Core necro has “garbage” power damage (outside of Lichform), very low mobility, no access to stability, few long cooldown break stuns, no invulnerability. Most of its damage comes from slow projectiles that can be blocked, reflected, or even evaded by sidestepping. Also, it has good damage resistance, potentially high life steal (situational) and condition cleaning. Reaper has better damage, mobility (from Shroud 2) and stability, but it has to fight a lot in melee range. Their weaknesses are very easy to exploit, but probably many people reacted to the power nerf by using a more tanky build and using less CC skills. Now some of these people want to easily kill necromancer even doing low damage and low CC pressure. The current necromancer is exactly what Arenanet wanted it to be, with even more exploitable weaknesses than before. I can “see” few solutions:1- People can stop pretending to kill necromancer with low damage and low CC pressure, adapting their builds to the current state of the game.2- Arenanet could nerf the necromancer sustain and buff its damage.3- Arenanet could rework the necromancer to be more similar to other professions, taking away passive defences and giving active defences and more mobility to it (I don’t expect it to happen and I don’t want it to happen).4- Arenanet could remove from PvP the amulets used for tanky builds, forcing people to play more offensive builds (my currently preferred solution). I expect a balance patch to nerf condition damage for every profession, similarly to the power damage nerf.