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Torben.5628

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  1. I think it's hilarious how people think they know - how much effort it is to add a new race when they know nothing about the internals of their software architecture and automations. What if I told you that there is the possibility that their animation armatures scale most of the armor already to fit the body. But again, I also don't have a single clue of how their stuff really works. - how it will affect Arenanets business without knowing any details about how they use their resources, and are probably not even in the game industry. Uhhh you play a lot of video games? I guess that makes you a professional game industry business consultant. Do you know how much effort a specific department has to put into it? Do you know at the same time if they are completely busy with other stuff already? Do you know how much of the work can be outsourced at which price? No. Because you don't work at Arenanet. - how it will affect new players and their income when they have most likely zero experience with publishing games The only thing I can say for sure is that I like the idea of playing Tengu. I really want that. Hell yeah I would even pay for that via the gemstore. If it is possible or reasonable to add is nothing I can judge about.
  2. When switching equipment templates, I would like the template to remember if my backpack was hidden or not. So it should store the visibility as part of the template.
  3. Both are. But I have other chars that I can play the story with, so I don't need to be able to play the pact commander story as tengu. If they end up adding tengu and integrating them into the story: fine. But I wouldn't care about playing the whole story again as tengu. Even though I like it a lot.
  4. no because I want to customize my tengu and have access to cultural armor that only my tengu can wear. I also want to put armor for my tengu together that looks nice. And armor clipping hasn't stopped me from doing so on my charr. And a tengu dance emoji as well as some funny things they say when they receive buffs and stuff. A tonic is just not enough. No way.
  5. This is mentioned so often. I rather believe they are pretty much automatically transformed. How would armor fit to different body types otherwise. If they really redesigned all the armor for each class, I guess there would be less armor clipping on Charr, so I don't think that's the case. Also, every armor seems to perfectly move along the body while moving no matter the body shape. Looks more like a case of some more or less basic armature and weight stuff that works exactly the same for pretty much every armor piece. But this claim is exactly as reliable as every other claim on this and I'm also not even into animation. Did ArenaNet ever give insight about how new armor is created? Whatever the case is, making a wild guess is not a good argument for this discussion... for any discussion :) I think pretty much every kind of office work is an act of "sitting down and doing it". The only difference is that stuff has to be redone or changed from time to time because code turned out to be bad and there are some meetings in between. But it's still time you spend in front of your computer to do the tasks that are assigned to you. There is already at least one tengu in the Pact. The tengu armorsmith Izu Steelshrike joined in "Forging the pact". For some magical reasons everybody agrees that there seems to be only one slot for tengu in the Pact, so it is not possible for a tengu commander to appear. I mean, how ridiculous would it be if there was another tengu besides Izu who happens to be so involved out of personal dedication that they end up becoming the commander? Impossible! Izu is not the only tengu that runs around Tyria outside of the Dominion of Winds. There is only one realistic option why a tengu playable character would not be able to play in the Pact as part of the story: The Pact is a bunch of racists that already pushed their limits of tolerance by allowing Izu in their ranks. Also claimed every now and then. The legs and hands are slimmer. The forearm is more at an angle. The thighs are more at an angle. The tail is different. They have feathers on their elbows. I think everybody is overthinking this too much. Nobody knows how much work it is. All you can do is tell them that you would like it, but giving them advices on how much work it is or how they should do their job when they are the only ones who know how their stuff works won't help at all. And I think it's annoying. I would like to see tengu as a playable race. I would also be fine with the option of having a playable tengu without any story. I don't really care about that, I have one char that I use for story purposes and that's enough for me. Maybe unlocking them by playing the first Cantha mission, similar to how mounts are unlocked by playing the first mission, is an option. Depends on how much other players would hate it if it was like that I guess.
  6. Could you please add some more info? Like, is using this kernel from the arch repo and booting to it enough? https://www.archlinux.org/packages/extra/x86_64/linux-zen/Or do you need to apply some sort of patch yourself to that in order to get the "Zen Patched CFS"? thanks.
  7. thanks! I just did that https://en-forum.guildwars2.com/discussion/comment/1235621/#Comment_1235621
  8. When I hit my keyboard shortcut to switch the armor or skill template, it says "Activating Template" It might be a bit hard to remember which template is on which key across all characters. Maybe you can show "Activating Template (name)" instead? For example "Activating Template Condi" or "Activating Template xXBerserkersXx3000_". I would much appreciate that small change (reposted here after being suggested for this thread: https://en-forum.guildwars2.com/discussion/comment/1235618)
  9. Range weapons exist. Are you suggesting to use range weapons to destroy the targets so that people are farther away from the map edge? While I guess it's totally fine that some mechanics might favor ranged weapons and some favor melee weapons, this mission provides you with bombs that can be placed within a close range of yourself to destroy the targets. The mission was designed to go close to those targets. Furthermore, as soon as a bomb is placed, all trebuchets target you at once and you have to get out there fast, which is why the teleportation would be used afterwards. It doesn't brake game mechanics if either teleportation cannot be used outside of the instance area or if the instance area would be a bit larger. It would only improve user experience.
  10. When I hit my keyboard shortcut to switch the armor or skill template, it says "Activating Template" It might be a bit hard to remember which template is on which key across all characters. Maybe you can show "Activating Template (name)" instead? For example "Activating Template Condi" or "Activating Template xXBerserkersXx3000_". I would much appreciate that small change
  11. thanks for the comment. they have to be destroyed as mission target and they are quite close to the border
  12. especially likely when using the fourth skill to quickly go away from trebuchets. I tend not to think about the border of the instance when dodging their aoe...
  13. While cloaked hitting 4 to teleport makes you exist the instance immediately if you happen to teleport outside of the instance area by accident. Please prevent that.
  14. it's not about them being open by default, it's about them closing after a day when I already completed the quest on the previous day
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