And that's great for the pug that they want to support their alliance/world. The pug could also join an open pug tag, or open guild raid. Not all guild raids are closed. The "whole point of the squad" is not to support the alliance. The point of a squad is to facilitate a party system for a greater number of players than 5, that's it. If the pug is insistent on running alongside a closed guild raid they should take a more cautious playstyle or safer class/build to survive. One alliance is not going to be enough to dictate how the rest of the world plays for 8 weeks, there are going to be plenty of other guilds or even a whole other alliance in the matchup that will likely have open squads or pugmanders that pugs can play with. Because they are allowed to play how they want? People have different goals in the game, you know. Maybe that closed guild raid just wants to chill together and play. If you want to start an open pug tag all you need is a commander tag. Have you considered that guilds need their own time together to play and have fun with each other? Why are you trying to stifle their way of playing by forcing them to play with people they might not want to? Guildless players and solo pugs are not on the mind of guilds that are running a closed squad, as they are wanting to play AS A GUILD by themselves most of the time. If the pug cannot make friends/acquaintances in 8 entire weeks, there are other problems to work on. Many server communities will have a large open guild that anyone can join to stay with them if they enjoy playing together as well. If you don't want to join a guild, that's fine. You'll just be assigned a new world after 8 weeks. Perhaps moving around you will find a guild/group that you enjoy playing with and join them.