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Hell Nirvana.9045

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Everything posted by Hell Nirvana.9045

  1. Translation layer has nothing to do with source code.
  2. Translation layer and native implementation are not the same thing.
  3. It's clearly an internal sound priority error, so no.
  4. The cycle of low and normal music volume is very prevalent in Mistlock Sanctuary, for example.
  5. Unable to reproduce. I see my character starting the dodge animation, which is interrupted by the mount up. But no crashes.
  6. Mistlock Sanctuary seems to be sensitive to freeze the game. No actual crash, and music keeps playing in the background.
  7. It ain't problem-free, for sure. But one thing I noticed was that translation from DirectX 9 to Vulkan made the camera stutters go away, similar what the native DirectX 11 implementation is doing now.
  8. Gilded Hollow and other places with the same golden texture work still look worsened in DirectX 11 beta.
  9. I saw these people actively switching their templates multiples times per second. This is different from just role playing as a Christmas tree 😁 These stutters could even last a couple seconds, when people in the know how to do this are doing it as quickly as they can. Multiple people were complaining about this in my instance of Mistlock Sanctuary.
  10. And people in the Mistlock Sanctuary are of course grieving others with this...
  11. I've had two game freezes since this post. But better than whole system ones I've had before...
  12. Just wondering if it'll work with it out-of-the-box, or if this package has some DirectX 9 -only configurations.
  13. DirectX 11 beta coming in less than a month! https://www.guildwars2.com/en/news/guild-wars-2-live-fall-and-winter-2021/
  14. Why? You don't need to use it in order to others to see your dps or boon uptime 🤔 ---- I haven't used it for a long time, due to it making the game so unstable.
  15. I wonder if this related to some behind-the-scenes changes about moving towards DirectX 11...
  16. I think this could've been a foundation to make Weaver fun again. Of course you gotta bring down the barrier gain down by a lot, and not have it activate on harvest nodes, trying to mount up while in combat etc. And make it combat-only.
  17. Now the very ground itself has an identity crisis https://cdn.discordapp.com/attachments/631570100423622659/870425345562648596/Screenshot_20210730_005912.png
  18. Why would that be an issue? Guild Wars 2 uses such software already. See the THIRDPARTYSOFTWAREREADME.txt in the install directory.
  19. Haven't had a single crash since I switched back. I'm gonna switch to the newer version again to see if the build was actually at fault, and not the Nvidia drivers and/or linux-firmware, both which I've received updates for since. The thread's just someone requesting ArenaNet to have a native implementation. If that would happen, it'll most likely work through Wine out-of-the-box. The performance gains would unlikely be significant, except on extremely weak GPUs, since the game is so CPU-bound for the most part. That'd apply to both Windows, and running the game via Wine.
  20. As user of said distro, I'd say it's more user-friendly than Arch it's based on. Maybe more intermediate when you compare it to current popular distros overall? If you're coming to Linux or Unix without much experience or research, and just want something that does and will work, a rolling distro might not be the best place to start with. Unless you like getting hands-on with the system every now and then. Updates will require user intervention from time to time.
  21. I even tried downgrading my kernel, but GW2 still crashed with various errors. Last one today being: Assertion: !ISNAN(currRadius) File: ..\..\..\Engine\Model\Model.cpp(7049) Switched back to the older build now.
  22. Today it seems to be happening constantly, even in small fights. I'm currently running repair, after getting the same error just by queueing to get back in in EotN.
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