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Tomixus.3486

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Everything posted by Tomixus.3486

  1. Soo, For me deleding d3d9.dll from bin64 in core Guild Wars 2 folder did the magic trick.
  2. like a place where you could use AI or afk all day all night on top of that with fancy rewards and low effort legendaries...Oh wait
  3. you gotta somehow show to f2p that buyin the game is better ya know.
  4. 1) metabattle is outdated and most likely wont be updated before season ends.2) generic builds are obviously way weaker in deathmath mode as they were made for different purposes/roles in conquest.3) dont play thief at all... 3v3 full of condi bunkers, healers, supports, generally tankier builds and once you enter there as thief or any of his elites. You only can pray for matchmaking and hope that you will be able to outsmart their thief which you wont cuz u ask for metabattle and their generic builds. So... just dont play it.
  5. I especially did not mentioned 'me' but rather reffered to 'one' as someone, because Im also the guy with insta revive and support things in my kit. Tbf, Im not the one who complaining, Im the guy who feel sorry for people who get matched up without revive/support/op multiclass About preparation.. preparatiom on what? what do you have from high ranking apart from pittyfull icon every season?Generally pvp aint that much fun in this game anymore. Got really annoyed by it after first expansion and it didnt get any better, it actually got worse, nowdays mostly because of bots. For me its lazy easy way to get legendary armor with zero effort. :lol:
  6. If the game mode have possibility to log soloQ it should be at optimized for it. Why should one meet 3man groups as solo? None of my friends play this game, neither my guildies are not focused on pvp and those who are, have either different rating or play time. I really dont think that I should be punished for playing solo
  7. I get that most people want to just pick a fotm build, see big damage numbers and flex on their opponents in a deathmatch, but having the depth of rotations just adds so much to the game and makes it less reliant on class balance. I would agree that being able to go from one side to the map to the other in a few seconds on a few builds is a bit much, but that can be easily toned down. main reason why I really dont like conquest is fact that its barelly about pvp anymore. Once someone get above gold its rather about rotations aka better thief wins. You can win every clash on mid, but you still gonna loose because enemy team have that one guy who you barelly see thru entire match since all he do is simply rotating between close/far all time long. That kinda killing the vibe of Player vs Player for me....Or people doing forest creatures rather than focus on points, or someone camping treb entire game, or fighting off points, or never comming to hammer/bell or milion other reason why is conquest made rather for specific group of players than common people.
  8. Afaik 2v2 was unpleasant to play for many people due balance or something like that? so they get rid of it and bring 3v3 with hope it might turn out better? tbh, 3v3 has fights that occure frequently in 5v5 already. mid fights are usually 3, with maybe a 1+. I dont usually see 5v5 team fights in many fightsAnd thats imo just bad concept of PvP, some says its about roaming and rotations, objectives and stuff. But I believe pvp. should define how good are you in actuall combat situation, not how many utility/movement skills can you fit im your kit.. go plau wvw id you wanna run like rat :lol:
  9. Afaik 2v2 was unpleasant to play for many people due balance or something like that? so they get rid of it and bring 3v3 with hope it might turn out better?
  10. Matchmaking, as always, isnt great? SoloQ can get matched to 3man group, game itself wont 'balance' builds (well not even classes) therefore one team can end up with 3x DPS while other team can have 2x Supports/healers. For classes, one team can end up with ie. no guard and other one can have two of those. Revive/finisher spells, same as in 2v2, are basically win condition, you already know how game most likely gonna end up when enemy necro have that signet and your doesnt. Shouldnt forget to mention crashes which usually give you free loose + dishonor penalty. Rewards are disappointing, 35 tickets for 2 weeks might be okay for those who just play occasionally, but 20 Asc. Shards for repeatable chest which require 100 pips compared to standart 100 Shards / 180 pips are be bit low for occasionall players. Overall I believe this is slight improvement compared to 2v2, but I would really appriciate if there could be restrictions angaist multiclassing and instant revives. Lets say 1x class and 1x revive per match for future mini season experiments.
  11. Its same as it was with 2v2 mini season. nowehre explained, never fixed. Basically whenever you enter match, and you see 4+ votes on map, or 4+ ready checks before you all did, just decline.. dodge.. it will most likely gonna crash and you end up loosing. this way you only get few min dishonor.
  12. my warrior build have stuns interrupts dazes on every single spell but heal, autos and mace2 shield5 and hammer2/3. Is it extremly joyfull to permastun anyone for 10+ seconds? YES! Does it help or dealing damage? Well... I can push someone off point but.. no... no it doesnt not. Does this permastun lock down help me win games? I went from 58% to 48% winrate in total of 500 games. eversince I switched from conditank to stunlock. My full CC chain combo including 3x kick, couple F1 and F2, bull charge, stomp, hammer/mace/shield deals totall INCREDIBLE 500ish dmg which os equivalent of one auto. Every single CC skill deals from 9-17dmg. How can you complain? not to mention everu single person witj more than 2 braincells just can kite me. Thos cc lockdown types not gonna carry alone.
  13. Real question is; how many Ascended Shards/Tickets we can farm from this?
  14. Um well apparently once you use as your nickname something associated with covid-19 things get really quick there, especially in PvP. That might be also small addition why would one believe bots are not as hot topic as they actually should be.
  15. Hello there. Not so hardcore pvp player here,(only 500 matches this season) 1200-1500 rating.While I wasnt paying much attention to this topic earlier this season and that was only because I climbed really quickly to 1400+ where you barelly find those. Latery I start to play hammer warr, which is fun, but you also rather loose than solo carry.Long story short, ended up in 1200+ and start to realize how many of bots are in sPvP. YES actuall AI playing instead of human or however you identify yourself. NO Im pretty sure those are not players on wheelie who have to get nourished by straw. At 1200+ especially during early AM hours on EU servers you end with atleast 1 bot per game, even tho 2 or even 3+ are not as rare as you might think. Usual scenario is; bot joins game rather later, doesnt respond at all, moves in same exact pattern for every map, invisible status, hundreds games this season. Nothing special there, they usually choose mirage and execute flawless rotation which is tbh even better than so many other players at 1200+ OR they set up some bunker build that gonna camp your close/enemy far which again at 1200+ gives enormous advantage since, lets be honest, dudes in team still gonna waste eternity trying to kill that bot rather than focusing on other 2 points causing match being 3v4 most of the time. As I mentioned earlier, not hardcore player, 500 games. Hardstuck. I met same and exact people entire season and started to report them weeks ago. Now we have last day of this season and the same exact people which I reported are still rolling down sPvP all day all night. Other than fact that im not the only one person complaining or reporting, (just try it yourself, type "bot" into forums search bar and you gonna see how many recent threats and posts were made lately. not just forum but reddit as well) I would like to know why numbers of those posts is increasing rather than decreasing and why there there isnt official feedback of confirmed bots OR at least why it takes so long to confirm them... If Anet even do this. Which made me thinking... Could Anet actually support bots just to make PvP feels more alive? We know that mode is pretty much dead since you are able to meet the exact bunch of people entire month in silver/gold, not some crazy high legend rank - which you shouldnt, definitely not in low gold where most of people are.Im pretty sure im not the only one who can do basic math about how much gold can one get daily/weekly/monthly just for pressing 'log in' and run game sonewhere on background we all know how that can manipulate economy.And since they not banning/suspending, they wont make any statements or updates on this situation, hell, most people believe they dont even care or that reports are meaningless. AND on top of those, bots decreasing queues by fair ammout of time. (day ago I encountered exact engi bunker bot 6 games in row as engi and only really havent played more cause we lost most of that games. true queue time was less than 2 mins thanks i guess?) Could REALLY all this mean that botting is unofficially supported from Anet themself?I need to know cause I rather pay 5.99€ next month than spend that much time in mode that only still exist because people are rather bothered by killing other people with high skill cap condi guardians than wasting their time sweating blood and pouring tears in raids. PS: sorry for misunderstands, formating, grammar. typing on phone.
  16. Thats what I tought of. Thanks. Well in that case I dont see why it skins have that price tag.
  17. Hello there. I just want to ask you, If ascended armor part have to be Ardent glorious or just let say Zojja with Ardent glorious skin? Since skins cost same ammout of shards as actuall arnor pieces.
  18. Hello there. I just want to ask you, If ascended armor part have to be Ardent glorious or just let say Zojja with Ardent glorious skin? Since skins cost same ammout of shards as actuall arnor pieces.
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