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Black Storm.6974

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  1. I appreciate your will to keep staying here sharing your thoughts despite how the people in this community fail understanding them and the reasons around the balance changes. It is good that ArenaNet gets to see some variety in the feedback they get on the Forums. Anyway, I’m here to say that, as someone who enjoys playing Necromancer (especially Reaper), and loves playing solo experimenting many builds, I like the direction of those changes. Consolidating the dagger as a weapon that provides a mix of sustain and damage, making shouts being more impactful at melee range for Reaper, the cooldown reductions made baseline, etc. They are all things I appreciate and I wanted for a long time. I don’t have any interest in PvP, so I have nothing to say about how the changes might impact Necromancer competitively.
  2. With the Exposed effect lasting 10 seconds I see no reason to differentiate the amount of increased damage between power and condition. Make it 20% for both power and condition. For a 10% increased damage most people, for good reasons, will just ignore the breakbar unless it needs to be destroyed to deal with important mechanics. Also, the current difference (30% increased damage from power and 100% from condition) was ridiculously exaggerated to begin with. It is not like playing a power build automatically means having absurd burst of damage and phasing enemies instantly. It only happens with specific gear, with specific builds, specific teams, good players executing “rotations” properly and at the right time.
  3. I’m glad Harbinger is effective as condition DPS because I literally could not play Scourge as one, it was just a frustrating experience because of the multiple offensive skills with instant cast and very low cooldown, and because of the tedious to manage internal cooldowns. Finally I can play a functional condition DPS. I’m also glad there is the option to play him as a power DPS and I find it much more fun than the condition variant, though I’m aware of how it is underperforming DPS wise. There is an absolute massive DPS difference between the condition version and the power version. I hope the issue can be addressed by increasing the base coefficients of the skills and by buffing the damage of the main hand dagger. I can finally share Quickness and Fury and I like how that feature has been implemented.
  4. According to the ArenaNet policy, multiboxing is not allowed in any competitive environment.
  5. People quit the game for many things. Too much balance for them, not enough balance for them, balance not going in the subjective direction they wanted, their favourite class being changed or nerfed, etc.
  6. The problem is not the state of the balance, but people not being happy and whining about it. Balance is a way to address the whining, a bad way who often end up making the problem worse, cause many people start whining more and more hoping to get what they want, like children. A game developer is kind of like a parent having to do with children.
  7. I don’t see any problem with that, but I understand it is a problem for you and other people.
  8. Me? I don’t play Scourge cause I never enjoyed its design. My comment is not about Scourge or any other spec, but about the Forum being full of posts of people asking to buff or nerf things.
  9. When scrolling this Forum I can only wish ArenaNet can stop entirely balancing professions and ban (from the Forum) everyone who whine about balance. I’m so sick of these whiners ruining the Forum with these posts.
  10. ArenaNet could just stop balancing PvP, claiming PvP is what they want it to be and people should adapt to that state of things. This could somehow count as fixing it.
  11. Do you even realise you are playing a MMORPG and not a one vs one fighting game? Balance is not as simple as in your reply, what you wrote alone means almost nothing balance wise, it is just a very small part of a complex puzzle.
  12. Almost everything is balanced taking into account the existence of downed state. No downed state mainly serves to fill the ego of people who takes advantage of a game not balanced around no downed state so they can more easily kill opponents and feel proud.
  13. I hope these downed state weeks will never come back, no downed state breaks the immersion so much, and the game is not balanced around no downed state
  14. This is one of the main reasons why I can’t play other professions, and why I love Reaper so much. I want to have free movement while using my skills.
  15. Let us use any Ascended Armor piece as a precursor to make a Legendary Armor piece, not just those we can get by doing Envoy Armor achievements. The Legendary Armor obtained this way would not have any unique skin, but only the functionality of a Legendary Armor.
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