I agree slightly with this. It’s fun, and I actually like the bullet mechanic, but competitively, which is what I mostly play, the pistol is sorely lacking to the point of not being remotely viable.
Another thing I don’t understand, all of the effort to get the four bullets readied and the resulting lockout of your other atttunements for a single, “special” four elemental auto attack and the damage/condi stacks on it are a joke. You’d expect a big grande KAPOW! from it but it’s such a non factoring attack that it may as well not even be a feature.
Or put it on a real pistol user. lol. I'm starting to think this may be the case. Ele pistol is fun so far, but it really, really lacks some serious punching power, even when I'm sitting at 2k Condi.
I think you misunderstood the point I was trying to make which is a function change is needed for rev swords. I’m not saying copy necros swords completely, especially the range part!
Thanks for the info. I’ve been messing around f with tempest on a pistol/focus set. I’ll try experimenting with the stats. I was thinking of doing a full dire set or full carrion for WvW.
Dual sword could really use a brush up, especially in the FUNctionality of them. Ignoring the numbers, Necroswords are a good inspiration for how they should function imo. Actually, all the other classes offhands are a lot more interesting at least. I hate rev swords compared to them.
Are all the different shrouds’ damage based on the weapon you have currently equipped? Used to be that having a 2 handed weapon gave you slightly more damage for shroud attacks than 1 handed weapons. Is that still true today? If yes, does that include harbinger?
At first I was like no way, but now I’m also begging. The daggers should be like ele’s elemental wrist rings. Having them constantly on is one of the reasons I stopped playing virt.
I like the change. You can get out of combat more quickly now, like a sec after you land the second skill, whereas before, you had to wait the full count of being in combat.