I don't think those are enough to make herald to become a viable endgame content dps. The biggest problem for herald right now is that it lacks of the burst. Fotm is all about burst race, raid's phase is getting shorter as dps inflate.Most of the current viable power class have some meaning of burst(including reaper) while herald has almost nothing at all. It does have the potential to do burst but it just lack of the damaging abilities to make it work. When you compare power class with similar burst mechanics such as daredevil (assassin signet: 5sec with 540power), daredevil can: press itdodge for extra 10%(Bounding dodger)+15%damage(Havoc Specialist)then spam 2 for at least 4times and fist flurryWhich can result a nice burstBut when it comes to herald, what you can do is: Burst of strength(5sec with 25%dmg)Elemental Blast(that deals low power damage)Chaotic Release(decent damage but long casting animation)Sword 2>4>5then you have nothing left other than just spaming 1And you will have to hold sword 4/5 until burst of strength available,which will most likely result a dps loss Also, unlike renegade, herald does not have a efficient way to utilize battle scar, as they does not have many ways to apply vulnerability. The other problem(imo) is that, herald itself lacks of it's class identity, Facet of nature's effect is kinda useless in pve (assuming most of the people are using shiro/glint for pve dps) Shiro's lifesteal effect is weak, true nature deals little damage which is not really helpfulGlint's increase boon duration is not useful for an organized group, as the boon uptime is always good enough.And the class itself has no unique mechanics(like dh spear or spb counter), toggling should not be counted as it's part of the core revenant thing. So here's my thought: Forceful Persistence : No longer separate herald's skill from other toggle ability, as long as you have a toggle ability on, it gives you a13% damage modifier. Burst of Strength : Instead of gaining 25% damage by just pressing it, it marks the hitted targets and deal increased damage to them for 8s instead of 5s Element Blast : Increase the coefficient per pulse to somewhere around 1.5 and pulse for 5 times instead of 3. Also makes it generate a fire field. A new F3 ability that either deals big damage(somewhat like citadel bombardment) or deals a small amount of damage and provide a damage modifier(something like a dh f1). An extra F4 for some more utility for healing or tanking will be great too, but i afraid i'm asking for too much. These should help herald to get a better burst while maintaining a decent overall dps. Herald (or revenant overall) isn't easy to use as you have to manage your energy and legend swap in the correct timing to maximizing your damage. I'm not hoping it to do crazy 50k dps but i hope it'll at least be viable in raid or fotms. Btw after all of these, i think revenant overall needs a rework. It always bother me that revenant, as a vessel for different spirits, using the weapon in the same fashion no matter which spirit he's currently fused with. I hope each time you swap a legend, you'll have different weapon skill set with a separate cooldown, since core revenant has very few weapon choice. Otherwise when they release a new elite spec, we can only hope the spec weapon is good enough (like shortbow for kalla making condi build viable), otherwise it'll most likely dies like herald right now.