K THEN.5162 Posted March 7, 2019 Share Posted March 7, 2019 Thank you for the rather quick response to the mounts by reducing their damage and the number of downed enemies they can kill.Would you mind reducing the HP of the mounts by half or less because it is incredibly difficult to dismount an opponent on anything except ranger, deadeye, and power mes when they have 12k HP, 3 evades, CC immunity, and are moving at faster than swiftness speed. Link to comment Share on other sites More sharing options...
GaijinGuy.8476 Posted March 8, 2019 Share Posted March 8, 2019 Even on my ranger it is very hard. With 3 evades they are dodging all attacks and getting way out of range before you can do anything. You could blow a few cooldowns to help out the process but then those or on cooldown when the player is off their mount with all their skills ready to go. Link to comment Share on other sites More sharing options...
Loosmaster.8263 Posted March 8, 2019 Share Posted March 8, 2019 From the last update: Reduced the distance the warclaw travels when using the Leap Forward mount action.It won't be long before it's nerfed into the ground and all you'll be able to do is upgrade it with Gems skins.Have fun... Link to comment Share on other sites More sharing options...
Duckota.4769 Posted March 8, 2019 Share Posted March 8, 2019 @Loosmaster.8263 said:From the last update: Reduced the distance the warclaw travels when using the Leap Forward mount action.It won't be long before it's nerfed into the ground and all you'll be able to do is upgrade it with Gems skins.Have fun...This was a very very very small nerf and is the first step to properly balancing this thing in a way that offers more mobility that is not game breaking for everyone who doesnt run around in a zerg. Link to comment Share on other sites More sharing options...
GaijinGuy.8476 Posted March 8, 2019 Share Posted March 8, 2019 @Loosmaster.8263 said:From the last update: Reduced the distance the warclaw travels when using the Leap Forward mount action.It won't be long before it's nerfed into the ground and all you'll be able to do is upgrade it with Gems skins.Have fun...Cool! I will! Link to comment Share on other sites More sharing options...
Skotlex.7580 Posted March 8, 2019 Share Posted March 8, 2019 The problem with adjusting HP is that the idea is that a player should be able to warp into melee range before being deleted by the opponent zerg. If it gets reduced to make it easier for a single player to down them, then probably we will go back to pirate ships. So there's that to consider. Link to comment Share on other sites More sharing options...
Sviel.7493 Posted March 8, 2019 Share Posted March 8, 2019 Is the Leap Forward skill the problematic one? As in, the one getting people over walls?Had a tanky perma-stealth thief in a keep using the Skill-While-Mounted glitch and it was just not worth dealing with. Link to comment Share on other sites More sharing options...
Loosmaster.8263 Posted March 8, 2019 Share Posted March 8, 2019 @Sviel.7493 said:Is the Leap Forward skill the problematic one? As in, the one getting people over walls?Had a tanky perma-stealth thief in a keep using the Skill-While-Mounted glitch and it was just not worth dealing with.Yes it was. Now whether this nerf was that, who knows... Link to comment Share on other sites More sharing options...
Ni In.6578 Posted March 8, 2019 Share Posted March 8, 2019 @Skotlex.7580 said:The problem with adjusting HP is that the idea is that a player should be able to warp into melee range before being deleted by the opponent zerg. If it gets reduced to make it easier for a single player to down them, then probably we will go back to pirate ships. So there's that to consider. Good! Can't wait until they do so. Link to comment Share on other sites More sharing options...
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