Hi, I'm someone who has came in at the start of HoT so I know the ins and outs of the game.
I've been thinking about this for a while, why isnt there a tutorial area to teach people more things and mechanics about the game.
Would it be possible to make a tutorial to help people out strugglying with mechanics or just to help them out in general.
Because from what I can recall don't get much, all we get is the first the mission to get the controls and how to attack in the instance of starting a new character.
then a mini tutorial on how to dodge somewhere in the first area of the race you're playing... as that's it.
The reason say this is, is because you've added a lot to the base game and many returning players or new players won't know what certain things are without asking which can be fraustrating.
Some will even struggle against certain bosses or enemies because they don't understand that they have certain a mechanic to them or a unique way of beating them.
With the whole "Why did they nerf the Eater of Souls?" vs "Eater of souls is too hard" I can see both sides to the arguement, so this might be a solution.
I came across many players due PoF release weekend that didn't what certain things were. A returning buddy of mine LS1, got scared at the Barrier mechanic because he thought that all Nerco(scrouges) we trying to poison him due to the barrier numbers appearing on this health everytime he went near one. Others didnt understand concept of that certain foes can ONLY be damged with ranged weapons or at melee distance, this somewhat problemic for a couple bounties in the desert.
So having an optional training area for new and returning players would help.
Put it in the Home instance so it's accessable to all players, RIGHT FROM THE START. Maybe have it so that the members of the old dragon guild are giving the tutorial to make it race specfic.
So the Charr get Rytlock teaching them, while the Humans get Logan teaching them, and Asura get Zojja, and Norn and tree people get other the two.
The tutorial practice area can be in its own private instance you access from the home instance if you talk to that character. (you could make the practice area race specfic as well)
When you talk the old guild member it'll give you a list of stuff to practice, then you choose one to start
Have them go through a practice battles with dummy enemies with the mechanics (these are what I personally would like to see in this tutorial area)
This way new or returning players can get practice and know how to do things without asking someone.
Secondly this will clear what certain doubts and uncertainies with some casual players as they can do the tutorial over and over to understand.
Because the wiki can only do some much and some players learn better when they are doing and testing and having to refer to a wiki.
What do you guys think?