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Vayne.8563

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  1. AB and TD are done every single time they're up. VB meta doesn't get pushed to Tier 4, but it still gives you the reguilar reward by beating just the Matriarch. Dragon Stand is not only done fairly frequently, but it's completed a lot more quickly than it used to be. Not sure what you're on about OP. Edit: What in particularly are you having trouble with, and are you on US servers or EU servers?
  2. There is no other way to look at it? lol There are plenty of ways to look at it, unless you have a persecution complex. If you buy a TV when it's new, it's very likely newer tvs will drive it down in price. The vast majoirty of games go down in price over time. This is well known. The advantage is playing it earlier. That is the only advantage to not waiting for a price drop on a game. Well that and sometimes bonus items. You can see a movie in a theater and it costs a lot. You can wait for the movie to come on netflix and it costs less. You can wait for it to come on TV, it might happen, and you don't pay for it at all. Doesn't mean seeing a movie in a theater is a rip off. I love to play games when the come out, because those zones are the busiest and best they'll ever be, as far as traffic and community goes. I play all new expansions when they come out because of the feeling I get from playing it. That expansion will be less busy later. It will be harder to find people to do the events I need, or the achievements I want. See, with very little thought I was able to look at it two ways you didn't. Saying that a game going down in price is somehow disadvantaging a player who bought it at launch ignore a reality that existed for as long as I've played games and that is a very long time.
  3. Yep, for a day. Remember that WoW expansion where they you basically had to wait an entire day to play it at all? A quickly fixed bug shouldn't be a comment about the expansion.
  4. Soto was not well received. By the same token, Janthir has been very well received. You may believe that they're on the same level, but the community doesn't seem to feel the same way.
  5. One of the benefits of english is context. For some people picking up poop is THE gameplay, because they don't care about fighting hard bosses. The problem is, you really can't say what gameplay is, only what YOU consider gameplay. In pen and paper D&D, some people are purists who apply the rules specifically. The DM makes a dungeon and we try to figure out how to get through it. Other people are more dramatists, playing D&D and playing out long conversations with no action at all. They simply sit and chat. There's no goal. Nothing to win. Not even any rules, except maybe stay in character. To those people that is the game. I don't really care what you find in a book with a single definition of game play, because that's ludicrous. It's unlikely the that authors of that definition never envisioned anyone interpreting that text with such a narrow and selective point of view. Dictionaries don't get to choose what gameplay means. Text on the internet doesn't. People play how they play. Games have changed definition over the years. Things are different than they were when chess was invented. And sure chess is a game. But it's not the only type of game.
  6. Those are fair points. But a lot of the discords have people running off hour who use it as an LFG tool as well.
  7. I don't understand why people have such an issue with discord. It not only gives you the ability to form the groups better than in game, but talking is almost always better for learning how to raid than typing, because you can get instructions in the fly, live. Typing takes too long. Most decent raid teams will end up using discord anyway. No you don't have to. But it's still a better option.
  8. The 64 bit version is out of beta, and it's working fine. The WvW is working, but it's still in beta. And will likely be in beta for a long time. This was intended to be a long-term playable beta, in the same way the DX 11 update was in beta for a long time, though it works for the vast majority of people. That's out of beta too. WvW is playable right now, with the new update in and it's not being taken out again.
  9. Forging the ingots doesn't give you credit till you put the ingot in the container containing ingots, or perhaps use it for something else. Just forging it is not the end of the process.
  10. As a matter of fact I do. If you're on a US server, let me know when you usually play.
  11. Sorry it's early and I haven't had coffee yet. My bad. I should give myself a confused emote. lol
  12. See it's a conversation. He was tellling me what people who play this game wanted, and I was saying that not everyone who buys the game wants the same thing. It's absolutely relevant as a reply. I could have changed it to playing the game instead of buying the game, but most people understood the context. It's important to understand that not everyone is going to define which should be in the open world the same way. Some people think the open world should be kitten easy, but the fact that it pretty much has been is part of why we're in this fix in the first place. Anet can't advance the game, and has to leave it stagnant, because people didn't learn how to play the game. They 1ed their way through it. You're just picking on the word buy, but if you change it to play it's the same comment, and it's absolutely relevant.
  13. This is what I'm saying. Open world players don't need to do 30 k. They need to learn a little about the game. Which their big damage skills are, what their boons are, and how to use them together. How to break a bar. How to move out of a red circle. And I'm not even sure why some casuals argue about doing it, because if they can do that, the game will get better for them.
  14. All good points. I don't disagree with anything you've said.
  15. I wish people would stop saying 30 k is easy to reach. Maybe 30k on a training golem, but not necessarily on a fight like DE, or the new meta. There's too much downtime from too many mechanics. At any rate, if everyone did 10k it would probably be successful. You don't need a damage meter and telling people to go out of the game and set one up means a lot of people will just not do it. The training golem is in the game and people can learn and experiment on that without downloading another program. Not everyone is comfortable with figuring out how to use and install arc. I don't know how old you are, or what your computer background is, but there are a lot of people in this game who are older, not particularly computer literate, and it's a losing battle. I can't get half the people I deal with to jump into a discord. If they're not going to discord, they're not likely to use arc either. But even if you have a few people doing 20k and a few people doing 10k and a few people doing 5k, you can still beat the open world content. I know because I've looked at arc results of DE and I've seen it successful. But it's more than just a rotation. It's also the ability to stay up, which means knowing for and being ready for mechanics. You know them, so you stay up and do more DPS. A lot of people die very quickly or very often. In the new meta in inner nayos, that means flying back from the emergency waypoint, or using a revive orb. It's just not as simple as you make it out to be. People probably should learn the game at least a little, but that doesn't mean they need arc dps. They need to learn the basics first. Moving out of circles. Timing dodges. You'd be amazed at how many people playing this game don't know that a dodge gives you invulnerability even if you stay in a circle, as long as you time it right. A lot of people don't know which of their skills are bar breaks, or what a defiance bar even does. It's a lot more that arc dps. Source: I train a lot of new players that arc dps wouldn't help initially. First you have to learn the basics. Plenty of people running around who haven't bothered, or don't even know there's something to learn.
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