so what has been REVEALED in this post? EVEN superspeed, swiftness and teleports add up to the total DPS. You shouldn't use arc in WvW. Nobody ever said you should... As to PvE, encounters are scripted, learning an encounter to have as good an uptime of damage as possible is part of becoming better at the encounter. Builds are measured by their possible dps on the golem and as such theoretically possible damage on a raid or fractal boss. But even that is not relevant since this thread is about arcdps and performance on ACTUAL fights where it shows past performance. Thus your entire variable dps argument is nonsense. you cannot just isolate the DPS based on the boss. yes you know the dmg done to the boss but did it included the time when you got cced hard, blindness, conditions? AND THE ACTUAL TIME THAT YOU REACHED TO THE BOSS AND STARTED HITTING IT? The time is the same for everyone... If someone is faster at reaching the boss they get to do damage earlier, their dps is better. The timer for each boss starts exactly at the same time for everyone. Yes, it did include the time reaching the boss. The dps given for each raid boss is always total damage over total time. If you take longer to get to the boss, you did less damage while others did more. You are really reaching man.HARD EVIDENCE PLEASE. OTHERWISE, SOME FAKE NEWS.
  19. ArcDPS starts counting when you start the boss fight. It stops counting when the boss is dead, it's not rocket science. There is no time to reach a boss they are right in front of you. backup this claim. i want hard evidence (disasm of the of the dll and convert that to c) that shows its calculating the Damage done in total Instance duration and if it exludes the extra mobs in total calculation. unless you're the programmer of arcdps, just show fragments/snippets that will describe, not only to myself, but to others, that my Damage that is being calculated is the same as arcdps. .... when entering a fight in dungeons, fractals or raids, the entire group gets put into combat. That's when arcdps starts couting. This is absolute game basics... BUT you can check this. Put on arcdps, go to the damage golem in the raid area. Do a rotation and see for yourself that the damage per second the game informs you you have IS THE SAME AS arcs. The games damage golem and the readout the game provides every 20% of golem life is IDENTICAL with what arcdps displays. You are grasping for straws my man and the vast lack of your game understanding is showing.show me a release/documentation text that describes ArcDPS doing this. and it seems funny that you claim that it does what i said and compare that to what was said. SCAN ALL THE ARCDPS THREADS/POSTs HERE in the Whole Forums and tell me that it does calculate Total Damage done in the instance per second.
  20. 15k is from a single skill that doesn't show how much damage the rest of your skills do. So go and actually count it it's not really hard to do. Start to back up your claims. 15k skill 2 on a vet ~ 9 might. i have berserker stance (no condi/adren++), heal sig (+resistance). i don't equip the adrenaline gain when hit trait. might makes right, all zerks, when i hit crit, i gain might (trait/sigil). rune of the eagle, balanced stance (traited/stance length++) stun breakers (endure pain/balanced stance[traits]+skills].. now do your wonder and ESTIMATE my DPS with ALL THAT FACTORS. Dps stands for damage per second and is often measured in damage Y over time index T. A single hit from a skill which goes on cooldown (and thus is not available again) and without knowledge of the remaining rotation used and how well it is executed as well as setup of the character is literally impossible by definition. But sure, given all the information provided your dps for the first 11.5 seconds is as follows:0-3.5 seconds: 4.28k3.5-7 seconds: 2.14k (since Greatsword 2 is on cooldown and you did not specify which skills you use)8-11.5 seconds: 2.6k yeah when you're hitting like a punching bag. compare that to fighting actual mobs that actually fight backs.. (and now you have probably a clue on how i play my warrior given those characteristics that i said right? and its damage per second right?) do you want to know the real answer? MY DPS VARIES coz of those factors that i considered. i didn't even put there the players that i meld into or team with. obviously in the latters case, my dps goes up.. and if you consider all of your time spent (getting that second factor), damage will depend on the terrain and the time to reach into the boss right? So what is DPS again? arcdps doesn't calculate Damage within an Instance per second. it calculates numbers that it can round of to Damage to a mob per second. you were talking DPS right? the damage factor should obviously involve starting the instance at time zero. yes? why did i posted that picture for you to estimate what gear i am using. anyway, so arcdps doesn't calculate the DPS that I need. so why should I use it? so what has been REVEALED in this post? EVEN superspeed, swiftness and teleports add up to the total DPS. You shouldn't use arc in WvW. Nobody ever said you should... As to PvE, encounters are scripted, learning an encounter to have as good an uptime of damage as possible is part of becoming better at the encounter. Builds are measured by their possible dps on the golem and as such theoretically possible damage on a raid or fractal boss. But even that is not relevant since this thread is about arcdps and performance on ACTUAL fights where it shows past performance. Thus your entire variable dps argument is nonsense. you cannot just isolate the DPS based on the boss. yes you know the dmg done to the boss but did it included the time when you got cced hard, blindness, conditions? AND THE ACTUAL TIME THAT YOU REACHED TO THE BOSS AND STARTED HITTING IT?
  21. ArcDPS starts counting when you start the boss fight. It stops counting when the boss is dead, it's not rocket science. There is no time to reach a boss they are right in front of you. backup this claim. i want hard evidence (disasm of the of the dll and convert that to c) that shows its calculating the Damage done in total Instance duration and if it exludes the extra mobs in total calculation. unless you're the programmer of arcdps, just show fragments/snippets that will describe, not only to myself, but to others, that total Damage of the instance/second is actually the one that is being calculated Arcdps.
  22. 15k is from a single skill that doesn't show how much damage the rest of your skills do. So go and actually count it it's not really hard to do. Start to back up your claims. 15k skill 2 on a vet ~ 9 might. i have berserker stance (no condi/adren++), heal sig (+resistance). i don't equip the adrenaline gain when hit trait. might makes right, all zerks, when i hit crit, i gain might (trait/sigil). rune of the eagle, balanced stance (traited/stance length++) stun breakers (endure pain/balanced stance[traits]+skills].. now do your wonder and ESTIMATE my DPS with ALL THAT FACTORS. Dps stands for damage per second and is often measured in damage Y over time index T. A single hit from a skill which goes on cooldown (and thus is not available again) and without knowledge of the remaining rotation used and how well it is executed as well as setup of the character is literally impossible by definition. But sure, given all the information provided your dps for the first 11.5 seconds is as follows:0-3.5 seconds: 4.28k3.5-7 seconds: 2.14k (since Greatsword 2 is on cooldown and you did not specify which skills you use)8-11.5 seconds: 2.6kyeah when you're hitting like a punching bag. compare that to fighting actual mobs that actually fight backs.. (and now you have probably a clue on how i play my warrior given those characteristics that i said right? and its damage per second right?) do you want to know the real answer? MY DPS VARIES coz of those factors that i considered. i didn't even put there the players that i meld into or team with. obviously in the latters case, my dps goes up.. and if you consider all of your time spent (getting that second factor), damage will depend on the terrain and the time to reach into the boss right? So what is DPS again? arcdps doesn't calculate Damage within an Instance per second. it calculates numbers that it can round of to Damage to a mob per second. you were talking DPS right? the damage factor should obviously involve starting the instance at time zero. yes? why did i posted that picture for you to estimate what gear i am using. anyway, so arcdps doesn't calculate the DPS that I need. so why should I use it? so what has been REVEALED in this post? EVEN superspeed, swiftness and teleports add up to the total DPS.
  23. There is a reason those tools where banned and Arc was not. Not sure how that's relevant now. I'm not quite sure what your point here is.Arc doesn't dictate rotations, it simply let's you check if you or others are performing them up to standard and assists in the creation of them by providing feedback. Plenty of skills reduce DPS due to cast times or aftercasts. It's not just not pressing 1. Additionally a lot of DPS builds utilize combos/burst windows, aka creating damage modifiers and then using as many of the highest damage skills available as possible in them.If you don't know the rotation, there is plenty you can do wrong. The builds and rotations that are on those sites are there because they are the highest DPS achievable to current knowledge.If you came up with something higher, feel free to let the rest of us know. Bringing Banners is a DPS sacrifice Warriors make to increase Squad DPS, which is all that matters.So yes, not taking Banners should not only result in "still" high personal DPS, but higher.Personal DPS isn't strictly what you take a Banner Warrior for though. Again, not sure what the point is you are trying to make. k. assuming that you bring the Strength and Discipline banners 4 attributes gets to +100.. ok compare that to berserker stance, which when used will make your adren full (try to know if how many times) and balanced stance (coz if you got CCed by the boss equals no damage). and traits that lengthen the stances (so more fast adrenaline recharge). Berserker Stance will make any conditions on you useless too. (Blind, Weakness, anything that can kitten or prevent damage) now go to the weapons = reduced recharge means weapon skill is almost being used everytime, yes? make your main weapons (GS/whatever) have reduced recharge and tactics - 3 - 3 -3 and since your weapon is GS and you slotted the GS cooldown reduction, you have access to Might Makes Right? Right? so now compare Berserker Stance + Balanced Stance (on a stance duration increase) versus Str and Disc Banners and yeah, if the boss is condi heavy inflicting damage gimping/prevention, +400 on the attributes, even when it's shared, is almost incomparable/useless coz your constant uninterrupted damage became 0 with the Bosses condis.. You genuinely have no idea what the role of the Banner Warrior is. 4000 Squad wide Attributes with Banners + 500 from EA, in part needed to crit cap all your DPS's, as well as the CC from Mace/Mace is the main reason to bring pBS to Raids. If you get constantly CC'ed or are afflicted with Weakness for a substantial amount of time, I a) am not sure what boss that is supposed to be and b) your supports suck. In terms of Squad DPS and Utility, yes, your suggested build pales in comparison.Making a build that has higher personal DPS as a Banner Warrior is a no brainer, since Banner Warrior isn't strictly a DPS... k. you're talking about raids. im talking about fractals/dungeons. big difference. I don't think you know what you are talking about.In Fractals your group even more so relies on you as Warrior to play Mace/Mace as primary CC together with the Renegade, with Axe/Axe being superior for DPS.You won't use that GS unless you know there won't be any Breakbars in the upcoming encounters.For Stab and condi cleanse, again, run a supFB. Together with the Rev being able to swap to Jalis, you will have more Stab than you'll ever need, freeing you to take Banners, which still are a valuable stat increase in 5 man content. The fact that there are some raid sellers doesn't mean people aren't pugging Raids, what's your point? It's less negligible than everything else you could bring.If you are neither bringing Banners nor Mace/Mace, then there is little reason to bring a pWarrior. the max damage that i inflict to a Gold Champion boss with GS skill 2 alone, with all the skill boosters (no item booster) like might and vulnerability maxed is 30,000++ so you now know why i am advocating traiting Weapon Cooldown Reduction.. And Axe 5 can do over 100k damage.Not sure what that has to do with anything though... Considering Hundred Blades has a cast time of 3.5 seconds without quickness and you are doing 30k damage with it, then congratulations, you are contributing less than 9k DPS. Again, not how DPS works.Your party of 5 would do less DPS at peak times than 1 1/2 DPS of a META group. There is this program I can highly recommend called ArcDPS, which can greatly help you check your actual performance in terms of DPS, assisting you in improving as player. nice sarcasm on the axe but 30,000+ skill 2 GS with the boosts means the multiplying it by 5, what is the product? and that product can reflect what? the length that the boss will be killed? we didn't even use the 4 weapon skills.. scan the Profession section of the forums and see what is the MAXIMUM damage can A CLASS possibly inflict... so, ye? That wasn't sarcasm. Whirling Axe easily breaks 100k total damage under all damage modifiers (which doesn't change the fact that the numbers popping up on your screen are irrelevant when it comes to actual DPS). I did multiply your suggested build by 5, which results in the same DPS as 1 1/2 DPS do while you Hundred Blades, with your DPS dipping significantly afterwards, meaning 5 people running your build will do less DPS than a single person on a Meta Build. Maybe you should just get Arc and see for yourself. This is exactly why we need such tools like DPS Meters.People like you joining groups bragging about how much damage they do while having no clue how the game works or how to play their characters, actually performing terribly, while then being toxic and getting defensive and hostile when called out on their ignorance. There is a reason those tools where banned and Arc was not. Not sure how that's relevant now. I'm not quite sure what your point here is.Arc doesn't dictate rotations, it simply let's you check if you or others are performing them up to standard and assists in the creation of them by providing feedback. Plenty of skills reduce DPS due to cast times or aftercasts. It's not just not pressing 1. Additionally a lot of DPS builds utilize combos/burst windows, aka creating damage modifiers and then using as many of the highest damage skills available as possible in them.If you don't know the rotation, there is plenty you can do wrong. The builds and rotations that are on those sites are there because they are the highest DPS achievable to current knowledge.If you came up with something higher, feel free to let the rest of us know. Bringing Banners is a DPS sacrifice Warriors make to increase Squad DPS, which is all that matters.So yes, not taking Banners should not only result in "still" high personal DPS, but higher.Personal DPS isn't strictly what you take a Banner Warrior for though. Again, not sure what the point is you are trying to make. k. assuming that you bring the Strength and Discipline banners 4 attributes gets to +100.. ok compare that to berserker stance, which when used will make your adren full (try to know if how many times) and balanced stance (coz if you got CCed by the boss equals no damage). and traits that lengthen the stances (so more fast adrenaline recharge). Berserker Stance will make any conditions on you useless too. (Blind, Weakness, anything that can kitten or prevent damage) now go to the weapons = reduced recharge means weapon skill is almost being used everytime, yes? make your main weapons (GS/whatever) have reduced recharge and tactics - 3 - 3 -3 and since your weapon is GS and you slotted the GS cooldown reduction, you have access to Might Makes Right? Right? so now compare Berserker Stance + Balanced Stance (on a stance duration increase) versus Str and Disc Banners and yeah, if the boss is condi heavy inflicting damage gimping/prevention, +400 on the attributes, even when it's shared, is almost incomparable/useless coz your constant uninterrupted damage became 0 with the Bosses condis.. You genuinely have no idea what the role of the Banner Warrior is. 4000 Squad wide Attributes with Banners + 500 from EA, in part needed to crit cap all your DPS's, as well as the CC from Mace/Mace is the main reason to bring pBS to Raids. If you get constantly CC'ed or are afflicted with Weakness for a substantial amount of time, I a) am not sure what boss that is supposed to be and b) your supports suck. In terms of Squad DPS and Utility, yes, your suggested build pales in comparison.Making a build that has higher personal DPS as a Banner Warrior is a no brainer, since Banner Warrior isn't strictly a DPS... k. you're talking about raids. im talking about fractals/dungeons. big difference. I don't think you know what you are talking about.In Fractals your group even more so relies on you as Warrior to play Mace/Mace as primary CC together with the Renegade, with Axe/Axe being superior for DPS.You won't use that GS unless you know there won't be any Breakbars in the upcoming encounters.For Stab and condi cleanse, again, run a supFB. Together with the Rev being able to swap to Jalis, you will have more Stab than you'll ever need, freeing you to take Banners, which still are a valuable stat increase in 5 man content. The fact that there are some raid sellers doesn't mean people aren't pugging Raids, what's your point? It's less negligible than everything else you could bring.If you are neither bringing Banners nor Mace/Mace, then there is little reason to bring a pWarrior. the max damage that i inflict to a Gold Champion boss with GS skill 2 alone, with all the skill boosters (no item booster) like might and vulnerability maxed is 30,000++ so you now know why i am advocating traiting Weapon Cooldown Reduction.. And Axe 5 can do over 100k damage.Not sure what that has to do with anything though... Considering Hundred Blades has a cast time of 3.5 seconds without quickness and you are doing 30k damage with it, then congratulations, you are contributing less than 9k DPS. Again, not how DPS works.Your party of 5 would do less DPS at peak times than 1 1/2 DPS of a META group. There is this program I can highly recommend called ArcDPS, which can greatly help you check your actual performance in terms of DPS, assisting you in improving as player. last hit skill 2, on a copper Veteran mob, in WvWvW in 9 might SCALE THAT TO A GOLD BOSS WITH 4 PLAYERS 25 MIGHT MAX VULNERABILITY.. so what's the moral lesson? don't assume that someone is always inventing stuff up.. right, asum[e]? and arcdps will make you a pro player? it's akin to cheats that make a noob feel supremely pro.. sadly, just a feeling.. you're a comedian man. go apply in some comedy bar.. Now using Arc is like cheating? You are hilarious man. Thank you for being a prime example of who is actually the toxic part of the community when it comes to casuals or raiders.You have a lot of people here as resource who are dying to educate you, but you can't help but get defensive and hostile, trying to defend your ignorance to the death. I hope you'll learn someday, I wish you the best.now you're calling me TOXIC? wat the hell is that rhetoric. comedy rhetoric perhaps. read my stance on arcdps. and what do i do sometimes in PvE? pugging. do i use arcdps? no and never. and you are calling me TOXIC? the hell this is why RAIDS cannot be pugged because of you. you sell them and you force them to use arcdps. and YOU ARE CALLING ME TOXIC? did my Toxicity overwrote your Toxicity?
  24. 15k is from a single skill that doesn't show how much damage the rest of your skills do. So go and actually count it it's not really hard to do. Start to back up your claims. 15k skill 2 on a vet ~ 9 might. i have berserker stance (no condi/adren++), heal sig (+resistance). i don't equip the adrenaline gain when hit trait. might makes right, all zerks, when i hit crit, i gain might (GS cooldown reduction) (trait/sigil). rune of the eagle, balanced stance (traited/stance length++) stun breakers (endure pain/balanced stance[traits]+skills].. now do your wonders and ESTIMATE my DPS with ALL THAT FACTORS.
  25. There is a reason those tools where banned and Arc was not. Not sure how that's relevant now. I'm not quite sure what your point here is.Arc doesn't dictate rotations, it simply let's you check if you or others are performing them up to standard and assists in the creation of them by providing feedback. Plenty of skills reduce DPS due to cast times or aftercasts. It's not just not pressing 1. Additionally a lot of DPS builds utilize combos/burst windows, aka creating damage modifiers and then using as many of the highest damage skills available as possible in them.If you don't know the rotation, there is plenty you can do wrong. The builds and rotations that are on those sites are there because they are the highest DPS achievable to current knowledge.If you came up with something higher, feel free to let the rest of us know. Bringing Banners is a DPS sacrifice Warriors make to increase Squad DPS, which is all that matters.So yes, not taking Banners should not only result in "still" high personal DPS, but higher.Personal DPS isn't strictly what you take a Banner Warrior for though. Again, not sure what the point is you are trying to make. k. assuming that you bring the Strength and Discipline banners 4 attributes gets to +100.. ok compare that to berserker stance, which when used will make your adren full (try to know if how many times) and balanced stance (coz if you got CCed by the boss equals no damage). and traits that lengthen the stances (so more fast adrenaline recharge). Berserker Stance will make any conditions on you useless too. (Blind, Weakness, anything that can kitten or prevent damage) now go to the weapons = reduced recharge means weapon skill is almost being used everytime, yes? make your main weapons (GS/whatever) have reduced recharge and tactics - 3 - 3 -3 and since your weapon is GS and you slotted the GS cooldown reduction, you have access to Might Makes Right? Right? so now compare Berserker Stance + Balanced Stance (on a stance duration increase) versus Str and Disc Banners and yeah, if the boss is condi heavy inflicting damage gimping/prevention, +400 on the attributes, even when it's shared, is almost incomparable/useless coz your constant uninterrupted damage became 0 with the Bosses condis.. You genuinely have no idea what the role of the Banner Warrior is. 4000 Squad wide Attributes with Banners + 500 from EA, in part needed to crit cap all your DPS's, as well as the CC from Mace/Mace is the main reason to bring pBS to Raids. If you get constantly CC'ed or are afflicted with Weakness for a substantial amount of time, I a) am not sure what boss that is supposed to be and b) your supports suck. In terms of Squad DPS and Utility, yes, your suggested build pales in comparison.Making a build that has higher personal DPS as a Banner Warrior is a no brainer, since Banner Warrior isn't strictly a DPS... k. you're talking about raids. im talking about fractals/dungeons. big difference. I don't think you know what you are talking about.In Fractals your group even more so relies on you as Warrior to play Mace/Mace as primary CC together with the Renegade, with Axe/Axe being superior for DPS.You won't use that GS unless you know there won't be any Breakbars in the upcoming encounters.For Stab and condi cleanse, again, run a supFB. Together with the Rev being able to swap to Jalis, you will have more Stab than you'll ever need, freeing you to take Banners, which still are a valuable stat increase in 5 man content. The fact that there are some raid sellers doesn't mean people aren't pugging Raids, what's your point? It's less negligible than everything else you could bring.If you are neither bringing Banners nor Mace/Mace, then there is little reason to bring a pWarrior. the max damage that i inflict to a Gold Champion boss with GS skill 2 alone, with all the skill boosters (no item booster) like might and vulnerability maxed is 30,000++ so you now know why i am advocating traiting Weapon Cooldown Reduction.. And Axe 5 can do over 100k damage.Not sure what that has to do with anything though... Considering Hundred Blades has a cast time of 3.5 seconds without quickness and you are doing 30k damage with it, then congratulations, you are contributing less than 9k DPS. Again, not how DPS works.Your party of 5 would do less DPS at peak times than 1 1/2 DPS of a META group. There is this program I can highly recommend called ArcDPS, which can greatly help you check your actual performance in terms of DPS, assisting you in improving as player. last hit skill 2, on a copper Veteran mob, in WvWvW in 9 might SCALE THAT TO A GOLD BOSS WITH 4 PLAYERS 25 MIGHT MAX VULNERABILITY.. so what's the moral lesson? don't assume that someone is always inventing stuff up.. right, asum[e]? and arcdps will make you a pro player? it's akin to cheats that makes a noob feel supremely pro.. sadly, just a feeling.. you're a comedian man. go apply in some comedy bar.. ahahAnd it's still bad^^ (and it will still be bad with 25 mights and vulne^^)Thanks you for the laughter :) But you know, you're right : we are all noobs and you are the only one here that is good :) yeah. it's bad yeah? k. your sarcastic last sentence felt that you bluffed and still cried inside.. what is 25 - 9 again? and what is vulnerability? and can the damage still go up? WITHOUT BANNERS? of course.. You do realize, you are not doing any of your arguments any favors right and pretty much any player who has a basic understanding of this game is laughing at you? You do not understand the difference between single big hits and damage per second (I love when people bring up Warrior Greatsword 2. The skill has always been one of those skills which scales up the damage number done, while always having been a mediocre damage skill. Unfortunately not so smart players usually do not understand what that big number at the end means and how it translates into damage per second. It has been THE ONE defining example of people nut understanding game mechanics and the irony that you brought it up is great). You do not understand the difference between group damage and solo damage. The entire meta setup for over 4 years has always been designed with 1 thought in mind: which skills bring the overall most damage (or use and utility) to the group. It is this sole approach which makes chronos, druids, firebrands and renegades bring quickness, fury, might and alacrity over pure damage. It's the reason why warriors bring banners and offhand maces (for cc) instead of personal damage skills. It's why a thief might bring Basiliks Venom over Thiefs Guild as elite. You are the prime example of why arcdps is needed. So players who think they are way smarter and experienced than they are can use arcdps to actually improve. In your case a short trip to the damage golem would be sufficient though. i showed you a 15k damage GS on a Vet solo with only 9 might and no vuln on that target and you raise the DPS card and "it's not about the maxed damage.." GS 2 is part of DPS calculation am i brite? and with weapon reduction and might per crit hits GS2, what happens to DPS? Greatsword 2 is a 3.5 second attack (https://wiki.guildwars2.com/wiki/Hundred_Blades). Warrior benchmarks at around 32.5k as damage dealer. Your Greatsword 2 would have to do 113,750 damage in those 3.5 seconds (3.5x 32.5k). That 15k single hit is useless information. A top performing warrior does twice that damage PER SECOND. K, show me 113,750 and you and your gang wins this thread. hit a veteran guard, in wvwvw. no banners. Watch that video. He breaks 100k damage displayed consistently with attacks which do not take 3.5 seconds. I want you to DEmonstrate that to ME, since you're claiming 100k > 15k... a screen shot can do. DEADLINE: JUNE 2 8AMest 5 Minutes on the damage golem, not worth more of my time after setting up my warrior, Here:https://imgur.com/kYpo1GM66.3k Greatsword 2 combo (as I said, it's a mediocre dps skill)Given this number, the dps was around 19k for this 1 attack. and here, your actual top damage skill under the exact same setup with just as much preparation (aka non at all):https://imgur.com/viAYgDE92.9k Axe 5 comboGiven this number, the dps was around 26.5k. I specifically did not get any auto attacks in before to not alter the result. Both attacks have a 3.5 second duration. kill a veteran in wvwvw -> veteran guard camp = skill 2 GS (expose your boons and condis). last damage. must be hitting only the guard. 25 might with banners (berserker) and others. (golem stacked with some 25 vuln) [ETC] and you're alone.. 66k and that golem is not even a proper PvE/ PvP zone. https://imgur.com/kYpo1GM of course. this was funny. roll that in WvWvW. try it.. and show me throwing yourself in the middle of the zerg and auto-downing/or instakilling 5 people. i want that same warrior that you shown.. this time i need a video. Small reminder, this thread is called: Your DPS is Trash The thread is in the: Fractals, Dungeons, and Raids The major points brought up were arcdps and how it affects pve. If you want to argue WvW, you are in the wrong forum, in the wrong topic talking about the wrong addon.well you prove your dps via hitting a non fighting legendary. there are Gold Champs in towers/keeps , three champs even in EBG.
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