Jump to content
  • Sign Up

Kruhljak.2705

Members
  • Posts

    113
  • Joined

  • Last visited

Everything posted by Kruhljak.2705

  1. Simple (conceptually, not necessarily implementationally...not a programmer) solution: all game modes should use the track system with tracks that lead to acquisition of items necessary for the nifty end game junk to be crafted. In a rational world (caveat) this removes the whining from all sides because it presupposes that those who favor a certain game mode will have their preferences served equally. Only the usual suspects will be left by the side of the road because they can't dictate to others how it must be done (i.e. the way they like doing it). Tracks can be balanced for each mode based primarily on estimated time to complete for a typical player in that mode. Optimizers can still optimize, lazy casuals who just mess around for a couple hours a week can do their thing, and the average peon can just continue doing what they like...just as it's already done anyway. The thing that gets tossed aside? The frustration and annoyance of being forced to engage in a game mode one has no interest in. Want to spend 8 hours grinding for a GoB/GoE? Go ahead. Do your PvE thing and/or do your WvW thing and/or do your PvP thing...for an average player, it should require roughly the same amount of time investment, but that player gets to "play how they want to play" by choosing 100% how they arrive at the end point. As a disclaimer, I do not advocate everything suffering a reductio ad absurdum approach as in "then why not just make logging a tree count the same as killing a bandit?" There are sensible boundaries to this concept that fall outside the question of preferred game modes vis a vis acquisition of special items which is the core point of the topic. Although, killing a bandit with an axe /is/ quite a bit like chopping down a tree.... Disclaimer #2: I'm not presuming this is 100% bulletproof, and that there aren't details I haven't considered (this is pretty much off the cuff, but something I've thought about before), but I'm far more interested in the functionality of the concept than I am about it bruising anyone's feelings. The latter shouldn't even be worthy of consideration, but 'modern day' and all that.
  2. 1. Ability to white list accounts so they don't have to have the 1+ minute / 2 emails "spam prevention" restriction applied. For legit sharing of batches of items (for instance my main has an infinite upgrade stripper so I send off my excess mwk+ items to that account routinely for that purpose) but I have to wait 1+ minutes between every 2 emails for what reason? I can understand (even with a white list) maybe 10s or so between emails just to regulate flow but 1 minute is way too much when we're restricted to just 5 items per email. 2. When we send an email we have to manually acknowledge an email that go through, but we get no direct notification at all when an email does NOT go through and silently bounces back. Yeah, you might see a mail carrier swoop in two seconds later, or you might not. You might notice the bounced email appearing in your email list (assuming your list isn't full), or you might not. What I'd like to see is the system check the full/not full status of the recipient's email box BEFORE trying to send the mail and then act accordingly (not full = send, full = notify and abort). This alone would eliminate the whole bouncing email problem. In addition I'd prefer the email sent acknowledgement to NOT be something we have to do manually. If we send and email and we're not told it bounced (or some other error) it seems safe to assume it was sent correctly. 3. Relevant to #1, a switch to optionally turn off regular "To:" autocomplete so it will defer only to entries in your white list for autocompletion. The unrestricted autocomplete is too prone to human error sending things to randos when you're in a hurry, and having to type in the full name of any or your alts / friends is tedious (and also prone to errors).
  3. With all the load lag/hitching caused by this "upgrade" I want to shift back to DX9 until something is done about it, but no matter what I do I cannot get the "Enable DX9 Rendering" option to stick through a game restart (which is supposedly required)--it just keeps coming up unchecked. Anyone know what the trick is to get this buggy setting to stick properly so I can try to get around the buggy DX11 issue? Edit: Figures two minutes after posting I'd get it to work. Setting to DX9 and exiting either via Log Out or Exit to Desktop then restarting using the normal launcher STILL won't keep the setting but for some bizarre reason setting it, exiting to desktop then using Launchbuddy DID make/allow it stick. Go figure.
  4. Bear in mind I'm not just talking about a few people with some additional accounts, I'm talking about dozens with upwards of 30 or more that have conveniently appeared since the Steam release. That's the link that's got me curious. I'm aware Steam has been a popular source of key exploitation for years. But perhaps this isn't the best forum to inquire about such things. Thanks for your input.
  5. Anyone have any thoughts about this stuff? I've been seeing a LOT of clone hordes frequently clustering around the guild banker (especially in Rata Sum) and less frequently around a number of apparently "choice" JP chests since the Steam release. I know what the obvious go-to answer is, but maybe someone has another answer? Some kind of advantage being taken related to some Steam key giveaways or similar? There are an awful lot of these hordes at work these days (I've counted over 40 clone hordes all attached to the same guild tags and, mostly, all race / class / gear clones, all with individual account names) so I'd be surprised if others haven't taken notice. I should note that with some exceptions, most of these characters don't seem to be being botted--they do appear to be being individually controlled. So, chime in or don't, it's not that important; just something that's been making me curious. Oh, and no, I'm not looking for info on how I can join their cult. I can't even manage the alt accounts and hordes of alt characters I already have as it is.
  6. Stuff seems to be coming back up now. edit: Looks like it rolled back about 2 minutes or so. To clarify, character position got rolled back, but looks like other stuff didn't. I was in the process of mining a node and that's still empty but my character is back where he was a couple minutes before.
  7. Time and manpower constraints aside, I'd prefer they leave GW1 as is, but do a special retrospective instance within GW2 for Pre-Searing GW1. I'd love to see it in a newer engine with better visual everything, but otherwise unchanged (none of that obnoxious crap they do in 'Hollywood' to almost everything good from the past). Even just a fair portion of it could be awesome. Several years ago I built a portion of pre-searing in Skyrim, though there was a huge amount left to do before I gave up due to my own time issues. But just the visualization (very heavily graphically modded 'rim) of the immediate areas outside Ascalon City down to the area outside Ashford Abbey (inc the wurm fields and the Lakeside County village area; I really wanted to tackle the Abbey and catacombs but never got there) was really nostalgic. I can imagine how cool it would be right here in GW2, but, yeah.
  8. Two more weeks and nothing. No acknowledgement, no fixes, nada. Seems like the new status quo.
  9. Nice, an entire month of feeling like I'm wearing someone else's glasses, and not a peep from the perps....
  10. Isn't someone supposed to be assigned to QA the changes in each patch? Especially the ones that involve interface and functionality that affect large portions of the player base? Last patch it was the smaller size TP interface bug (which remains uncorrected after two weeks, I might add), now this. Seems like these sorts of basic, common use things should not be slipping through.
  11. Two weeks and still not fixed? Has it even been acknowledged by ANet? Certainly not in this thread and the topic hasn't been merged.... Communication is important!
  12. Aha, so it wasn't anything I did. I just noticed this myself and while a minor issue overall it is very annoying because it does it when moving the cursor over any of several button links while doing normal things. Hope they fix this soon. Reminds me of a bad auto-focus camera.
  13. As a player with multiple accounts, one with a full roster and one with nearly full, and two more with dozens, I'm glad to know that veteran players--the one's most likely to have those big rosters and to have spent $$ to buy slots and thus to be experiencing this stupid problem--are a "back burner" demographic. Really makes me warm inside to know my place.
  14. Me one, two, three, four...all accounts experiencing the same issue with any character after the first loaded into game and logged back to character list. Spoke too soon. This is also happening immediately after exiting and reloading, not just after getting an initial character in and back to the character list. Yay.
  15. Agreed. And we're about to see this sort of thing all over again with the Halloween Labyrinth.
  16. Could someone with knowledge please do me a favor and adapt these two script bits to use the GW2 API rather than retrieving the data from Spidy? They're being used in a google docs spreadsheet and despite being several years old, still work. The issue is that Spidy data is often stale, and I understand the GW2 API only caches for 10m or so? Not sure. I just figure getting the data directly from the source is going to be more fresh. TIA! function getItemHighOffer(itemID) { var myUrl = "http://www.gw2spidy.com/api/v0.9/json/item/" + escape(itemID); var jsonData = UrlFetchApp.fetch(myUrl); var jsonString = jsonData.getContentText(); var jsonObject = JSON.parse(jsonString).result; var maxofferValue = (jsonObject.max_offer_unit_price); return maxofferValue; } function getItemLowSell(itemID) { var myUrl = "http://www.gw2spidy.com/api/v0.9/json/item/" + escape(itemID); var jsonData = UrlFetchApp.fetch(myUrl); var jsonString = jsonData.getContentText(); var jsonObject = JSON.parse(jsonString).result; var lowsellValue = (jsonObject.min_sale_unit_price); return lowsellValue; }
  17. How about something simple and already implemented: just let us forge them. Reduce the rarity to fine or masterwork if necessary. Minis have, like so many other things in the game, been massively devalued anyway, so what harm is there? We only get one per character after a full year so it's not like it'd be exploitable. Having to throw away any items because they have literally no use / value seems wrong. Alternatively, make them sellable for 1g. 1g is relatively trivial, but at least it'd no longer be just another literally worthless item (once you've gotten your first, that is).
  18. Thanks for the suggestion. I updated to the most recent version of Chrome and Java (was one update behind on both). I checked after this and noticed that, strangely, the graphs and tabled buy / sell values are now only up to Feb 18 ~10am from Feb 18 7pm. Weird. I went ahead and tried the TMZ "fix" after that but there were no further changes to the site. Could just be something up with highcharts.com regurgitating old data. Unfortunately, I think gw2tp is pretty much on autopilot, and there's no readily available contact info on the site, so looks like a wait and see thing.
  19. Wondering if anyone else that uses gw2tp has noticed that the graph data seems to have stalled since 7pm on Feb 18, and likewise the buy / sell price data shown when you get a search listing (rather than a single item page) matches the values on item graphs from that same timestamp. Looks like everything but the data fetched on demand is stalled or stuck using an old cache. I tried clearing my browser caches and also checked with a browser I haven't otherwise used in months which shouldn't have anything from this site cached, but still get the old data. Really wondering if it's just me or the site itself.
  20. As I was replying to a couple of the posts here, I was also watching one of the accounts I've been keeping an eye on as they cycled through maps. I placed a character, one from each of my accounts, at each of four different JP chests, and waited for them to shift to one of those maps just to get one more direct visual on the same character appearing directly at two JPs without any traveling. While I was doing so I saw another character appear at the Southsun Cove Skipping Stones chest and took a screenshot just on a whim because they appeared nearly hanging off the ledge--a weird spot to park yourself. Added them to my friends list just out of curiosity and lo and behold, saw the same map cycling activity at work. Since I already had my other alt accounts parked and ready for the original target to show me more proof of my suspicions, I decided to watch for this new target. Once they cycled to Fireheart Rise, where I had a character parked on the Pig Iron Quarry JP scaffolding platform, I waited for about 20 seconds and yep, they appeared smack on top of the chest. They failed to loot it due to the shaman lava fonting, then launching them off the plateau. Interestingly, instead of ending up dead at the bottom, they immediately logged out before hitting the ground and then back in again, but not back into Fireheart Rise, but into Crystal Oasis. Things don't work that way. Probably explains why Crystal Oasis shows up in theses accounts' map cycles more than once pretty often. It must be the map where the bot program returns a character when they experience a death. So I've caught four distinct accounts already, and no doubt there are plenty more. Thanks for all your input. It did make me second guess and try a bit more to get even more solid proof.
  21. Well, this isn't character cycling at a chest or node. It's easy to see if someone is cycling through characters whether at the same chest/node or any other just by watching the friends list data. ...and I have one last post to make...
  22. I multibox four accounts when I play. When the character moved to one of the maps I posted a character at (at a JP chest), I shifted to that one's window to see if the character appeared at the chest.
  23. Interesting. Well, I don't know either. There must be some plan in mind even if the gold is relatively chump change to whoever's doing it. As for how I know it's one person? I don't, but it's either one person or a collective, so for purposes of the question it doesn't really matter. It'll be interesting to see if these leaf fossils suddenly have a new use in an upcoming game update. As I said in the OP, it's a weird item to start throwing money at without some expectations. Get 'em cheap while you still can! (no trampling, please).
  24. Any guesses on this recent trading post curiosity: Someone bought off about 163k leaf fossils, then dropped in a buy order for what I'd guess was the remainder of 2m total. It's at 1.76 million right now after five/six days so I'm just rounding up. This was done on Nov 25. How long does it take to put in over 7000 buy orders by hand? Assuming there was a hand and not something else at work.... Seeing as how leaf fossils are of no real use to most players--there's about 7.3m up for sale at the moment--what could be the motivation for this? These rarely have buy orders, and according to graphs there hasn't been any significant activity on the buying side since last Oct 25 when there was another 1.3m units bought up with an additional buy order in place that lasted for about two days. 2m fossils at 19c each is...3800 gold or so? That's a lotta dosh for no reason, and there remains the risk of losing about 16% if they had to be merched off if whatever's planned for them doesn't bear out. Weird thing to speculate on. Just found it interesting. Perhaps some rich mogul has some secret nefarious plan for them that doesn't involve reaping profits, however impossible that sounds.
  25. I hadn't see this sort of witchcraft in so long I sorta forgot about it even being a thing. Teleport hacking seems to be something that should be recognizable by code, but I'm not going to claim I have any idea how that works. I thought maybe ANet figured out a way to deal with in entirely. Perhaps that's not even possible. Welp, I'm gonna collect up a few more bit of info on accounts I see doing this stuff and toss it to ANet's support staff and then wash my hands of it. Even I have more important things to do. ;-)
×
×
  • Create New...