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Endilbiach.4132

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Everything posted by Endilbiach.4132

  1. I mean, my two game modes are open world and wvw, neither of which I group for very much. I'll join a blob as it runs by or run with my spouse anywhere I go but that's basically the limit to my usual grouping. Oh, and metas I'll join a squad for LFG reasons, and strikes I'll set up a squad, but those don't feel quite the same. I really enjoy being able to be solo for most of the content in this game, even if I'm actively participating with other players.
  2. Not unless you already know what a guild offers, you're right.
  3. Oh 100%, not to mention treasure hunts inside the raid instances themselves.
  4. Only one I've really qualified to answer (plus my brain is tired and I am tired) is the last one. In short, no, you don't need to get clear every raid unless you want to do it in the minimum time. For your first suit of legendary armor you would need 6 weeks where you cleared enough bosses to get 25 Legendary Insight's per week. Problem: You can only directly get 15 per week, the other 10 you have to get from converting Legendary Divinations to Legendary Insights every week, which actually does meaning clearing every raid if you want to get the 25 per week and doing it in 6 weeks. Subsequent sets require 12 weeks total each because you then need to craft the precursors for those (you get one free precursor set from achievements). If you see my previous posts, that's where I get 30 weeks from. 30 Perfect weeks to be clear. https://wiki.guildwars2.com/wiki/Legendary_armor There's a good source for what's required for each set.
  5. Nnnnnope, I say they're terrible because every game where they've been introduced they have, at varying rates, completely destroyed the games community as players compete with each other to get into parties and guilds that enable them to do the content. Their very existence engenders a world of 'haves' and 'have nots', which is contrary to everything that GW2 was in the beginning. For the first few years, if there were 'haves' and 'have nots' it was entirely cosmetic. No function, no utility, no statistical advantage, I just get to look niftier than you. This was good.
  6. Except you're missing the base point. Raids are terrible and not everybody wants to play content they hate. I'd like to see a pve option that doesn't include raids, not because I can't do wvw or something, but because I don't want to spend all my time every week stuck focusing on that. I like open world content, I play open world content, I'd like to see a path where, with enough time effort and expense, I can get legendary armor from open world content without needing to go into a raid. I'll accept dungeons, hell I'll even accept some fractals, just keep your damned dirty raids away from me.
  7. Spoken like someone who's never tried to farm pips. If you have SMC, you're not consistently outnumbered in EBG, which means you're getting crap pips. Also wall repairs don't give you 10 mins of participation, it's like 2 minutes. And, sure, I don't disagree with the fact that the highest challenging content should give you rewards faster, but it's a hell of a tangent from this thread's original point, which is that there should be a pve route to a set of legendary armor that doesn't go through raids, because raids are terrible content. WvW can be all skill levels. Wanna be good? Better get REALLY good. Wanna be terrible but still get rewards? Better get clever at avoiding the enemy long enough to kill guards and take sentries and drop dolyaks and other small time stuff. Basically turns wvw into a giant game of cat and mouse. Raiders aren't better players than wvw players, they're just better at what they do, and it's high time they realized that and stopped pretending that they are the be all and end all of the GW2 playerbase.
  8. Look, you asked for numbers, I'm giving you the best I have. I'm not making up anything, I'm taking what I know to be possible, and crafting plausible scenarios involving them. You want to know a realistic estimation for the wvw track? First of all, a realistic one is you're not going to cap out Skirmish Tickets every week, so it's going to take more than 22 weeks. You're also probably not going to get Outnumbered pips every tick you're in there, so it's going to WELL over 11 hours every week, scrubbing that 242 hours number into oblivion and cranking it into the stratosphere. The purpose of those numbers is to illustrate that a competent player with a competent group doing raids can get 3 suits of legendary armor almost as fast as an impossibly perfect person can get 1 set of legendary wvw armor. I was being optimistic when I said you could do all the raid legendary armors in roughly half the invested hours it would take to craft the wvw legendary armors.
  9. I'm also ignoring that 242 hours of wvw time is a hysterically unreasonably IMPOSSIBLY low amount of time to do what you need to to finish wvw legendary armor. Do you really want to try to start accounting for those levels of variance? Because I sure as kitten don't.
  10. Oh poopsnacks I missed that. No that really does leave PD as my best option.
  11. I guess I could do Shamans, technically, but I lose condi damage. Sage is another option, but I lose some vitality in exchange for a lotta power.
  12. Fine, double it, 8 hours per week, you're still just barely matching the minimum impossible requirement for wvw.
  13. Honestly if I could have a nearly identical stat set that drops or replaces the Concentration on Plaguedoctors I'd be happier, I don't do a whole lot of booning with my scourge. I use a PD Scourge setup for open world and strikes because it gives me solid condi damage, solid barriers, and absolutely crazy HP and...wtf is it called...my useless brain is going to call it my Sand Pool, you know what you power your f2-f5 abilities with as Scourge. When I need power burst DPS I switch to a Marauder's Reaper build. Oh the scourge build is also dead sexy for keeping whole parties from bleeding out, as I can suck people right to me, drop a Well of Blood, and have it, plus my passive, plus my active rezz going. Basically I'm a support character who can chuck out real damage.
  14. You're factually correct, but neither of those give you an accelerated rate through the process of making legendary armor. Well, maybe the karma if you're hurting.
  15. I'll swap them literally between mobs in the same encounter sometimes, so quite frequently. And currently on the character that I play most, those stats are Marauders (fairly easy to get) and Plaguedoctor's (much less easy to get). I'd also like the freedom to play around with new stat sets and combinations without risking the gold and time spent investing in a possibly failed project. I'd much rather pay a LOT more for one set that I can swap around whenever I like.
  16. Can't argue there, hang on. Wvw: if you're getting 11 pips every single tick and you don't leave and thus do it perfectly with no added clusters of 4 minutes here and 2 minutes there and such, ergo the minimum (if you're bronze rank, outnumbered, and completed that track the previous week, ergo me in a perfect vacuum), then you need almost exactly 11 hours of nothing but wvw in outnumbered maps every week to get max. Convert that into hours total and that's 242 hours of wvw over 22 weeks, where any extra in any given week doesn't count toward advancing your total. Now, how long does it take to do all the raids each week? It looks like a safe number is 4 hours. 30 weeks, 4 hours a week, that's 120 hours. It's literally half the time in time spent raiding (with a very conservative estimate on time per week) for all 3 sets than it takes to do one set of wvw armor (with numbers based on an almost literally impossible set of parameters, which also requires you to be losing the entire time). Admittedly in 8 more weeks, but point stands.
  17. What's the core problem? The core problem is raids are terrible content and not everybody wants to play them, to lock the only pve legendary armor in the game behind this content and ONLY this content is abhorrent. You have contributed nothing but vitriol and criticism to this threat, and thus are unworthy of my time, but I shall humor you this once. WvW: the easy set takes 22 weeks of perfect pips to acquire enough currency to craft one suit, so 66 weeks to get everything. PVP: I'm unsure, but I've seen people claim that they spent 300+ hours in ranked pvp for that, while I personally would rather teabag a belt sander than do that much spvp. PvE (Raids): 6 weeks of max Legendary Inscriptions for the first set, 12 weeks for every set after that, for a total of 30 weeks for all 3 sets. Not an unreasonable time frame, but an unreasonable requirement. That's also not counting the collections. Need: Wtf are you talking about? Open world players don't NEED legendary armor? Neither do fractal players. Neither do wvw players. Neither do Raid players. PvP players REALLY don't. Statistically speaking legendary armor gives you zero benefits over ascended armor, it's all Quality of Life. To lock such a major QOL thing behind such exclusionary content disgusts me. Furthermore this is a game, we don't NEED anything, we don't NEED to play even, get the hell out of here with your concept of "need." That's all that I have patience to address with you, now go sell raids to your walking credit cards and leave us the hell alone.
  18. Oh, you're high enough level to make Warbringer, awesome. Easiest legendary back piece imo. I'm still workin to that level.
  19. I will 100% cede this point. You are absolutely right that they're the exact same recipes with different end products and now I understand what you were saying. I will, however, not cede a point which is that the competitive game modes have 2 between them while pve (if you can call Raids pve and not exclusionist content) only have 1.
  20. And each mode (or at least wvw does, I won't comment of pvp conclusively since I don't do it) has 2 separate sets you can get.
  21. I'm looking at the Ardent Glorious Hero's set and the Glorious Hero's set. Admittedly I don't know the differences because I don't pvp but they're two bases that can both turn into legendaries.
  22. On your last point, I think the most important thing that people are forgetting is that since its earliest days the core concept of gearing up characters in GW2 is that it's supposed to be possible for everyone to be on a statistically level playing field regardless of your skill level. Endgame grinds for the best gear possible weren't supposed to be a thing, but rather and endgame grind for a SKIN. Take a look at The Anomaly for instance. It's an exotic, berserkers stat focus that costs 374g on the TP. Why? Because it looks wicked cool and is expensive to make, that's it, it's not actually better than anything. So the fact that the *best* gear is now locked behind exclusionist content feels counter to the original concept of GW2. As I said elsewhere to someone earlier: Raids should be about the content, not the rewards. WvW should be about the content, not the rewards. PvP should be about the content, not the rewards. That's what GW2 was in the beginning.
  23. See, as much as I personally don't care for fractals this would be MUCH more approachable than a raids-only armor. I might still not get it in the end, but at least I wouldn't feel so incredibly locked out by it, and it would certainly be available to a larger portion of the playerbase.
  24. Perhaps, but it's definitely what you mean. You have yet to add anything constructive or frankly even cogent to this conversation, and thus I am done giving you any more of my time.
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