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Xunleashed.5271

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Everything posted by Xunleashed.5271

  1. how did they not test the interactions with the traits?? Not even "hard to think" combos... but actual Vindi traits for the dodge...
  2. Fix the WvW infrastructure as already mentioned and... Nerf downed state health and revive speed. Nerf kitten mounts. Zergs can teleport around, defend and come back from respawn too fast. Make it a real effort to move an entire map zerg to chase a smallscale team hitting towers/camps.
  3. Loose Dogs [LD] is a small guild with a core team of gw2 wvw and pvp veterans. The tag is pretty recent but we roam the wvw maps since 2012. We run as a 3-5 men raid mainly on EU prime time, looking for fights. We tipically engage bigger guild groups, kite to death small pug zergs and accept GvG scrims (Youtube links below). We are on Fort Ranik world, currently looking for 1 or max 2 members to join our team. Support main is highly preferred! Requirements: discord to communicate, we speak italian and english willingness to adapt to our comps, switch builds and/or profession if needed a minimum individual skill is required, we take high risk-high reward fights Contacts: Discord: Xunleashed#9658 In-Game: Xunleashed.5271 See us in action:
  4. Testing it in PvP/WvW there is a lot that doesn't work on this elite.. The F5 mechanic is bad.. Long CD for a single stationary field with a useless energy mechanic on that. Solution: Make F5 attunement based with no shared cooldown, similar to scourge shades OR atleast make it moving around the caster Hammer is bad: Damage is way too low, a weapon with mostly just dps on it should wreck things; this one is slow and does no damage. The number 3 skills don't work with how the core ele rotation works: you cannot rush attunement swap to keep it up, that's not how core ele plays. It's clear that who designed this never actually played a core ele in pvp/wvw. Make the buff last longer like 10 seconds. Also, for the love of god, give hammer more finishers/field... Augments are weak, they require being on an exact attunement and on the F5 field at the time you need them (spoiler: pretty impossibile in pvp/wvw)... For what? Not a big payoff anyway. Rework them or atleast make the "payoff" baseline. Traits are fine, the idea behind most of the is cool. Maybe rework the ones based on F5, they won't work like that...
  5. They kinda forgot about Legendary Deamon... It's designed to absorb conditions protected by resistence and eventually transfer them to enemies, but with no resistence effect in pvp/wvw it looks like a suicide. They have to change something, maybe a trait in corruption that makes resistence reduce condition damage taken by a lot, like 50%.
  6. Hi, I use to run a very effective Renegade condi/hybrid build for wvw roaming/havoc with my guild. Here is our latest video, you can also find the build in the description. https://youtu.be/ttRqvWMrHZo You can find more in the channel. It's a much higher skill cap build then the condi herald for energy management, that's for sure. I hope it helps!
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