mortrialus.3062 Posted December 9, 2018 Share Posted December 9, 2018 Now that we're allowed to see class icons for Elite Specializations in the team preview and when targeting enemies, could we get new standardized enemy models when someone is elite spec'd so we can differentiate them at a glance from their other elite spec and from their core spec in game? It's kind of minor in the grand scheme of things, but I think it'd be nice. Have them use their elite specialization armor pieces, give them unique silhouettes, that sort of thing. Link to comment Share on other sites More sharing options...
AllNightPlayer.1286 Posted December 9, 2018 Share Posted December 9, 2018 No, no, NO!The Standard Models have to be kept simple! It is already a failure by ANet, that the male Thief does not use the same armour as the female one and—on top of that—does have the same hair style as the male Ranger. Currently, I have to look twice, to identify the profession.The SEM were introduced, to cure some of the many flaws of the competitive system:barely visible animations (esp. on Asura)wrong effect radii (depending on the character’s height)outfits, which camouflage the profession/armour typetoo many symbols for professions to be kept apartetc.It is bad enough, that ANet re-indroduces all these problems into the WvW again, since combat transformations/tonics overwrite the SEM/SFM, which should not be possible.Therefore, only one armour set per profession! There is no need to make a system more complex, which was meant to be simple. Link to comment Share on other sites More sharing options...
mortrialus.3062 Posted December 9, 2018 Author Share Posted December 9, 2018 Edit: Wow. I don't want to cause trouble. But Freaking wow. Link to comment Share on other sites More sharing options...
Eurantien.4632 Posted December 9, 2018 Share Posted December 9, 2018 I think this is an amazing suggestion. Once implemented I wonder if it could be taken any further by having a slight color variant for multiple classes on the same team a la smash bros, where 2 red mirages would have 1 red and 1 lighter or darker red. Link to comment Share on other sites More sharing options...
mortrialus.3062 Posted December 10, 2018 Author Share Posted December 10, 2018 @AllNightPlayer.1286 said:No, no, NO!The Standard Models have to be kept simple! It is already a failure by ANet, that the male Thief does not use the same armour as the female one and—on top of that—does have the same hair style as the male Ranger. Currently, I have to look twice, to identify the profession.The SEM were introduced, to cure some of the many flaws of the competitive system:barely visible animations (esp. on Asura)wrong effect radii (depending on the character’s height)outfits, which camouflage the profession/armour typetoo many symbols for professions to be kept apartetc.It is bad enough, that ANet re-indroduces all these problems into the WvW again, since combat transformations/tonics overwrite the SEM/SFM, which should not be possible.Therefore, only one armour set per profession! There is no need to make a system more complex, which was meant to be simple.So here's the thing:Thief Standard Enemy Model can be fixed.Enemy models for elite specializations would still be human. There are issues because now there actually are several classes with multiple builds using multiple specializations and you're now very likely to see very different builds of the same class in the game now. Core Thief, Daredevil, and Deadeye are all being run. Core Guardian and Firebrand are being run. Reaper and Scourge are being run. And in the heat of the moment it would be nice to visually see the difference between which is which right away just at a glance, especially with the latter two. Link to comment Share on other sites More sharing options...
phokus.8934 Posted December 10, 2018 Share Posted December 10, 2018 Seems like unnecessary work when the icons and standard models with armor work fine. Link to comment Share on other sites More sharing options...
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