Ojimaru.8970 Posted October 13, 2017 Share Posted October 13, 2017 This is something that's been bothering me for some time. While practicing my DPS rotations, I seem to consistently deal 5,000 to 6,000 less DPS than posted benchmarks, even when I'm using the same builds (minus stat infusions), food, utility, buffs, and even using the same recommended rotations. This consistent gap has me concerned that I'm misunderstanding something fundamental about damage dealing.What am I missing? What are the exact conditions of which benchmarks are made with (e.g. Golem options, player options, etc.)?Any help is much appreciated. Link to comment Share on other sites More sharing options...
Oglaf.1074 Posted October 13, 2017 Share Posted October 13, 2017 Usually DPS tests against the Special Forces golem is done under optimal circumstances as far as I know.Which means 25 stacks of Might and all that jam which you can pretty much count on a decent raid party will supply you with during a boss fight. Link to comment Share on other sites More sharing options...
savacli.8172 Posted October 13, 2017 Share Posted October 13, 2017 One common;y missed item is that conditions are pre-applied to the golem. Most notably 25 stacks of Vulnerability Link to comment Share on other sites More sharing options...
Ojimaru.8970 Posted October 13, 2017 Author Share Posted October 13, 2017 @Oglaf.1074 said:Usually DPS tests against the Special Forces golem is done under optimal circumstances as far as I know.Which means 25 stacks of Might and all that jam which you can pretty much count on a decent raid party will supply you with during a boss fight.These are the buffs I applied to myself:Might x25FuryVigorGrace of the Land x5Spirit of FrostSpirit of SunBanner of StrengthBanner of DisciplineEmpower AlliesPinpoint DistributionAlacrityQuicknessFor the Golem (Average, 4 mil HP), I appliedVulnerability x25Cripple Link to comment Share on other sites More sharing options...
Fluffball.8307 Posted October 13, 2017 Share Posted October 13, 2017 What are you playing? Quite a few professions will attack slower if you spam 1 instead of letting the autoattack work or timing it well yourself. And I know ele is sort of infamous for "needing" to understand aftercasts to get max DPS, although ele is my 2nd most neglected profession so I can't talk too much about that. Link to comment Share on other sites More sharing options...
Ojimaru.8970 Posted October 13, 2017 Author Share Posted October 13, 2017 @Fluffball.8307 said:What are you playing? Quite a few professions will attack slower if you spam 1 instead of letting the autoattack work or timing it well yourself. And I know ele is sort of infamous for "needing" to understand aftercasts to get max DPS, although ele is my 2nd most neglected profession so I can't talk too much about that.So far I've been trying to match Power Soulbeast, Condi Firebrand, and Condi Mirage with demonstrated benchmarks (i.e. backed video posts). Does my mismanagement of auto attacks really contribute to a 5,000 DPS loss?Also, I seem to recall that the in-game Action Cam used to slow chain-attacks. Am I gimping myself by using Action Cam? Link to comment Share on other sites More sharing options...
Fluffball.8307 Posted October 13, 2017 Share Posted October 13, 2017 I would think mis-autoattacking isn't a 5k DPS loss, but when every buffed autoattack hits for ~5k, it might very well be. Worth a shot. Link to comment Share on other sites More sharing options...
Redfeather.6401 Posted October 13, 2017 Share Posted October 13, 2017 Isn't there a chronomancer accompanying the player in their golem bashing? Link to comment Share on other sites More sharing options...
savacli.8172 Posted October 13, 2017 Share Posted October 13, 2017 For firebrand you need a party of 5 since they have "venoms" that have to be shared out to meet their damage potential. With Mirage, there is a ramp up time on damage, but most importantly don't over-summon your illusions (create a 4th that causes the first to shatter) as that 4th illusion will not have the Phantasmal Force stacked up. Power SoulBeast? Can't help you there unfortunately. Link to comment Share on other sites More sharing options...
Ojimaru.8970 Posted October 13, 2017 Author Share Posted October 13, 2017 @Redfeather.6401 said:Isn't there a chronomancer accompanying the player in their golem bashing?The Special Forces Training Area has a console to give players a customizable set of buffs from any of the available professions, including unique buffs like Alacrity. So there is no need to have a variable element of a second player when you can set yourself up with permanent Alacrity.@savacli.8172 said:For firebrand you need a party of 5 since they have "venoms" that have to be shared out to meet their damage potential. With Mirage, there is a ramp up time on damage, but most importantly don't over-summon your illusions (create a 4th that causes the first to shatter) as that 4th illusion will not have the Phantasmal Force stacked up. Power SoulBeast? Can't help you there unfortunately. Damage potential is one thing, but I'm more interested in reaching as close as possible to benchmark numbers, which are mostly a single-player consideration. I'm aware of the Mirage's need to summon three Phantasmal Duelists as quickly as possible, and to not despawn them with further Illusions. And yet I am somehow 7,000 DPS short of qT's numbers. While I don't expect to be able to reach the exact benchmark numbers, I feel uncomfortable with the huge disparity (i.e. my DPS is 21% lower than qT's benchmark). Link to comment Share on other sites More sharing options...
Redfeather.6401 Posted October 13, 2017 Share Posted October 13, 2017 @Ojimaru.8970 said:@Redfeather.6401 said:Isn't there a chronomancer accompanying the player in their golem bashing?The Special Forces Training Area has a console to give players a customizable set of buffs from any of the available professions, including unique buffs like Alacrity. So there is no need to have a variable element of a second player when you can set yourself up with permanent Alacrity.@savacli.8172 said:For firebrand you need a party of 5 since they have "venoms" that have to be shared out to meet their damage potential. With Mirage, there is a ramp up time on damage, but most importantly don't over-summon your illusions (create a 4th that causes the first to shatter) as that 4th illusion will not have the Phantasmal Force stacked up. Power SoulBeast? Can't help you there unfortunately. Damage potential is one thing, but I'm more interested in reaching as close as possible to benchmark numbers, which are mostly a single-player consideration. I'm aware of the Mirage's need to summon three Phantasmal Duelists as quickly as possible, and to not despawn them with further Illusions. And yet I am somehow 7,000 DPS short of qT's numbers. While I don't expect to be able to reach the exact benchmark numbers, I feel uncomfortable with the huge disparity (i.e. my DPS is 21% lower than qT's benchmark).Ojimaru, I am just saying that because in a couple of videos I swear I saw another player there and it looked like a mesmer.Here is one such video! Link to comment Share on other sites More sharing options...
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