hiccups.3790 Posted March 27, 2020 Share Posted March 27, 2020 Hey GW2 Team,We all know (and this is no secret) that the GW2 engine is poorly designed when it comes to performance and good FPS. Framerate drops no matter what hardware is used.I found this video: How about contacting Ubisoft or some other good people and try the same? Try improving the graphics engine somehow.I do only support and never programming, so I have no clue if this is possible. But if it is, it would be good for all the players.I look forward to your answers.kind regards, hiccups Link to comment Share on other sites More sharing options...
AllNightPlayer.1286 Posted March 27, 2020 Share Posted March 27, 2020 How about transferring the old DirectX 9 to DirectX 12 first? The D912pxy <https://github.com/megai2/d912pxy> already does wonders. Link to comment Share on other sites More sharing options...
hiccups.3790 Posted March 27, 2020 Author Share Posted March 27, 2020 @"AllNightPlayer.1286" said:How about transferring the old DirectX 9 to DirectX 12 first? The D912pxy <https://github.com/megai2/d912pxy> already does wonders.You're absolutely right, of course. I only saw this after I had already written my topic. DirectX 12 would be awesome.And if one simple addon can do that, the developers could implement that for sure. ?? Link to comment Share on other sites More sharing options...
Infusion.7149 Posted March 27, 2020 Share Posted March 27, 2020 dxvk for Linux users also works for Windows Link to comment Share on other sites More sharing options...
Wandrer.8173 Posted March 27, 2020 Share Posted March 27, 2020 d912pxy hat large problems with the new AMD Adrenalin 2020 drivers combined with the 5700 series and bringt the hole PC down with blue screens. Link to comment Share on other sites More sharing options...
AllNightPlayer.1286 Posted March 27, 2020 Share Posted March 27, 2020 @Wandrer.8173 said:d912pxy hat large problems with the new AMD Adrenalin 2020 drivers combined with the 5700 series and bringt the hole PC down with blue screens.Well, good thing, I’m a Nvidia user. :lol: Link to comment Share on other sites More sharing options...
KrHome.1920 Posted March 28, 2020 Share Posted March 28, 2020 Vulkan and DX12 solve draw call issues that bottleneck the CPU as these can't be multithreaded in older APIs. GW2 is not necessarily bottlenecked by draw calls. Even in a crowded heart of the mists (more than 50 players at a very small space) where my fps drop to 30 with maxed details, the game utilizes only about 3000 draw calls (you can measure them with reshade). That's not much for a modern CPU to handle. Draw calls become problematic at around 10.000 and lots of triple A games reach these numbers. These games benefit from DX12 and Vulkan.The devs already said that a lower level API like Vulkan or DX12 would not improve the CPU performance of the game. Link to comment Share on other sites More sharing options...
fluffypaws.2860 Posted April 3, 2020 Share Posted April 3, 2020 @"hiccups.3790" said:Hey GW2 Team,We all know (and this is no secret) that the GW2 engine is poorly designed when it comes to performance and good FPS. Framerate drops no matter what hardware is used.I found this video: How about contacting Ubisoft or some other good people and try the same? Try improving the graphics engine somehow.I do only support and never programming, so I have no clue if this is possible. But if it is, it would be good for all the players.I look forward to your answers.kind regards, hiccupsHi mate. You can use Vulkan with GW2. Please follow this guide. Once installed, you'll find for the first 30 min it might be a bit choppy as the shader cache has to be built , but then very smooth. Enjoy !I've used both the DX12 proxy and this and find they are pretty much on-par :) You can download the latest version from here https://github.com/doitsujin/dxvk/releases Link to comment Share on other sites More sharing options...
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