Kudos to Vayne for starting this thread. And kudos, also, for saying nearly everything that's been on my mind since the achievements for this chapter were released. What do we all have in common? We all want to play the game using the modes we enjoy most. Good intentions from ANet, but this is not the way. I want to see GW2 succeed, and I applaud every game mode that interests and challenges all players and prospective players. I like having an incentive to try new things. But making the Shadow In The Ice Mastery achievement reward dependent on mixing the modes (including strike missions) with no option of substituting an equivalent participation puts me, a loyal player, in a very negative space. I'll be honest and a bit selfish here...I like the varied game modes. It gives L33t and/or competitive players a source of enjoyment and reduces the negativity in my map chat. Please tell me, what category do I fit best? I log in every day (except a few maternity days off), do a few dailies (in different modes, mind you, but I prefer PvE). I have sunk some money into gems, and I love finishing collections & achievements, acquiring new skins, crafting, "fashion" wars, etc. I play the game to release a little steam, relax, and make some online friends. My screen time is limited (remember that maternity leave?), and I have a full time job. I play maybe 15-25 hours a week, across multiple accounts. I've never been good at jumping puzzles (however the light puzzles are much more fun for me). Maybe someone could offer a spiffy, stereotyped, category title for me? :) My interests have changed along with my time availability, among other things, and are different from when I began playing GW in 2005. I want to achieve goals, but my hands are tied when it comes to Shadow in the Ice, which saddens me a great deal. I don't enjoy Strike and Raids. Maybe I'm good enough, maybe not. I don't have time or patience, and it's not my thing. I'd rather grind than suffer the RNG of trying to land in a fun group to Strike or Raid with. Almost all attempts of mine have been fruitless so far. It's either toxic, or takes more time than I can commit to, to be successful. My husband and I have invested a great deal of time and money into this game, and we've also invested some hopes and dreams that when our little ones are old enough, this will be a source of entertainment for the whole family. We want to see it continue to succeed. As Vayne has said, if ANet continues this strategy of leading players towards raiding, they're going to lose player interest rather than increase it. I liked an excellent suggestion I read somewhere between page 2 and 5 of this thread...maybe add more achievements to old maps as new content is released, to allow players to earn the reward w/o doing strike missions? I have a lot less interest in the game when I am thinking ,"I'd like to, but..." Makes me want to channel my inner Sylvari...start a r.l. garden. My little ones are already mining precious ores (aka rocks) in our backyard. I have a kitchen and a sewing machine, and I'm pretty good a wielding a musical instrument, too. I suppose I have everything in r.l. that GW2 offers, except gliding, mounts, mobs of unfriendly creatures (perhaps bills, taxes, and traffic fit that description?), and large, shiny weapons. Don't take away my virtual rewards, ANet!