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MorgothLich.1253

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  1. After further testing I found when a ranger cast entagle or jacaranda roots on my characterAxe: auto attack cannot hit Entagled roots or jacaranda roots, axe 2 ghastly claws cannot attack Entagle or jacaranda rootsFocus: cannot attack any type of roots, Soul Grasp the 4th skill straight up says it misses and the 5th one spinal shivers doesn't hit at all.Staff auto attack cannot any type of rootShroud: autoattack and dark path cannot attack any type of rootsI also tried this with ranger on ranger, ranger longbow autoattack cannot hit the roots.This clearly has to do with projectiles that cannot attack something at your feet, but what about axe autos those are not projectiles, isn't it?This thing need fixing, please look into it.Thank you
  2. As title says many times I've been caught with ranger vines, you cannot attack them with your scepter or staff autoattack, it just won't work. No damage will accur and the projectile of the staff will never hit the roots. Please fix it, thank you
  3. Y'all just skipped my main point. Which is not to reinsert the obnoxious aoe like scourge,or worse (that was a provocation), but instead to make people reflect on the fact that if the line of thought "lets reduce aoe spam, for healtier game" was right then, where is it now? Nowhere to be seenGotta wait for next balance patch in 20XX
  4. Scourge was basically nerfed into nothing because its Aoe shade ability was too oppressive, when it was 2 corruptions and a bit of burning.Yet today we have renegade shortbow and spirits with big radius, ranger barrage which does too high dmg(especially if coupled with one wolf pack), and then the cherry on top invisible trapper dh covering entire points(the small ones) with traps, symbols and swords of justice, to the point where the power and condi dmg can be so high if you are forced on them you are dead.Where's the consistency in balance approach? Either scourge aoe nerf was underserved or there are some classes now that need a nerf in the aoe sector...Decide: are we playing who got more aoe and support wins or what? If it's the first one, then unnerf shades,and wells aoe, because I want to join the clown aoe fiesta too.Ty bb
  5. So use one dodge every 16-20s to avoid the slow-moving hairy nut flying at you and you can walk out of the Call Lightning before the first strike even hits the ground. If you play necro you can also just transfer the immobilize back onto the pet because it can't dodge. I see you went for the compelling arguments "just dodge" or "just transfer", giving the classic forum answers instead of discussing point by point the things I wrote.You see nothing wrong with a supportive type pet with more damage than the ferocious or deadly type, an ability that is clearly bugged providing 9s immo instead of the 5s it should, with a lot of hp and selfheal?
  6. Jacaranda is the "supportive" type of pet with a 9s total duration immobilize on 16s cd, 5k dmg ability on 10s cd(which is not hard to land considering the amount of immobilize it can spam), 828 dmg on autoattack, and if it wasn't enough the pet can self heal for 5k, clear 2 conditions and get regen on a 20s cd. Not to mention the fact that it is not even that fast to kill since it has 20k hp.Here is a wiki list of the abilitieshttps://wiki.guildwars2.com/wiki/Root_Slaphttps://wiki.guildwars2.com/wiki/Call_Lightning_(Jacaranda)https://wiki.guildwars2.com/wiki/Photosynthesizehttps://wiki.guildwars2.com/wiki/Jacaranda%27s_Embrace If the bird dmg was nerfed the jacaranda should receive a nerf too. I'm not saying to nerf it to the ground but this pet has really too many overtuned aspects.Especially when you couple this pet with a build that has even more immobilize spam than the pet already provides you see how much overtuned it really is.So my proposition is nerf call lightining damage by 33% and increase the cd by 33%, fix Jacaranda Embrace 2nd,3rd,4th and 5th pulse since they provide 2s immobilize instead of 1s that the tooltip says so that ability provides 5s of immo and not 9s. Then decide if the pet needs to be tanky with a lot of hp or if it has to heal itself and have lower hp, having both should not happen
  7. Ye warhorn is now useless, unless you really need an unblockable daze.Imo the change should be locust swarm destroy projectile as long as it's active, might be the first active defence of necro xDAnd the daze should not be cone but a classic Aoe circle with ground target
  8. Anet just please don't make a minion spec. It is an horrendous playstyle because relying on ai to fight it is bad and uncontrllable. Just look at how bad are the minions we have now. Spare yourself the trouble and go for whatever else except minion base elite spec. As I posted before my hope would be for a double sword single target power duelist that use life force to gain block,evade and mobility.Life force can be spent to dodge -> Necromantic Evade: spend 15% of life force to get an extra dodge. With an internal cd.Gain new abilities that enhance your weapons attacks after performing a the special dodge.Shroud now becomes a resource pool for casting skills to defend yourself and gain mobility.The 5 shroud abilities should be an auto(no life force consume), 2 a leap, 3 an evade with condi clear, 4 channeled attack with fast cast no more then 2s, 5 block with shroud gain on being attacked. Utilities idk yet, a 1200 tele breakstun for sure
  9. Life force can be spent to dodge -> Necromantic Evade: spend 15% of life force to get an extra dodge. With an internal cd.Gain new abilities that enhance your weapons attacks after performing a the special dodge.Shroud now becomes a resource pool for casting skills to defend yourself and gain mobility.Double sword, single target melee power duelist focused on using life force to block,evade and attack.The 5 shroud abilities should be an auto(no life force consume), 2 a leap, 3 an evade with condi clear, 4 channeled attack with fast cast no more then 2s, 5 block with shroud gain on being attacked. Utilities idk yet, a 1200 tele breakstun for sure
  10. If to that you add the fact that greatsword is in an awfull state, you can complete the picture of how reaper got into the situation of shroud camping.The only incentive to stay out of shroud would be to use the weapon spec but we've a gravedigger that is slow af and does ridicolous dmg unless you go full berserker, a pull that can be dodged even by a blind person and auto attack chain so slow that it's almost unsable vs any high mobile class.Let's mention the shouts too, that are now borderline ridicolous because almost all of them are useless except chilled to the bone and yaaw!Reaper lost its identity in my opinion
  11. I'll let the data speak for itselfFrom gw2 wiki:Burning(0.155 Condition Damage) + (1.55 Level) + 7 damage per stack per second,(0.155 * Condition Damage) + 131 damage per stack per second at Level 80 Bleeding(0.06 Condition Damage) + (0.25 Level) + 2 damage per stack per second,(0.06 * Condition Damage) + 22 damage per stack per second at level 80. Poison(0.06 Condition Damage) + (0.375 Level) + 3.5 damage per stack per second,(0.06 * Condition Damage) + 33.5 damage per stack per second at level 80. TormentWhile stationary (WvW and sPvP):(0.045 Condition Damage) + 15.9 damage per stack per second.While moving:(0.09 Condition Damage) + (0.36 Level) + 3 damage per stack per second,(0.09 Condition Damage) + 31.8 damage per stack per second at level 80. Confusion(0.1 Level) + 2 damage per stack per second.10 damage per stack per second at level 80.Damage on skill activation (Player):(0.0975 Condition Damage) + (0.575 Level) + 3.5 damage per stack.(0.0975 Condition Damage) + 49.5 damage per stack. My opinion:It is undeniable that burning packs the most damage of all the conditions and it can really reach too high damage in few stacks compared to the number of stack of bleeding, poison and torment. And probably a sligh nerf in coefficient would not be bad for the game.Does it needs to be nerfed across all classes? It would be an easy fix, but probably not the correct one. Infact the core of the argument would be how easy access does a class have to high numbers of stacks of burning? Infact would be a complete fail to reduce burning damage for classes that have very infrequent burning or with very low stacks. Probably reducing burning in stacks and frequency of reapplying it would be the way to go. This requires testing done properly considering all factors
  12. They are bug fixing, no need to be snarky about it. We all know core necro need attention, but sarcasm will not bring attention to it.Just welcome the bug fixes, and wait without expectations. If nothing for core will be fixed well then you will still be able to enjoy it , like me, as much as you did before. Btw the true skill of a player relies in the ability to make it work even subpar builds ;)
  13. Some people want their main buffed and all counters nerfed that's true.I'd like to have a game where the ability of the player counts more than the skill/trait or utilities of a class, that would lead to a balanced game. But this game has too many mechanics that do not promote that at all.An ideal balance would a game where there's no difference beetween classes and everybody has the same tools, so the only difference to win or lose would be the actual ability of the player(not reachable in gw2).So we're stuck with the only option which is rock,paper scissor game, but even in this scenario a highly skilled player should beat his counter if the enemy playing it is less skilled.This does not happen, because in some cases the counter is overpowering so much the other class that the countered player ability is irrelevant. Here's some theory that will never happen in gw2:If you want to see a more balanced game: boons should not exist, and boon corruption too, invulnerability should never have been introduced in the game, so you are left with blocks, barrier and evades. Evades should be limited, since it's basically a short burst of invuln, unless you suddenly decide you want a counter to evades too(an I'm talking about evade on skill not the dodges)(which imo should exist). No class should be able to heal while evading or blocking so heal interruption is always possible. Daze and stuns should be single abilities not spammable with moderatly high cooldowns. Separation of action per skill is the way for balance, if a skill does big dmg it should not stuns nor have an evade or a block attached to it.Single purpose skills is how to make a player learn how to chain their skills and promote their actual ability to play. There's so much more to say, but would become a wall of text.Pvp games are balanced when those who create them set in the first place rules to ensure everybody stays in check, which means designing a rock, paper scissor game where the skill of player counts more than the actual ability of classes.
  14. Hi Anet,I'm stuck in unranked q. Cannot leave the q, every map change gives me the window to confirm the match which I accepted it and dismissed the first time it appeared. I can only dismiss the window. Cannot go into heart of the mists or start another queue.I've tried to: relog, restart the game, invite someone to a party. Nothing works.Please fix thisThank you in advanceEDIT: Seems working fine now
  15. Hi Anet,I'm stuck in unranked q. Cannot leave the q, every map change gives me the window to confirm the match which I accepted it and dismissed the first time it appeared. I can only dismiss the window. Cannot go into heart of the mists or start another queue.I've tried to: relog, restart the game, invite someone to a party. Nothing works.Please fix thisThank you in advanceEDIT: Seems working fine nowDiscussion can be closed
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