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Feedback: Guild Wars 2 Mac 64-Bit Client

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  • I may have some information about the stuttery map pan issue. I discovered that I can reproduce this issue by setting "Reports per second" in my Logitech Mouse drive to 500. Lower values (250, 125) fixes the problem for me. https://imgur.com/a/Up0Bg

  • @EchoPadder.7546 said:
    I may have some information about the stuttery map pan issue. I discovered that I can reproduce this issue by setting "Reports per second" in my Logitech Mouse drive to 500. Lower values (250, 125) fixes the problem for me. https://imgur.com/a/Up0Bg

    I'll try and reproduce this with my G600, currently using a standard intellimouse with no enhanced polling.

  • Dengar.1785Dengar.1785 Member ✭✭✭

    Some game pics

    So.... Is this happening to anyone else? Severely disappointed that you guys already shipped this and dropped the 32-bit client. I understand your need to advance but kitten, man. This is no good. I can't play the game like this.

  • @Dengar.1785 said:
    Some game pics

    So.... Is this happening to anyone else?

    As Jon said, "For anyone having issues that has yet to post their system specs, please do so."

  • Dengar.1785Dengar.1785 Member ✭✭✭
    edited September 26, 2017

    2012 iMac
    macOS 10.11.6
    2.7GHz Intel Core i5
    8 GB 1600 MHz DDR3
    NVIDIA GeForce GT 640M 512 MB

    From the system specs, this should be sufficient. I'm not sure how mentioning this this will even help.

  • sunrun.4521sunrun.4521 Member ✭✭
    edited September 26, 2017

    EDIT: As per my post below, restarting fixed whatever was going on. It looks like there's a bug in High Sierra that sometimes causes OpenGL performance issues. The original symptoms were (on 15" 2016 MacBook Pro (16 GB RAM) with Radeon Pro 460 (4GB RAM) and settings on low at Full Screen 1680 x 1050) that after installing High Sierra GW2 frame rate was half what it was before and the entire OS was lagging badly while GW2 was running. I'll keep an eye out and see if I can replicate the circumstances that cause it to start happening, but it looks like a High Sierra bug and not a GW2 issue, and restarting fixes it. Hopefully it's not something that's going to happen regularly, but I guess time will tell.

  • Dengar.1785Dengar.1785 Member ✭✭✭

    This is why I haven't even upgraded past El Capitan.

  • UPDATE! A restart fixed it. Looks like there's a bug in High Sierra that sometimes causes OpenGL performance to be destroyed after the computer has been asleep once.

  • MacBook Pro Early 2011 w/ Retina Display (Don't have specific stats).

    val >=0x001FFFFF error given on crash right as Tequatl spawned on my map.

    This is getting to be so frequent I cannot play. Any thoughts?

  • Hey, Happy to report no keyboard issues. I'm also not overly expectant of the fps I should receive given that my macbook is nearing 5 years in age; A average of 30 feels like a reasonable expectation which most of the time my game runs at during less graphically heavy scenes. Minor graphical issues once things load but nothing so terrible as too make the game unplayable, minor to no game bugs. I play with most of the graphic settings set to low except the ones I know have minimal effect on performance which are at medium.

    The major issue I have is with loading times! Its like the game needs to reload downloaded maps, load them, then once the loading screen clears reload them again to render it. Really really weird. I'm empathetic that you have a lot of work ahead of you; thank you for taking the time for your mac users, it is very much appreciated. The fact that you at least attempt make it available on Mac and Linux is directly tied to why I bought the expansions.

    Loading time is the worst problem facing mac users at actually playing the game from a design standpoint right now. Its hard to play when the environment, the trading posts and npcs don't load; as well as being kicked from groups because your sitting there for 5 times longer than a Windows pc with the relatively same specs takes to load. It causes people to miss goal deadlines in a reasonable time like PoF story completion at the same rate as their friends, lower exp or currency gain rates, and strait up lose opportunity to complete things if kicked from an instance. I also can't imagine it not effecting the general fps of the game when your perpetually loading things into the area.

    I wont ask for an ETA because it would be unreasonable, but could you please let Mac users know if the loading issues are a priority for the Mac client team? Or are you working on bugs and keyboard issues first? A road map of what your working on would probably reassure a lot of people.

    Thanks!

    P.s. to all the 'here's a fix buy a new windows pc people'. Yes I am getting a new computer when I can, still doesn't take away the value that I'd get out of still being able to play on my laptop when I'm out though. Plus alot of people buy computers for work and use them for work 90% of the time, its not unreasonable for them to also want to lightly game on them with low settings in 2017, not everyone wants a pure gaming machine. Which is why thankfully arena net is supporting those systems, if they don't someone else will.

    MacBook Pro (15-inch, Mid 2012)
    2.6 GHz Intel Core i7
    8GB 1600 MHz DDR3
    NVIDIA GeForce GT 650M 1024 MB
    Intel HD Graphics 4000 1536 MB
    750 GB SATA Disk
    15.4 inch 1440 x 900 display

    Fiber optic internet via cable
    150MBs download and upload.

  • KeruFaye.4917KeruFaye.4917 Member
    edited September 27, 2017

    My character model won't load in the hero menu panel or the preview window in both PoF and non-PoF maps, which is making it impossible to fuss with skins. I've been getting excessively long load times in general since the PoF patch.

    MacBook Pro (13-inch, Mid 2012)
    2.9 GHz Intel Core i7
    8 GB 1600 MHz DDR3
    Intel HD Graphics 4000 1536 MB
    13.3 inch 1280x800 display
    Sierra OS

  • sunrun.4521sunrun.4521 Member ✭✭
    edited September 27, 2017

    Another update on my High Sierra performance problems: same thing happened again, terrible performance after leaving MacBook Pro closed for a while and coming back to it. A restart fixes it. Must be a bug in High Sierra. Groan!

    Edit: I've created a radar bug report with Apple about this issue. Will see if I get a response.

  • So far I have played the Bootcamp version, the Mac 32 bit, and the new Mac 64.

    1. The bootcamp version works like a dream, lets me push all my settings to max and play the game like it's meant to be played, however, its really annoying to switch operating systems everytime I wanna hop in the game.

    2. The 32-bit mac version has always been a toss-up. Sometimes it works, other times it crashes, most notably in world events or WVW. Any time where there is a large number of players present the game just crashes no matter how low I set the settings. It also takes extremely long to load into different zones. Which is frustrating because on the bootcamp version on the very same system zones load super fast.
    Recently I keep getting a coherent host crash/error message upon launching the game. Sometimes I need to attempt to launch the game 5+ times before it will work. And then once I'm in well...I will for sure randomly crash at least every 20 min. I don't have any issues with lag or low FPS on this version, just crashing constantly.

    3. I was hoping the 64 bit version would be the answer but nope! :( it takes forever to load the game, even the character selection I get a black screen for a while, loading screen for zones take forever and then once in game it takes a while for all the ui elements to even load. Moving around is impossible as I lag and stutter all over the place. Just simply turning my camera can drop my fps down to 1-3 fps which is unplayable.

    I want to get the Path of Fire expansion but I have no intention of doing so until I can reliably play the game.

    These are my specs.

    MacOS Sierra 10.12.6 (16G29)
    iMac (27-inch, Late 2012)
    Processor: 3.4 GHz Intel Core i7
    Memory: 24 GB 1600 MHz DDR3
    Chipset Model: NVIDIA GeForce GTX 680MX
    Type: GPU
    Bus: PCIe
    PCIe Lane Width: x16
    VRAM (Total): 2048 MB
    Vendor: NVIDIA (0x10de)
    ROM Revision: 3707
    Metal: Supported

    Anyone have the same crazy issues with lag on new 64 bit version and have suggestions?

    I really hope this Newer mac version works for us all eventually and thank you to the devs for working on this!

  • @Zero.5307 said:

    The major issue I have is with loading times! Its like the game needs to reload downloaded maps, load them, then once the loading screen clears reload them again to render it. Really really weird.

    I don't know how many time I have wrote that in this forum, and yet the bug is still there, build after build. I copied the game on a micro SD because I don't want to stress too much my HD. Last night I played 2 hours and the game loaded 170GB of data , how can a game works like that and perform well??? Reading from disk will always slow down your game, no matter how fast is your HD.

    Loading time is the worst problem facing mac users at actually playing the game from a design standpoint right now. Its hard to play when the environment, the trading posts and npcs don't load; as well as being kicked from groups because your sitting there for 5 times longer than a Windows pc with the relatively same specs takes to load. It causes people to miss goal deadlines in a reasonable time like PoF story completion at the same rate as their friends, lower exp or currency gain rates, and strait up lose opportunity to complete things if kicked from an instance. I also can't imagine it not effecting the general fps of the game when your perpetually loading things into the area.

    Maybe if we keep repeating that, they fix this NUMBER ONE bug. Maybe.

    I wont ask for an ETA because it would be unreasonable, but could you please let Mac users know if the loading issues are a priority for the Mac client team? Or are you working on bugs and keyboard issues first? A road map of what your working on would probably reassure a lot of people.

    I can give them my ETA of my money for the new expansion. Right now is NEVER.

  • I have the same computer, @Thistle.1659 though only 8gb of RAM. Unfortunately I have the same issues. Horrible laggy game. I did buy PoF and strolling around Amnoon is like struggling through a vat of treacle. Out in the world away from other players, it is tolerable

    In the last few days, I have gone back to the 32 bit version and it is so relaxing. Even the thought that I could crash at any moment is preferable to fighting against the lag.

    Let us be kind, one to another, for most of us are fighting a hard battle.

  • Hi. I also tried the 64-Bit-Version and hoped it will work but I have lags playing the game.
    With Bootcamp and the Windows-Direct X-Version I have no issues and it runs very well on my Mac. But my GW2-64-Bit-macOS-Client runs bad. I got 38 FPS - so far so good - but the Screens freeze sometimes and I got ever 10 seconds a lag or something. Maybe my CPU ist too old but it should have enough power to run run GW2?

    My system:
    Mac Pro (2010) with an Xeon (6 Cores) 3.33 Ghz,
    24 GB Ram
    Nvidia 980 TI 6 GB

    Thanks Anet for the development of a native 64-Bit-Client but today it feels like GW2 runs with a pulled handbrake.
    I am looking forward to run this beautiful Game on macOS X with a good performance ;)

  • @sunrun.4521 said:
    Another update on my High Sierra performance problems: same thing happened again, terrible performance after leaving MacBook Pro closed for a while and coming back to it. A restart fixes it. Must be a bug in High Sierra. Groan!

    Edit: I've created a radar bug report with Apple about this issue. Will see if I get a response.

    can you post the link to your Apple bug ticket?

  • @PiXY.6841 said:
    can you post the link to your Apple bug ticket?

    Unfortunately their system doesn't allow the tickets to be viewed by the public - only the original submitter and Apple can see the content of it. But if you're planning on submitting your own report and want to reference mine, the radar number of mine is 34677832. I'll be interested to see if my radar gets marked as a duplicate of an existing report as well.

    For these types of bugs, submitting a report involves running a couple of utilities while the issue is happening to provide diagnostic system information ("sysdiagnose") and the files that generates can be a few hundred MB, so it can take some time to upload it.

  • @sunrun.4521 said:
    Another update on my High Sierra performance problems: same thing happened again, terrible performance after leaving MacBook Pro closed for a while and coming back to it. A restart fixes it. Must be a bug in High Sierra. Groan!

    It's not High Sierra in general. I've been using the 64-bit Mac client in betas of High Sierra since betas started, without major issues. In fact, with the latest updates (MacOS and GW2) I'm getting higher frame rates than ever. Though I have to say that the PoF mounts are really really hard to steer smoothly and seem as if they're jumping from one direction to another -- as if an input problem.

  • @Figlilly.3907 said:
    I have the same computer, @Thistle.1659 though only 8gb of RAM. Unfortunately I have the same issues. Horrible laggy game. I did buy PoF and strolling around Amnoon is like struggling through a vat of treacle. Out in the world away from other players, it is tolerable

    In the last few days, I have gone back to the 32 bit version and it is so relaxing. Even the thought that I could crash at any moment is preferable to fighting against the lag.

    Ugh so I'm not alone. Yeah I have been going back to 32 bit version as well. its at least playable between the crashes. I have noticed since the PoF update my crashes have gotten more frequent. My guildmates don't even ask what happened to me anymore when I disappear in the middle of something then pop several mins later.

    @DocBerto.5790 I too feel like loading data is a huge problem. I used to be the first in a zone compared to my party members when I played on bootcamp, but in 32 and even worse in 64bit they are always like "omg where have you been, did you have to load the entire map??" because thats what it feals like.

  • Hifox.9106Hifox.9106 Member
    edited September 27, 2017

    Hi all,

    Well I just tested the client on my hacintosh with nvidia web drivers installed. My Setup:
    3.99 Ghz Inter Core i7
    24GB 1867 Mhz DDR3
    NVIDIA GeForce GTX 1070 8GB

    When i put everything to High/Ultra, the FPS is the worst, around 5-12 FPS. If i turn down to FXAA its around 25 but with bursts down again to around 7.
    Even when i put everything on low. My fps is at 45 and drops from time to time.

    EDIT: Ok, i forgot that my main screen has 4K... I just tested on a 1080p screen. It is slightly better. Still, compared to Bootcamp / Native Windows it stucks and framelags badly :( I just checked my GPU Usage, during the game is launched it is around 30%.. so my card has a lot of power left, which somehow is not used, any idea why this could be?

    Does the Client use OpenGL Drivers only?

    Cheers

  • Crashes every 5-10m on my late 2012 iMac. Unplayable. :(

    Specs:
    Mac OS 10.12.6
    2.7 GHz Core i5
    8 GB RAM
    NVIDIA GeForce GT 640M 512 MB
    400+ GB free disk space

  • @Hifox.9106 said:
    Does the Client use OpenGL Drivers only?

    Yes. DirectX doesn't exist for macOS and Guild Wars 2 does not support Metal at this time.

  • @Druitt.7629 said:
    It's not High Sierra in general.

    Sorry, I should have been clearer: I mean there's an issue in High Sierra (that wasn't in Sierra) that degrades performance with all OpenGL apps and lags the entire OS while OpenGL is being used after it's been asleep at least once. Restarting restores performance back to what it should be, until it goes to sleep again, after which it'll cause the problem again. It may not be impacting all hardware configurations so you may not be experiencing it, but I've now seen other people mention it with other games as well.

  • @sunrun.4521 said:
    Sorry, I should have been clearer: I mean there's an issue in High Sierra (that wasn't in Sierra) that degrades performance with all OpenGL apps and lags the entire OS while OpenGL is being used after it's been asleep at least once. Restarting restores performance back to what it should be, until it goes to sleep again, after which it'll cause the problem again. It may not be impacting all hardware configurations so you may not be experiencing it, but I've now seen other people mention it with other games as well.

    Ah, Thumbs Up for this. I don't think I've seen it and I only ever sleep my MacBook Pro -- never shut it down -- but maybe I've been suffering from it and simply not noticing it for what it is.

    Does the "go to sleep" have to occur while OpenGL is in use -- e.g. you close the lid while a game's running -- or is any sleep after a reboot likely to cause it when OpenGL is then used?

  • Ogait Cigam.8416Ogait Cigam.8416 Member
    edited September 29, 2017

    The crashes that used to occur in zerg battles in the 32bit client are no longer happening with the new 64-bit one :thumbs:!

    However, on both my MacBook Pro (Retina, mid 2012, Core i7 with 16gb RAM and 1.5gb Intel HD 4000 GPU) as well as my Mac Pro tower (late 2013, 3.5ghx 6-core E5, 64gb DDR3 RAM and two AMD FirePro D300 2gb GPUs) both updated with High Sierra (MacOS 10.13) I get, every 10 or 20 seconds, a "ghosting" of the scene -- as if a slight transparent alpha layer of the screen was laid on top of the screen which lasts about a couple seconds, while the underlying image has since moved since the character has moved forward or rotated their view. It's very distracting, and odd that it happens on two very different machines. Is there a way to fix this? Some setting that is causing this that can be turned off? (I've tried many different off/on settings related to graphics, but none so far have stopped that from happening.

    Also, with my high end Mac Pro, it doesn't feel like the game plays much different (FPS, graphic quality) than on the MacBook Pro with much less hardware. Is there a setting to force the game to use more RAM or VRAM?

    Lastly, since sometimes I play on one computer, and sometimes on another, it's very annoying that the screen / graphics settings are remembered across computers (must be kept in the Arenanet cloud?) so that each time I start the game in a rig different than the last time I played, i have to go and change the graphics settings. The Graphics settings make no sense to be cloud-based, since they will vary from computer to computer -- whereas the keybindings settings, for example, are super-useful being stored in the cloud. There ought to be a way to select (by user, or just hardcoded) which go into the cloud, and which are read from local prefs file.

  • Try turning off Ambient Occlusion, under graphics options, to get rid of the ghosting.

    Let us be kind, one to another, for most of us are fighting a hard battle.

  • @Druitt.7629 said:
    Ah, Thumbs Up for this. I don't think I've seen it and I only ever sleep my MacBook Pro -- never shut it down -- but maybe I've been suffering from it and simply not noticing it for what it is.

    Does the "go to sleep" have to occur while OpenGL is in use -- e.g. you close the lid while a game's running -- or is any sleep after a reboot likely to cause it when OpenGL is then used?

    I usually only ever sleep mine as well (until now!). I've only ever closed the lid without GW2 running, and it happens in that situation (maybe I should try letting it sleep while GW2 is running and see if it doesn't happen).

  • I recently reinstalled GW2 with the 64-bit client because I was getting tired of the crashes and not being able to launch consistently with the 32-bit client. So far I will say that the Trading Post/Gem Store, Guild Treasury/Upgrades, and inventory features all seem to load faster, but everything else seems slower or laggy. Loading maps is slow (which I expect from my old computer) and feels about the same, but it seems once my character appears in a map, it has to load again. Environment will eventually load if I sit long enough, but if I go to a waypoint it seems everything has to reload. Voices also lag, particularly when there are a lot of other players or NPCs around. At times my FPS will drop to 1-4 on the new maps which makes moving and jumping difficult, especially when trying to keep up with others. Generally my FPS is about 20-30 but will randomly drop. Thus far I have yet to see a bounty boss' character model (some of which I saw during the beta on the 32-bit client.)

    Here are my computer specs:
    iMac 21.5 inch, Mid 2010
    3.2 GHz Intel Core i3
    Memory: 4 GB 1333 MHz DDR3
    ATI Radeon HD 5670 512 MB
    OS: MacOS Sierra 10.12.6

  • I have been using the 64-bit Mac client ever since PoF dropped. The graphics card on my PC died hours before the start of PoF and I desperately set the Mac client up on my MacBook Pro that morning, getting it working shortly before launch. Although I have to run my graphics at a significantly lower level than I was on the PC, it is more than functional, and I just got my mount last night. The only real issue I have been having is the flickering trees, which I have seen mentioned in the forums already. There is also some ghosting in certain circumstances, but honestly I'm not sure that it isn't intended, so I haven't worried about it.

    Much thanks to the Anet Mac team for making it possible for me not to miss out on PoF! A new PC graphics card is just not going to happen for me right now.

    For what its worth, these are my specs:
    MacBook Pro (13-inch, 2016)
    Processor: 3.3 GHx Intel Core i7
    Memory: 16 GB 2133 MHx LPDDR3
    Graphics: Intel Iris Graphics 550 1536 MB
    OS: MacOS Sierra 10.12.6

  • Anyone got a fix for the crazy amounts of cached ram. It's making it impossible to play. Using the new public beta. I thought it was just high Sierra running wonky while changing files. But it's been like this for days. I've just been leaving my computer on to try and speed up the file changes.

  • Im having issues with the auto attack coz ctrl+mouse 2 isnt working for me. I cant disable it and ive reset my settings but still no good. Also, my view zooms in everytime i dodge back. Can someone please help?

  • theOmegaAlex.4863theOmegaAlex.4863 Member ✭✭
    edited September 30, 2017

    Same! Since the High Sierra update it's been extremely laggy, my fan is going constantly. I can't tell if I'm in game or not because the I can run around and do stuff but apparently I've disconnected. I even did client repair just in case. This is what it spit out when it was done. Mind you, the computer was at the Apple store on the 19th and had the firmware reset and everything put on it correctly there.

    /BuildRoot/Library/Caches/com.apple.xbs/Sources/AppleFSCompression/AppleFSCompression-96.1.1/Common/ChunkCompression.cpp:50: Error: unsupported compressor 8
    /BuildRoot/Library/Caches/com.apple.xbs/Sources/AppleFSCompression/AppleFSCompression-96.1.1/Libraries/CompressData/CompressData.c:353: Error: Unknown compression scheme encountered for file '/System/Library/CoreServices/CoreTypes.bundle/Contents/Resources/Exceptions.plist'
    /BuildRoot/Library/Caches/com.apple.xbs/Sources/AppleFSCompression/AppleFSCompression-96.1.1/Common/ChunkCompression.cpp:50: Error: unsupported compressor 8
    /BuildRoot/Library/Caches/com.apple.xbs/Sources/AppleFSCompression/AppleFSCompression-96.1.1/Libraries/CompressData/CompressData.c:353: Error: Unknown compression scheme encountered for file '/System/Library/CoreServices/CoreTypes.bundle/Contents/Library/AppExceptions.bundle/Exceptions.plist'
    [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0
    [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0
    [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0
    [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0
    Renderer Log: [1168:771:WARNING:resource_bundle.cc(303)] locale_file_path.empty()
    /BuildRoot/Library/Caches/com.apple.xbs/Sources/AppleFSCompression/AppleFSCompression-96.1.1/Common/ChunkCompression.cpp:50: Error: unsupported compressor 8
    /BuildRoot/Library/Caches/com.apple.xbs/Sources/AppleFSCompression/AppleFSCompression-96.1.1/Libraries/CompressData/CompressData.c:353: Error: Unknown compression scheme encountered for file '/System/Library/CoreServices/CoreTypes.bundle/Contents/Resources/Exceptions.plist'
    /BuildRoot/Library/Caches/com.apple.xbs/Sources/AppleFSCompression/AppleFSCompression-96.1.1/Common/ChunkCompression.cpp:50: Error: unsupported compressor 8
    /BuildRoot/Library/Caches/com.apple.xbs/Sources/AppleFSCompression/AppleFSCompression-96.1.1/Libraries/CompressData/CompressData.c:353: Error: Unknown compression scheme encountered for file '/System/Library/CoreServices/CoreTypes.bundle/Contents/Library/AppExceptions.bundle/Exceptions.plist'
    [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0
    [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0
    [1169:771:WARNING:resource_bundle.cc(303)] locale_file_path.empty()
    [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0
    [1170:771:WARNING:resource_bundle.cc(303)] locale_file_path.empty()
    [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0
    [1171:771:WARNING:resource_bundle.cc(303)] locale_file_path.empty()
    [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0
    [1172:771:WARNING:resource_bundle.cc(303)] locale_file_path.empty()
    [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0

  • Those who've jumped to High Sierra, maybe just maybe the new APFS format might also be the issue...?
    APFS in High Sierra causing problems for Unity Engine, Cities: Skylines, Civilization V, more

    I am still on El Capitan. Crashes once in a while, sometimes a system-wide crash needing a hard restart. PoF is somewhat on the edge of playable and not. I am able to get MP & HP, and advance my mounts a bit. Mostly okay, I guess, yet would love to have it run better, MUCH better.

  • I'm assuming it's a HS thing. I'm going to give it a few more days to try and figure it self out. But odds are I'll down grade again with my time machine from POF launch. Didn't have any issues then.

  • @broopa.5043 said:
    I'm assuming it's a HS thing. I'm going to give it a few more days to try and figure it self out. But odds are I'll down grade again with my time machine from POF launch. Didn't have any issues then.

    FYI, I heard that you cannot download Sierra installer anymore. So, in order to downgrade, you will need a Time Machine or other backups of your system, or otherwise doomed and stuck with High Sierra.

  • Galmac.4680Galmac.4680 Member ✭✭✭

    Something completely different: when I want to place marks as necro with my staff, I activate the skill with lets say key 2 and the mark will show under my mouse coursor waiting to be placed. But if I want to cancel this I usually press the right mouse button and the skill is canceled, but now not every time and I have to press ESC to cancel it.

    Praise Joko!

  • i got the latest macbook pro (15-inch, 2016), 2,6 GHz Intel Core i7, 16 GB RAM, AMD Radeon Pro 450 2GB and the game is running at 8-25 fps depending on the zone WITH ALL GRAPHICS SETTINGS ON LOWEST/LOW. resolution is full hd, everything disabled or put on lowest. please fix the game, this is not an experience i paid for getting all the expensions

  • Game is crashing every 20 minutes or so of play. Very frustrating. I don't know what else to try. We've done repair install, deleted and complete reinstall, OS is up to date, checked for disk errors, reduced graphics res.... NOTHING WORKS. I have a MacBook Pro i5 with 16 gb RAM. It works fine on my husband's older MacBook.

  • @kurea.5421 said:
    Im having issues with the auto attack coz ctrl+mouse 2 isnt working for me. I cant disable it and ive reset my settings but still no good. Also, my view zooms in everytime i dodge back. Can someone please help?

    Not sure about the zooming, but they text on the skill tool tips is wrong. To set a skill as auto-attack use cmd+mouse2.

  • Anyone play GW2 with Razer Naga Chroma and having some kind keybinds(?) issue like mine?
    Ex:
    I set F1~F5 skill to alt+1~5, and I usually use Naga to press 1~5.
    When I press alt+1 try to use F1 skill, most of time it will cast weapon skill 1 instead and then do nothing.
    Sometimes it stacks, cast F1 skill after weapon skill 1.
    I have to use weapon skill 1~5 first then try to use F1~F5 skill in the middle of weapon skill casting action to perform a F1~F5 skill.

    PS: This issue won't happen if use keyboard only.

  • @Ursacian.4067 said:
    i got the latest macbook pro (15-inch, 2016), 2,6 GHz Intel Core i7, 16 GB RAM, AMD Radeon Pro 450 2GB and the game is running at 8-25 fps

    If you're on High Sierra, there's a bug where after a sleep long enough to enter standby mode, Metal and OpenGL performance are terrible. Restarting fixes it and doubles the frame rate (this is something impacting all games, not just GW2).

  • I'm really amazed that this game runs so well on my mid-2012 13" MBP. Even more amazed, that it supports gestures, but not completely - any info on when, or if ever, scrolling with the trackpad will actually scroll inside a window, instead of rotating the camera?

  • @EchoPadder.7546 said:
    I may have some information about the stuttery map pan issue. I discovered that I can reproduce this issue by setting "Reports per second" in my Logitech Mouse drive to 500. Lower values (250, 125) fixes the problem for me. https://imgur.com/a/Up0Bg

    Can confirm, setting mouse polling to 250 fixed map scrolling stuttering

  • the problem i've been seeing is that the textures takes a really really really long time to load -- even on ssd, it's more than on windows. on hdd, it can take up to minutes depending on the map.

  • @scruffles.3789 said:
    the problem i've been seeing is that the textures takes a really really really long time to load -- even on ssd, it's more than on windows. on hdd, it can take up to minutes depending on the map.

    After an evening of gaming:
    32bit client: data read from HD 1.5 GB circa
    64bit client: data read from HD 378.78 GB !!!
    If you have a mechanical (and breakable) HD, I totally suggest to put the game on a SSD card or a SSD external HD. Or stop play with it until they fix this despicable bug.

  • Devs should really consider moving to metal/metal2 api if they want the game to be enjoyable on Mac.

  • I am trying not to be peeved because I absolutely love this game. But this new client has made it unplayable. When I stand still I have upwards of 40 frames but as soon as I start moving npcs disappear and it drops to under 10 frames. Also there is a horrible sound lag between actions. From my understanding of the minimum requirements my MacBook is up to snuff to run this.

    Mid 2012 15inch High Sierra (I’ve heard there are OPEN GL bugs with HS)
    I7 core
    8gb ram
    NVIDIA GeForce GT 650M 1GB
    Intel HD graphics 4000 1536 MB

  • @Ghad.1938 said:
    I am trying not to be peeved because I absolutely love this game. But this new client has made it unplayable. When I stand still I have upwards of 40 frames but as soon as I start moving npcs disappear and it drops to under 10 frames. Also there is a horrible sound lag between actions. From my understanding of the minimum requirements my MacBook is up to snuff to run this.

    Mid 2012 15inch High Sierra (I’ve heard there are OPEN GL bugs with HS)
    I7 core
    8gb ram
    NVIDIA GeForce GT 650M 1GB
    Intel HD graphics 4000 1536 MB

    Post your game settings, since I have mostly the same machine (16gb ram, retina) and it runs ok.

  • I am running entirely on low and native, haven’t seen much improvement with subsample. It HAS improved as the day went on though. Still not what it used to be :<. I am not running on Retina display settings

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