I really like the Dynamic HUD. But i would like to have few other things added to it in the future:
- Let use change (not only hide) the position of dmg numbers away from the hit targets so it will not overlap with the character models and the skill animations of enemies (give us 2-3 different positions on the screen we can move it to, i prefer more above the head of the char models)
- Give us some different options how conditions and boons get shown on targets and my own buffbar (like different orders, different priorisations, maybe let us choose between different colours we can link to specific boons/ condis). For example i would like to mark specific boons on targets which are more important for me to see than others by a different colour or a position right at start of the buffbar. I also would like to be able to mark boons get removed first when using a boonremove that doesn't have a special priorisation (like steal) but removes the last applied first. Or i want to get conditions shown/ marked which get removed first by conditionremove with the standard priorisation that the last applied condi gets removed first. Let us do this independent for enemies buffbars and for our own buffbar.
No clue how it can be done i am not a programmer but there should be a way to realize at least No. 1 in a short term?
Maybe other ppl have other or better ideas what to add to this new feature to make it even better and to personalize our UI even more in particular in PvP/WvW. If yes feel free to post them here!
"playing revenant is borderline exploiting" - up condimirage 2k18